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News

Apple AirPods 5 Review: A Better Upgrade Than I Expected - Monday, September 14, 2026 - 09:07
With better sound and noise cancellation, the AirPods 5 are great for Apple users who don’t like having eartips jammed in their ears.
Traveling to China? Here Are the Apps You’ll Need to Survive - Monday, September 14, 2026 - 09:27
Forget everything you think you know about China’s internet and read this first.
Walmart Deals of the Day: Why Preorder the AirPods 5 When Apple’s Pro Earbuds Are Now $50 Off? - Monday, September 14, 2026 - 10:48
Plus, over $150 off a new 55-inch TCL TV for football season and $40 off a seriously convenient Keurig K-Elite single-serve brewer.
Amazon Deals of the Day: Why Clean the Floors Yourself When This Roborock Vac Is Almost Half Off? - Monday, September 14, 2026 - 11:27
Plus, save big on earbuds and smartwatches from Google and Samsung.
Monday Night Football: How to Watch the Denver Broncos vs. Kansas City Chiefs Tonight - Monday, September 14, 2026 - 12:02
Week 1 wraps up in Kansas City tonight with an AFC West clash on ESPN and ABC.
Get a Brand-New iPhone 18 Pro on T-Mobile With Not One, but Two Preorder Deals - Monday, September 14, 2026 - 12:48
Two deals, same brand-new iPhone 18 Pro with T-Mobile’s preorder discounts.
Steam Frame, Reviewed: Valve’s Ambitious VR Headset Feels Like an Experiment in Progress - Monday, September 14, 2026 - 13:01
Whether you consider it a PC VR evolution or a Steam Deck for your face, the Frame is both frustrating and fascinating to play with.
Why Is My iPhone ‘Optimizing Search and Siri’ With iOS 27? - Monday, September 14, 2026 - 13:11
This process could take a few hours or longer, but your iPhone will still work in that time.
I’ve Been Using iOS 27 for Months. Here’s What’s Great and What Needs to Change - Monday, September 14, 2026 - 13:11
The new OS doesn’t feel like a total overhaul, but most of the changes consistently nudge things in a good direction.
Steam Frame Reservations Are Now Live: Here’s How to Join the Queue - Monday, September 14, 2026 - 13:38
Valve’s new standalone VR headset isn’t sold on a first-come, first-served basis, but we’ve got the details on how to get one.
This Buy One, Get One Deal at T-Mobile Knocks $300 Off Apple’s Next-Gen Smartwatches - Monday, September 14, 2026 - 14:17
If you need more than one new smartwatch, it’s a great way to put the Apple Watch Series 12 or Ultra 4 on your wrist for less.
Nintendo Switch Owners Should Update Their Firmware - Monday, September 14, 2026 - 14:42
The issue does not affect the Nintendo Switch 2.
StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time' - Sunday, September 13, 2026 - 20:04
  • StarCraft is making a shift from the real-time strategy genre to the open-world shooter genre
  • The development team realised during early discussions that "we weren't talking about a game from above"
  • According to StarCraft general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game

The process of StarCraft shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.

In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next StarCraft game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time."

These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking StarCraft into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to.

"We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.

He added, giving a nod to the narrative in store for players when StarCraft releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story."

But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.

"[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go — 'is that something that I saw from the first game? Is it?' And then head off to it."

StarCraft was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030.

NATO prevented Russia from cutting a critical undersea cable using a tool that leaves no 'traceable fingerprints' on fibre-optic wires — 1,400km long lines are part of NASA's Near Space Network - Sunday, September 13, 2026 - 20:15
  • NATO disrupted Russia’s Arctic cable exercise before the reported weapon could be deployed
  • Russian submarines rehearsed attacks that could leave little evidence afterward
  • Two 1,400km cables connect Svalbard with mainland Norway beneath Arctic waters

NATO allies disrupted a Russian naval exercise near Svalbard after detecting preparations involving a secret device intended for damaging subsea communications infrastructure.

British, Norwegian and American forces confronted vessels linked to Russia’s deep-sea research directorate during exercises conducted in Arctic waters this spring.

The reported operation did not damage any cable, but officials said the equipment could remove evidence that would identify its use after an attack.

NATO confronted Russian vessels during Arctic cable exercise

The equipment was reportedly being tested by GUGI, a Russian military organization responsible for specialized underwater operations and deep-ocean missions.

Officials said the device could cut communications lines while leaving little physical evidence capable of connecting Moscow to the incident.

The confrontation occurred near Svalbard, where two fiber-optic cables extend for about 1,400km and descend roughly 2,700 meters underwater.

Those lines support data transfers from SvalSat, a major satellite ground facility that also serves NASA’s Near Space Network in orbit.

The cables are only around garden-hose thickness, yet they support services carrying enormous quantities of information between the Arctic territory and Norway.

Norway is developing another connection involving Svalbard and Jan Mayen, with completion expected during 2028 under its current infrastructure plans.

The location matters militarily because vessels from Russia’s northern naval facilities must cross the Bear Gap when entering Atlantic waters.

That passage spans roughly 400 miles, making nearby infrastructure significant for communications and surveillance across the wider High North region.

Why NATO is concerned about the cable-cutting capability

Western intelligence officials have become increasingly concerned that Moscow could expand covert disruption against critical infrastructure across Europe’s vulnerable networks.

Three American officials told Reuters that subsea communications lines could feature in a future attempt to test NATO’s collective-defense commitment.

CIA Director John Ratcliffe travelled to Moscow in August for discussions that included warnings about escalating sabotage activity in Europe.

Russia has rejected accusations that it conducts sabotage inside NATO countries or seeks direct military confrontation with the alliance, but Norway is not having it.

"Through our joint operation, we sent a clear message to Russia that they cannot operate covertly," Norway's Defense Minister Tore Sandvik declared in a statement.

"We have made it unequivocally clear to Russian authorities that any attempt to target our critical infrastructure will be detected and met with consequences."

Earlier British disclosures also linked Russian deep-sea submarines with activity near British waters involving energy pipelines and telecommunications systems.

Britain subsequently allocated another $136 million toward P-8 maritime patrol aircraft as suspicious Russian vessel movements increased around vulnerable infrastructure.

Undersea cables carry about 99% of Britain’s international telecommunications and data traffic, raising concerns about disruptions to essential public services.

British and Norwegian officials have carried their findings to Moscow, apparently hoping public disclosure would discourage any future use of the technology.

However, reports so far do not establish that Russia has used this device against a cable, but rather that it has rehearsed its deployment.

Via United24media

Sony denies claims it is stopping disc production — but admits its last plant will drop production by 10% - Sunday, September 13, 2026 - 21:25
  • Sony corrected reports claiming its disc production would collapse by 90%
  • The company's final disc plant will reduce output by 10%
  • Sony still plans to stop producing new physical games in 2028

Sony has denied reports suggesting it plans to abandon physical disc manufacturing entirely, despite widespread speculation surrounding its future operations.

The company instead confirmed that its sole remaining disc-making plant will simply reduce output by 10%, not the previously reported 90%.

Sony DADC clarified the figure after earlier remarks caused considerable confusion among industry observers.

Clearing up a misread statement

“To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” said a Sony DADC spokesperson.

The correction arrived roughly two months after earlier reports claimed the plant was already being repurposed away from discs entirely.

Sony has consistently maintained that new physical game production will still end entirely in January 2028, despite this week's clarification.

The clarification means Sony's Thalgau plant will still operate at nearly full capacity beyond the original 2028 cutoff for releases.

Sony DADC did not respond to a separate fact-check request regarding whether all 300 plant employees face retraining toward alternative roles.

Reports from earlier this year suggested employees were being shifted away from discs toward microlens production at the same facility.

Discs survive, but ownership questions remain

Sony confirmed publishers may continue reordering existing disc-based games even after new physical production formally ceases in January of 2028.

PlayStation disc games already on shelves will remain available to buy for the foreseeable future.

This arrangement suggests the transition away from physical media will happen gradually rather than through an abrupt cutoff for publishers.

Even so, wider industry trends continue pointing toward digital distribution gradually replacing physical discs across most major platforms.

Several major publishers remain notably absent from Microsoft's own separate disc-to-digital initiative, raising questions about industry cooperation levels.

Sony recently argued in court that consumers cannot reasonably believe they truly own purchased games, since copies can exist simultaneously.

This legal stance, combined with the recent production clarification, still leaves genuine uncertainty around long-term disc availability for players worldwide.

Sony's carefully worded statement corrects one misunderstanding but does little to settle deeper doubts about ownership rights among consumers today.

Whether the Thalgau plant continues producing discs well beyond 2028 also remains unclear, given how quickly assumptions were proven wrong.

Consumers hoping for full clarity on Sony's long-term disc strategy will likely need to wait, since key details remain unconfirmed.

For now, the disc format appears to be shrinking gradually rather than disappearing suddenly, as many observers had initially feared.

Via The Verge

Lanterns episode 5 ending explained: who dies, why does John Stewart [spoiler], and more big questions answered about the DC comic book show's latest entry - Sunday, September 13, 2026 - 22:00

Lanterns episode 5 has landed on HBO Max — and it's not only the DC Universe (DCU) TV show's most devastating chapter so far for myriad reasons, but it also wraps up its 2016 storyline. From here on out, then, we'll be back in 2026, aka the DCU's current timeline.

Its present-day plot will have to wait another week, though, because we need to dissect all the hugely significant events that happened in Lanterns' fifth episode. Consider this your one and only warning: full spoilers immediately follow for Lanterns chapter 5, titled 'Lights Out'. If you haven't seen it yet, bookmark this page for later and return once you're caught up.

Who dies in Lanterns episode 5?

Will Macon is one of three major casualties in the DCU TV show's fifth chapter (Image credit: John Johnson/HBO Max)

Frankly, lots and lots of people die. Innocent Rushville civilians caught in the crossfire and foot soldiers in Will Macon's militia and Antaan's extraterrestrial forces all bite the dust in the HBO Max show's latest installment.

Three notable individuals also lose their lives — the first two being the aforementioned Macon and Antaan. Macon is actually killed by Antaan, the latter believing the former is the Manhunter that Antaan's forces have been pursuing for some time.

However, after Antaan murders Macon and cuts out his heart to confirm Macon is the Manhunter — remember, a Manhunter's heart crystallizes once they die — he realizes Macon isn't the Manhunter. Cue Antaan going after Hal Jordan because the latter lied about the Manhunter's identity when the pair crossed paths earlier in episode 5.

Unfortunately for Antaan, he doesn't last much longer. In an attempt to kill Hal, he activates the explosive device woven into his skeleton. But before he goes out with a bang, trying to take Earth's first Green Lantern with him, Hal uses his ring to make a whirlwind construct that flings Antaan into the air before he detonates.

Zoe is the third and final important character who meets their demise (Image credit: HBO Max)

Of this episode's three big deaths, though, Zoe's is arguably the most significant.

Lanterns episode 4 finally revealed Zoe was the Manhunter, but she also appeared to meet her end in that chapter after her truck was destroyed by a lethal laser satellite attack. As it turns out, she survived that ordeal — one she instigated herself to try to trick Hal (with a little help from John Stewart) into thinking she was no longer a threat to him, the Green Lantern Corps, or the Guardians, which would finally make Hal leave Rushville.

It's ironic, then, that Stewart is the one who puts her down. The pair slept together twice in the DCU Chapter One show's first four episodes. Meanwhile, Zoe saved Stewart's life after he was critically injured when his rental car — you know, the one that Hal purposefully crashed in last week's entry — exploded. So, it stands to reason that Stewart wouldn't be the one who takes Zoe out.

Not so. Stewart shoots Zoe in the head and cuts out her heart, which crystallizes in his hands, so he can not only prove to the Guardians that the Manhunter has been destroyed, but also that he's worthy of being Hal's replacement. Speaking of which...

Why does John Stewart give up the Green Lantern ring?

John's been training for this moment for his entire life, so why does he walk away from it? (Image credit: HBO)

Plainly, Stewart doesn't actually believe he's worthy of the Green Lantern mantle. That much is clear in his decision to give Hal's ring and lantern, which he wrestled off his mentor in a climactic duel, back to the Guardians of the Universe.

There are other reasons why Stewart makes this choice, though. Ultimately, he doesn't believe in working for a manipulative group of individuals like the Guardians, nor does he feel that, despite training to become a Green Lantern for as long as he can remember, it's his dream to join the space cop agency. Remember, he was pushed into this by his parents and, after plenty of measured introspection, it's evident Stewart doesn't want his parents to live vicariously through him anymore. As such, he takes ownership of his life and walks away from the lofty goal they've projected onto him since day one.

What will happen in Lanterns episode 6?

We'll finally start to investigate Hal Jordan's demise in Lanterns' next entry (Image credit: DC Studios/HBO Max)

With 'Lights Out' officially bringing Lanterns' 2016 storyline to a close, all eyes will now turn to the sci-fi crime series' present-day plot.

First and foremost, the DC comic book show's sixth episode will need to pick things up around Hal Jordan's death. It feels like an age since Lanterns shockingly revealed Jordan's demise at the end of its first chapter, so it'll be interesting to see if next week's episode begins where the show's premiere left off, or if it'll go back prior to this pivotal event.

Who murdered Hal Jordan? (Image credit: John Johnson/HBO Max)

If the 2026 storyline starts before Jordan is murdered, we'll likely find out what he and Stewart have gotten up to in the decade since we last saw them. I wouldn't be amazed if we also learn what happened to the likes of Bill Macon, why Sheriff Kerry Kane stuck around Rushville after the town's near-decimation in 2016, and the wider impact that those explosive events had on those who had to pick up the pieces.

Last but by no means least, I wager we'll discover when and why Guy Gardner became Earth's new Green Lantern. It's clear he was chosen by the Guardians after Stewart refused to answer the call. However, we don't know how long he's been operating as a Green Lantern or, based on a clip shown on a recent episode of The Jimmy Kimmel Show, how Gardner and Stewart know each other. Over to you, Lanterns.

Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says - Sunday, September 13, 2026 - 22:00
  • Warlock: Dungeons & Dragons has a smaller spell set, each with multiple uses, for controller accessibility
  • Invoke studio head Dominic Guay says this also means the combat won't slow down if there were a spell wheel
  • He says there's also a bit of "resource management" to spells, and players will need to blend melee and magic combat

Invoke Studios has confirmed that Warlock: Dungeons & Dragons has a smaller spell set, with each spell offering multiple uses, rather than a large variety, mainly for controller accessibility.

That's according to studio head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that a smaller spell set opened up new playable opportunities, making combat more approachable on a controller while also keeping the action fast-paced.

This meant abandoning a classic spell wheel and narrowing its spell options, so they're all accessible on the gamepad.

"The breakthrough for us, it started with making direct access to these spells on the controller," Guay said. "A lot of games in the past where you had powers or spells, you had a lot of stuff to select from, and that's cool, and that was even our first reflex. But when you do that, you slow things down, and there's a limit to going through a wheel and choosing powers. There's a limit to that."

He added, "By making everything accessible on a controller, we started playing with our spells a lot more."

During the same interview, Guay explained why the team chose a warlock protagonist, saying "creative magic" was central to the story and gameplay.

The studio head also said it was a challenge to manage the game's magic system because, when you consider Dungeons & Dragons, "it can do everything," and Invoke needed to pick its spells wisely.

"Instead of adding like 100 spells, we thought, let's have less, which makes sense for a warlock also," he continued, "and let's make them more multiple-use cases, connect them, one to another. Connect them with some enemies. The way these enemies behave in a challenge."

Spells, which are anchored to magic objects, tomes, monsters, and more, also have their own upgradeable skill trees and can be used alongside melee combat. This creates a "rhythm," with Guay explaining that players can't just stick to long-range spells and will need to go into close quarters with enemies, which works well for protagonist Kaatri, a warrior-turned warlock.

Players can use spells to set up enemies, giving them an "advantage" for critical hits, and there are various ways to do this with different types of enemies.

"There's a bit of resource management too. You can't just do spells forever," Guay said. "There's a point where you're going to be low on ability to cast spells, so you're going to have to get in there at some point."

Warlock: Dungeons & Dragons launches in 2027 for PS5, Xbox Series X, Xbox Series S, and PC.

The NBN speed upgrades launched one year ago — here's how they’ve changed the face of Australian broadband - Sunday, September 13, 2026 - 22:48

Some celebrations are in order today, as it’s been one year since NBN Co rolled out its ‘Accelerate Great’ program, giving Australia’s internet a much-needed boost and providing some excellent new entries in my guide to the best NBN plans.

On September 14, 2025, millions of Australians connected to the fixed-line NBN network via fibre to the premises (FTTP) or hybrid fibre coaxial (HFC) became eligible for substantially faster internet speeds.

NBN 100 — or Home Fast — received the biggest uplift, jumping fivefold from 100Mbps to 500Mbps, while the NBN 250 Home Superfast tier was tripled to 750Mbps. The Home Ultrafast tier retained its near-gigabit download speeds but had its maximum upload speed doubled to 100Mbps.

NBN Co also introduced Home Hyperfast, its first residential multi-gigabit tier, offering wholesale speeds of up to 2,000/200Mbps over FTTP and 2,000/100Mbps over HFC.

It was one of the biggest changes to the NBN since the network's rollout began. But one year later, did Australia's fixed-line network actually cope with all that extra speed?

The short answer appears to be yes.

The NBN got faster — even if one number suggests otherwise

Using data supplied by the Australian Competition & Consumer Commission (ACCC), we can obtain a particularly useful before-and-after snapshot.

Its September 2025 report used measurements taken in the May prior, several months before Accelerate Great arrived. At that point, fixed-line NBN services delivered an average of 102% of their advertised download speed during the busy evening hours.

The ACCC's next round of testing began on September 14 — the same day the new tiers launched — and measured upgraded services only after they had transitioned to their faster speeds.

Average busy-hour performance subsequently slipped to 100% of plan speed. By the ACCC's final report in June 2026, based on March measurements, it stood at 99.4%. While these average download speed figures appear to show a dip in performance, the opposite is in fact true.

This is because the percentage is relative to the speed customers are paying for. Before the upgrade, a connection delivering 102% of a 100Mbps plan would be achieving roughly 102Mbps. A connection delivering 100% of a 500Mbps plan is achieving around 500Mbps.

The latter statistic shows not only that NBN Co delivered on its promise of accelerated download speeds, but that the superior FTTP infrastructure was capable of delivering stable connections to Australian homes during the busiest hours of the day. If you still connect via fibre to the node (FTTN) or fibre to the curb (FTTC), upgrading to FTTP can therefore open the door to substantially faster speed tiers, while removing the copper-based limitations that can affect them.

Indeed, immediately after the launch of the Accelerate Great program, FTTP customers on the new NBN 500 tier averaged 102.5% of their plan speed during the busy hours of 7pm to 11pm. That's equivalent to a little over 500Mbps. HFC NBN 500 connections averaged 97.4%, or roughly 487Mbps.

NBN 750 services over FTTP averaged 97.3%, equivalent to around 730Mbps.

So, rather than struggling under the sudden increase in available bandwidth, the fixed-line network was generally able to deliver close to the full speed of these substantially faster plans.

NBN 500 quickly became the new normal

I’m not alone in thinking the best NBN 500 plans are the goldilocks option for the majority of Australian homes — NBN Co itself has deemed it to be the most popular. And the change in the ACCC's testing sample perfectly illustrates just how quick the uptake of this particular tier was.

Before Accelerate Great, NBN 100 dominated the ACCC's monitored higher-speed connections, with 530 services in its May 2025 sample. For added context, there were just over 2.1 million active NBN 100 connections in the ACCC’s June 2025 Wholesale Market Report.

In the first testing period after the upgrade, there were already 462 NBN 500 connections and 112 NBN 750 connections, while the number of NBN 100 services had fallen to 124. At the same time, the ACCC’s Wholesale Market Report showed a huge decrease in active NBN 100 connections, to just over 780,000. Subsequently, the number of active connections of 100Mbps and faster (they’re currently not split by download data rate) jumped from around 695,000 to just over 2.4 million.

By March 2026, the ACCC was monitoring 624 NBN 500 services. There are also now over 3 million active connections 100Mbps and faster, while 100Mbps connections have dipped further still to just over 713,000.

In other words, the mainstream high-speed NBN connection had effectively shifted from around 100Mbps to around 500Mbps in a matter of months.

What’s more, that extra speed didn't appear to come at the expense of widespread network reliability. The ACCC's final report recorded an average of 0.16 outages lasting more than 30 seconds per fixed-line service per day, which it said was consistent with previous reports.

That's significant. Accelerate Great dramatically increased the amount of bandwidth available to many households, but there isn't an obvious corresponding spike in outages or a collapse in evening performance.

There is one catch

While the published figures indicate a positive outcome for the Accelerate Great program, it’s not all good news all round. The ACCC’s data also shows that not every connection has been able to make full use of the extra speed.

Before the upgrades, around 3% of the fixed-line services monitored by the ACCC were classified as underperforming. An underperforming service is one which “rarely or never attains plan speed”. The percentage of underperforming services increased to around 4% immediately following Accelerate Great and increased further to 5.6% by the final report.

Historically, underperforming connections were overwhelmingly associated with fibre-to-the-node (FTTN), where the final section of the connection still travels over copper. Following the introduction of the new tiers, however, the ACCC started seeing a greater proportion of underperforming FTTP and HFC services as well.

That doesn’t necessarily mean FTTP or HFC were struggling with the increased bandwidth. The ACCC identified customer-side equipment as one possible cause of underperformance, including network hardware and cabling incapable of supporting the new higher speeds.

Moving from 100Mbps to 500Mbps suddenly makes parts of your home network that previously weren't a limitation much more important. Primarily, I’m talking about network equipment. For example, an older or lower-spec router could become the weak link, preventing you from seeing the full benefit of a 500Mbps or 750Mbps NBN connection over Wi-Fi.

In some respects, Accelerate Great has therefore moved the bottleneck. For many households, the question is no longer whether the NBN connection itself is capable of delivering enough bandwidth, but whether the equipment inside the home can keep up with it.

You can learn more about the equipment best suited to take advantage of the new speed tiers here.

A year later, the upgrade looks like a success

There are caveats to the ACCC's figures. Its Measuring Broadband Australia program used a sample of volunteer households rather than every NBN connection in the country, and the make-up of that sample changed between reports.

But the overall picture is difficult to interpret as anything other than positive.

Eligible NBN users were given substantially more bandwidth, the majority of monitored services continued to deliver around their advertised speeds, and the network did so without an obvious deterioration in reliability.

That's especially impressive considering how large the jump was. Going from 100Mbps to 500Mbps wasn't a modest annual speed bump — it increased the headline download speed of one of Australia's most popular NBN products fivefold.

A year later, the ACCC's figures suggest the network was largely ready for it.

And that's also why anyone still sitting on an NBN 50 plan with an eligible FTTP or HFC connection should probably take another look at what's available.

The move to NBN 500 is far more substantial than switching from 50Mbps to 100Mbps. The extra bandwidth won't make every web page load five times faster, but it can make a considerable difference in homes where several people are simultaneously streaming, gaming, downloading large files, using cloud services or working from home.

With Australian households connecting more devices and consuming increasing amounts of data, those benefits are only likely to become more relevant.

One year after Accelerate Great arrived, the most encouraging thing isn't simply that NBN plans became faster. It's that when NBN Co substantially raised the speed limit, the network largely managed to keep up.

The plans to get

If you're eligible for the free fibre upgrade, have yet to make the switch, but are interested in doing so, then you may wish to find out more about the fastest NBN plans. These are, understandably, going to be the ones that will see you taking advantage of the superior infrastructure.

If you're looking for some quick and easy recommendations, look no further.

Exetel One | 500Mbps | AU$80p/m

It's really going to have to take something special for an NBN 500 plan to dethrone Exetel as my top recommendation. Yes, it's possible to pay less in the first year of service, but from year two it's unrivalled. The telco has been found to overdeliver on speeds in ACCC reportingand even deliver fast ping speeds, ideal for gamers. Plus, you have the option of boosting your speed even further for AU$1 a day. It's simply the best.

• AU$80 minimum cost
• AU$960 yearly costView Deal

Kogan Internet Gold Plus | 500Mbps | AU$68.90p/m (first 12 months, then AU$85.90p/m)

If you want to pay as little as possible an NBN 500 plan, perhaps just to see if it's for you, then Kogan Internet's plan is the unequivocal choice, being the cheapest over the first 12 months. That's thanks to a generous 12-month discount, combined with a low introductory cost, that's recently gone lower still. Plus, the telco receives generally favourable reviews from customers.

• AU$68.90 minimum cost
• AU$826.80 first year cost
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'You're still going to be steamrolled by the super intelligences created in the US': UK government rejects calls for an AI 'kill switch' - Monday, September 14, 2026 - 05:10
  • Domestic kill switches are no longer feasible, UK government warns
  • AI companies and government need to work together to reduce the risks
  • OpenAI and 100+ other companies warn of "limited window to strengthen" defenses

The UK Government has reportedly rejected calls to create an emergency AI kill switch, per BBC reporting, and it's largely because there are simply too many parties and factors to consider at this stage.

The Cabinet Office told the BBC that it "cannot simply turn AI off" because preventing access to a model or shutting down certain infrastructure would not stop the same model being developed and hosted, thus misused, elsewhere.

This is in response to MPs pushing for a statutory trigger that the government could pull in the event of an emergency.

UK government rules out AI kill switch

The government also implied that the responsibility lies with AI companies, and that developers have their own responsibility to build products with the appropriate safeguards.

Former OpenAI researcher Danial Kokotajlo also agrees that one country building a legal or technical kill switch would not be feasible, but Kokotajlo does see companies working together as one potential solution.

"Switching off access to an AI model in an emergency will do little to protect you," Kokotajlo explained in relation to a domestic kill switch. "You're still going to be steamrolled by the super intelligences created in the US."

The latest kill switch debates have emerged from a September 1 discussion in the House of Lords, partly fueled by an open letter warning of a "limited window to strengthen cyber defenses." More than 100 companies, including OpenAI, Anthropic, Google, Microsoft, AWS and Adobe issued the stark warning, urging governments, cybersecurity companies and frontier AI developers to come together.

"Our security services and regulators possess no specific agile statutory mechanism to compel a physical or digital shutdown," Lord Clement-Jones warned earlier this month about the potential of a rogue AI.

As for what's next, while an AI kill switch may be technically infeasible, we can certainly hope that the companies and bodies at the forefront of AI and legislation collaborate more effectively to reduce future risks.

What Formula 1 teaches businesses about AI - Monday, September 14, 2026 - 05:45

A Formula 1 pit stop looks like a split-second sporting decision, but behind that call is a more complex challenge: making the right decision from constantly changing data, while there is still time to affect the outcome.

As artificial intelligence (AI) moves deeper into business operations, every industry is facing their own version of the pit-stop moment, whether that’s a bank deciding to approve or block a transaction, a telco detecting network degradation before customers notice, or a logistics provider rerouting a delivery before disruption becomes delay.

In each case, AI is only useful if it can understand what is happening now, interpret that information in context, and support action.

F1 is already solving this problem. It’s time for organizations to catch up.

Lesson 1: AI needs to see the race as it unfolds

No F1 team can make the right pit decision from an incomplete picture. It needs to know the condition of the tires, the position of competitors, the driver’s pace, and how the race is changing lap by lap. The same is true for enterprise AI. A retailer trying to manage availability needs to see demand, inventory, orders, and fulfilment constraints as they change.

This is where many organizations still find themselves held back. They’re not short on data. The problem is that their data often sits across different systems, applications, teams, and environments. Some data moves in real time. Some arrive in batches. Some is clean and trusted, while some needs work before it can be used safely.

For all the excitement around AI models, getting the value from AI starts with something more basic, which is the ability to sense what is happening across the business as it happens.

Lesson 2: Context turns signals into judgement

Visibility alone is not enough. In F1, live telemetry data only becomes useful when it is understood in context – a tire temperature spike means one thing on fresh rubber and another after 30 laps.

Similarly, in banking, a suspicious transaction cannot be judged by the amount alone. The system has to understand the customer’s normal behavior, recent activity, location, merchant, account history, and relevant risk policies before it can recommend whether to approve, block or investigate.

For AI to have any business value, it needs context. That lesson is especially important as enterprises move from AI assistants to agentic AI. Giving an AI system access to every database and application may make for an impressive pilot, but it does not guarantee the system understands what matters, what is current, or what can be trusted. In production, weak context turns speed into risk, particularly where money, trust or safety are involved.

Lesson 3: Let events trigger the next best action

Once AI has the right context, the next challenge is embedding that into the flow of the business. In many organizations, AI still sits one step removed from the operational process. Someone asks a question, reads a summary, and then decides what to do next.

A better approach is to connect AI to the business events already moving through the organization. In a streaming architecture, a delivery delay can become the signal that prompts an AI system to assess what is happening, draw on the relevant context and recommend the next best action.

F1 makes the criticality of this easy to see. The pit wall does not just need an interesting observation about tire degradation during a Grand Prix. It needs a clear, trusted recommendation based on what is happening in the race: box now or stay out.

The same logic applies to enterprise decisions. A logistics update is only useful if it can feed into routing, customer communication or inventory planning. The value comes from planting AI where operational decisions are actually made, rather than leaving it as a separate row of analysis.

Lesson 4: Every decision should improve the lesson

The final lesson is that real-time AI does not end with action. Every strategic call must become part of the next decision. Did the pit stop gain positions? Did the tire strategy hold up? Did the team act early enough?

That requires more from enterprises than logging the fact that AI recommended an action. Businesses need to connect recommendations to outcomes, so they can understand whether the decision improved the result. In practical terms, that means capturing the event that triggered the decision, the context the AI used, the recommendation it produced, the action taken, and the eventual business outcome.

Each review helps teams refine the data pipelines, evaluation criteria, and operational rules that shape the next action. Over time, the business gets better at understanding which interventions work and where AI needs more context before it can be trusted.

The race for real-time artificial intelligence

F1 is an extreme environment, but every industry has its own high-pressure moments. As AI moves from pilots and copilots into live business operations, its value will be decided in these moments. The winning advantage will go to organizations that can turn live signals into trusted context into better decisions – before the opportunity to get ahead has passed.

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