News
- The developers of Indiana Jones and the Great Circle have discussed its upcoming DLC in a new interview
- The Order of the Giants will feature a dynamic difficulty level that will scale based on your progress in the main game
- The expansion will be integrated into the existing Vatican level
The Indiana Jones and the Great Circle developers have discussed the game's upcoming downloadable content (DLC) in a new interview.
In a conversation with IGN, creative director Axel Torvenius and lead game designer Zeke Virant revealed that the The Order of the Giants DLC will adapt its difficulty level depending on your progress in the main game.
Set in the Vatican location, it will be smartly integrated in the game's existing content.
"The conventional way of doing DLC is to add something that stands after, or a miniature game on the side, but we didn't really feel that that was the best," Torvenius said.
According to the developers, implementing the expansion in this way was a challenge but it should make for a smoother experience for all players, no matter where they are in the game.
"Players who are at the end of the game don't need to worry about the difficulty as actually we have a new system in place where players are dynamically scaled based on how far they progressed," Virant said.
"We know a lot of players are coming back from the endgame and would like to have a continuation of that difficulty, especially if they have health upgrades and a lot of abilities.
"If you've progressed to the Vatican but you haven't gotten to Giza yet, we keep it on a first tier of difficulty," he added. "If you've gotten to Giza, then we adjust it up to a second tier. And then once you've gotten to Sukhothai, we adjust to a third tier."
This will impact things like the amount of health each enemy has, in addition to how many will attack at one time.
As someone who first played the game back at launch, I've been raring for an excuse for a new playthrough and The Order of the Giants sounds perfect. Now that I know I won't be experiencing the DLC at a disadvantage on a fresh save, there's no reason not to pull the trigger.
Indiana Jones and the Great Circle is available now on PC, Xbox Series X and Series S, and PlayStation 5. A Nintendo Switch 2 port is also on the way.
You might also like...- Team Cherry has confirmed price and release time for Hollow Knight Silksong on September 4
- Expect to pay just $19.99 (around £19.99) for the upcoming game
- It'll be playable in the morning in the US, and in the afternoon for UK players
Developer Team Cherry has confirmed both the price and release timing for Hollow Knight: Silksong, which (and it still feels unreal to type this) is launching this week on September 4.
A couple days back, US retailer GameStop had leaked the price of the game (via PC Gamer), suggesting it was going to cost just $20.
Now, Team Cherry has taken to Bluesky to officially confirm this will indeed be the case. Silksong will launch at $19.99 and, while Team Cherry didn't highlight a UK price, we can likely expect it to be £19.99 in the region.
Four days until release! Hollow Knight: Silksong will be available on 4th September.Release times:7AM PT | 10AM ET | 4PM CEST | 11PM JSTGame price:USD $19.99 | EUR €19.99 | JPY ¥2300
— @teamcherry.bsky.social (@teamcherry.bsky.social.bsky.social) 2025-09-01T11:06:14.563ZThe Aussie developer also locked in global release times for Hollow Knight: Silksong, and thankfully, we won't need to wait until stupid-o-clock to play on September 4. Depending on your region, the game will be playable at 7am PT / 10am ET / 3pm BST / 4pm CEST / 11pm JST / 12am AEST (on September 5).
And if you're wondering what all the fuss is about, the original Hollow Knight is currently half price on Steam, where it's currently available for the price of a lunch. You wouldn't be alone in that either, as the game impressively reached an all-time peak concurrent player count of 70,000 just yesterday according to SteamDB.
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