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A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: Quordle hints and answers for Wednesday, June 25 (game #1248).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,100 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1249) - hint #1 - VowelsHow many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1249) - hint #2 - repeated lettersDo any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1249) - hint #3 - uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?• No. None of Q, Z, X or J appear among today's Quordle answers.
Quordle today (game #1249) - hint #4 - starting letters (1)Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 0.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1249) - hint #5 - starting letters (2)What letters do today's Quordle answers start with?• S
• R
• G
• M
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1249) - the answers(Image credit: Merriam-Webster)The answers to today's Quordle, game #1249, are…
- SLUMP
- REBUS
- GUAVA
- MONEY
It took me a long time to get to REBUS, trying several invented words first and resisting the temptation to type in REUSE, even though I knew it was wrong.
Meanwhile, GUAVA was arrived at through Quordle muscle memory of it appearing in the game before.
Nothing though could prepare me for another fiendishly tricky edition of the Daily Sequence, though. Who knew so many words ended A-U-N-T?
How did you do today? Let me know in the comments below.
Daily Sequence today (game #1249) - the answers(Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1249, are…
- DAUNT
- FLECK
- PAUSE
- JUMBO
- Quordle #1248, Wednesday, 25 June: SOGGY, CLASH, MODEM, SQUAD
- Quordle #1247, Tuesday, 24 June: QUALM, SQUIB, AXIAL, FLACK
- Quordle #1246, Monday, 23 June: PIXEL, FJORD, STEAL, EXIST
- Quordle #1245, Sunday, 22 June: WREST, CRAZE, PAPAL, SCION
- Quordle #1244, Saturday, 21 June: BUDDY, GROUT, BEGIN, MADAM
- Quordle #1243, Friday, 20 June: BRAID, DULLY, HASTE, LURID
- Quordle #1242, Thursday, 19 June: BRUSH, ISLET, FRUIT, PRIVY
- Quordle #1241, Wednesday, 18 June: MEDIA, SHARK, GUPPY, MOURN
- Quordle #1240, Tuesday, 17 June: LEAPT, PRISM, ADMIN, WHINE
- Quordle #1239, Monday, 16 June: RETRY, SCALD, DINGO, FEIGN
- Quordle #1238, Sunday, 15 June: SHOCK, STEIN, BROIL, COVEN
- Quordle #1237, Saturday, 14 June: STICK, FERRY, THESE, IONIC
- Quordle #1236, Friday, 13 June: REPEL, LARGE, SNIDE, CARRY
- Quordle #1235, Thursday, 12 June: SCANT, BATCH, UNDER, PARSE
- Quordle #1234, Wednesday, 11 June: CRAVE, ROOST, ANGLE, FLOOD
- Quordle #1233, Tuesday, 10 June: DECRY, CHEEK, FILET, EASEL
- Quordle #1232, Monday, 9 June: DERBY, LEMON, WRITE, HOVEL
- Quordle #1231, Sunday, 8 June: REBAR, ALERT, PAYEE, FLUME
- Quordle #1230, Saturday, 7 June: FLUNK, ESTER, SPITE, CHEAP
- Quordle #1229, Friday, 6 June: ELUDE, KHAKI, VISTA, SMOKY
If you've kept up to date with my articles recently, then you'll be aware that I've been on the lookout for acquiring the MSI Claw 8 AI+ or an equivalent handheld with an 8-inch screen.
This is simply because I want a handheld gaming PC that has a bigger screen, without going overboard like some of the unappealing devices that look like a tablet and controller super-glued together.
Unfortunately, that's not possible, since the Claw 8 AI+ is almost non-existent across retailers in the UK and the US, and opting for the Lenovo Legion Go S or the original (both using the AMD Ryzen Z1 Extreme) would seem a little nonsensical since I'd miss out on the processor upgrade. So, I guess you can say I've been a little out of luck... or have I?
I say this because acquiring the Xreal One AR glasses for testing on the Asus ROG Ally has left me amazed at just how much better handheld gaming can be. With a micro OLED display, an X1 chip, adjustable screen size, and distance, including an ultrawide mode (up to a 32:9 aspect ratio), it's one of the best solutions for those who want a bigger screen. However, that's not all.
Neck and hand strain is no longer an issue...The Xreal One AR glasses massively contribute to a reduction of neck and hand strain. As much as I love handheld gaming PCs, I'll admit it's difficult to get the same experience as you would with a desktop gaming setup – and no, I'm not talking about performance.
One way or another, most will find issues with neck and hand aches (especially with heavier 8-inch devices) after prolonged periods of gaming – trust me, I can already see the "touch grass comments" – but the Xreal One glasses completely alleviate these problems.
With its follow and anchor modes, you can easily move the projected display and lock it wherever you prefer. Essentially, I could use my handheld while lying in bed and have the action projected onto the ceiling, adjusting the screen size up to 147 inches with an adjustable distance for visual clarity.
With a transparency mode, I could easily darken the surroundings of the projected display, producing a theater-like experience, built for immersion. This is best used in a dark room without any light intrusion. It's not going to reproduce what you'd get with a full VR headset, of course not, but it does a great job at placing you in the world of your content.
It's not just gaming either. The ultrawide mode is fantastic for 21:9 movies and games, but don't expect much with the latter on handhelds. On Bazzite (a SteamOS clone), I couldn't manage to get an ultrawide resolution working in Stellar Blade (the game I tested most) – so while you can use the ultrawide mode with the ROG Ally, you'll be left with black bars in-game.
In all honesty, you should never expect to be playing at an ultrawide resolution using a handheld gaming PC. That's the realm of a more powerful gaming PC instead – and this introduces the gripes I do have with the Xreal One AR glasses.
Don't judge me... I'm in love with it (Image credit: Future / Isaiah Williams)The Xreal One glasses are too expensive, especially for handheld-only usageThe biggest problem I have with the Xreal One glasses is their price. It retails at $499 / £499, which, if you're using it for a variety of devices, is still reasonable. However, if you're buying this strictly for your handheld (which is probably why you're even reading this) or desktop gaming PC, then it's hard for me to recommend.
This is because you'll most likely need to buy accessories like the Xreal Hub to simultaneously charge your handheld while also using a separate connection for display. For those that have handhelds like the Lenovo Legion Go or MSI Claw 8 AI+, you're in luck, as they have two USB-C ports, but the Asus ROG Ally doesn't.
It's no secret that the ROG Ally's battery life is pretty bad. So, without a dock that has Power Delivery with DisplayPort or the Xreal Hub, I couldn't use the Xreal One glasses to their full potential, as I had to keep charging my handheld after 30 to 45 minutes from full charge.
The same applied to my gaming PC, as you'll need an HDMI to USB-C or DP to USB-C cable (with USB-A power) to get the glasses working. What I'm trying to say is I don't like the fact that you have to spend more on accessories, as such to get the AR glasses working at their full potential, especially when it already costs a lot of money.
When you throw in the price of the handhelds themselves, it becomes a huge expense altogether, and overall, a tough recommendation. Don't get me wrong, these are a great set of AR glasses that I'd love to use for travel and the convenience of better multitasking, but just be ready to cough up a lot of cash for the best possible experience.
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