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News

The iPhone Air 2 Wasn’t Announced. Here’s Why That’s Bad for Apple Buyers - Wednesday, September 9, 2026 - 20:24
The iPhone Air 2 was a no-show at Apple Park on Wednesday.
‘The Shards’ Finale Explained: Who Is the Trawler? - Wednesday, September 9, 2026 - 22:16
Series star Igby Rigney and episode director Michael Uppendahl help us unpack everything that just happened.
Today’s NYT Mini Crossword Answers for Thursday, Sept. 10 - Wednesday, September 9, 2026 - 23:06
Here are the answers for today’s NYT Mini Crossword for Sept. 10, 2026.
Today’s NYT Connections: Sports Edition Hints and Answers for Sept. 10, #717 - Wednesday, September 9, 2026 - 16:00
Here are hints and the answers for Connections: Sports Edition puzzle for Sept. 10, 2026.
Today’s NYT Strands Hints, Answers and Help for Sept. 10, #921 - Wednesday, September 9, 2026 - 16:00
Here are hints and the answers for today’s NYT Strands puzzle for Sept. 10, 2026.
Wordle Hints, Answer and Help for Sept. 10, #1909 - Wednesday, September 9, 2026 - 16:00
Here are hints and the answers for today’s NYT Wordle puzzle for Sept. 10, 2026.
NYT Connections Hints and Answers for Sept. 10, #1187 - Wednesday, September 9, 2026 - 16:00
Here are hints and the answers for today’s NYT Connections puzzle for Sept. 10, 2026.
The Paper season 2 star confirms 'divisive' character is 'a work in progress' ahead of new episodes releasing on Peacock — 'things change every day' - Wednesday, September 9, 2026 - 09:44

While I was rewatching season 1 ahead of diving into The Paper season 2, one thing quickly became apparent: the internet was incredibly divided on Esmeralda (Sabrina Impacciatore).

Self-centered, brash and oblivious, she's usually found tearing though the office of the Toledo Truth Teller like a bull in a China shop. She's incredibly hesitant to absorb (or even listen to) other people's ideas, and that comes back to bite her in new episodes.

Without giving anything away, Esmeralda is set up to face more than one brutal reality check across the 10 season 2 episodes, which all land on Peacock on September 9. But perhaps the damage has already been done — some fans think she's too overpowering and narcissistic, although others fully buy into her unique brand of silliness.

Has any of this affected how Esmeralda appears in The Paper season 2? According to Impacciatore herself, she's very much still "a work in progress."

"I don't think so," Impacciatore tells me when I ask her if fan opinion has affected how we see Esmeralda in season 2. "I think Esmeralda, like every other character, is a work in progress. The show itself is so alive. It's something that changes every day. Somehow, we keep exploring new things, and that direction changes day by day.

"We talk a lot with [the show's creators] Greg (Daniels) and Michael (Koman), going to the writer's room. I think we all enjoyed things more this year because we felt more relaxed. But I'm still figuring out how Esmeralda is perceived. I surprise myself when I watch the series... things sound new to me. It's an interesting process."

In my opinion, what will be even more interesting is whether fan opinion of Esmeralda will change following the events of The Paper season 2 — and for now, you'll have to trust me when I say that her upcoming storyline certainly has the power to do just that.

Don't get me wrong, though: in many ways, she's still as annoying as she ever was. If The Paper does get picked up for a third season and beyond, which we're yet to find out, I'm still doubtful that she'll ever fully leave her self-obsessed ways in the past.

How AI is reshaping the economics of cyberattacks and defense - Wednesday, September 9, 2026 - 10:07

The bottleneck on sophisticated cyber operations that target nation states is breaking. Conducting a large-scale cyber attack used to mean scaling expert talent.

When the cost of adding a capable attacker approaches the cost of compute, the economics of offense fundamentally change.

This is already operational: Dream's threat research recovered an autonomous multi-agent framework that ran intrusion campaigns against government entities in Asia, executing twelve attack waves in four days with eight parallel agents, compromising 85 government accounts, and using a closed learning loop to adapt after failure.

The advantage is shifting from the number of experts to how effectively their expertise can be scaled.

AI benefits both attackers and defenders, but defenders start with a unique advantage: they already own the map attackers must discover.

Defenders that understand their environment can use AI to turn that knowledge into operational scale.

The Autonomous AI Government Hacker

In July, our threat research team recovered the operational workspace of an autonomous multi-agent framework that had been conducting intrusion campaigns against government entities in Asia.

Over roughly four days, the framework executed twelve attack waves and ran up to eight AI agents in parallel. Built on the publicly available Hermes and OpenClaw frameworks, it compromised 85 government employee accounts and used 84 of them to pivot through a government single sign-on environment.

What’s really intriguing is its autonomous operational decision making.

Assigning confidence scores

Every discovery was assigned a Bayesian confidence score to assess different paths and then chose how to proceed, just like an actual team.

Similarly, when an attack path failed, the framework automatically entered what it called a Learning Cycle, searched vulnerability databases and security research techniques relevant to that government's technology stack, and tried again. The framework audited itself – it created a closed learning loop: investigate, validate, act, observe the result, update its operational knowledge, and try again.

This was not a self-improving model. It was a self-adapting cyber attacker – there is a real expert behind it, embedded as AI system. The fundamentals of this attack weren’t even particularly impressive or novel. It is the scale – and the prospect for nearly infinite scale – that is daunting.

Until recently, one of the limiting factors in scaling sophisticated offensive operations was the expert reasoning required to decide what to investigate, validate findings, connect them into viable attack paths, and adapt when those paths failed. It was expensive, both in dollars and in expertise. That scarcity placed a natural constraint on offensive scale - scaling a sophisticated operation meant scaling skilled people, time and coordination.

AI is beginning to automate precisely that expensive layer of the operation: deciding what to investigate, validating hypotheses, learning from failure and choosing what to try next. Talent still determines the quality of those decisions. But the number of talented people no longer has to determine how many times those decisions can be made in parallel.

What happens when scaling an offensive operation no longer requires scaling the number of experts behind it at the same rate?

As someone who has spent 15 years in both offensive and defensive cyber roles, it’s becoming clearer every day that AI has changed that equation - the historical relationship between the amount of expert talent an organization has and the scale at which it can operate is beginning to break down.

AI does not eliminate talent - it changes what talent can scale.

An Attack Surface the Size of a Country

Government IT infrastructure is an interconnected ecosystem built over decades. It consists of ministries, municipalities, operational technology, legacy applications, cloud services, contractors, suppliers, and countless trust relationships connecting them together.

These connections typically exist for legitimate operational reasons (or at least historically legitimate reasons).

Of course, every connection is also a potential vulnerability.

This is how modern government attacks spread - not necessarily by exploiting one critical vulnerability, but by chaining together many ordinary ones.

Historically, this challenged both sides. No defensive team could continuously reason over every asset, identity, configuration, vulnerability and trust relationship across an entire country. But attackers faced a version of the same constraint. Their experts also had to decide where to spend their time to find a viable path from intrusion to crown jewel

Autonomous systems change that.

An autonomous attacker does not need to understand the entire government environment in advance. It can explore it continuously: discover a relationship, form a hypothesis, test it, learn from the result and move to the next one.

For the first time, governments may face adversaries capable of reasoning over national-scale attack surfaces faster than the institutions responsible for defending them.

The Race to Change the Outcome

The dramatic decline in the cost of offensive cyber expertise, via leveraging and weaponizing agents, is a tectonic shift. Until now, this was a skill limited to a select few and came with a high price tag.

Today, discovering, prioritizing and combining these techniques into viable attack paths is cheap, and one can repeat the process at machine speed.

With the pace of AI development, that statement becomes more true every day.

Offensive capability is becoming cheaper, faster and easier to reproduce.

But there is another side to this equation.

Defenders have always had structural advantages: more telemetry, deeper context, persistent access to their infrastructure, and knowledge of its configurations, identities and relationships, while also have a much better ability to act.

They too had the constraint of human capacity. No team could continuously reason over all that information, across every asset and relationship, all the time. The same AI that benefits attackers may operationalize defender’s historical edge at scale too.

This is where time plays a key role. Analyzing everything is not the same as defending everything. If AI detects a compromised identity in seconds but the credential remains active for six hours, the attacker still has six hours. If it identifies an exploitable path to a critical system but remediation takes three weeks, that path remains open for three weeks.

The opportunity, then, is not simply better analysis. It is reducing time-to-effective-action: the time between understanding a risk and changing the outcome.

And "effective" matters- disabling an identity, changing a firewall rule or patching a vulnerability is not enough. The system must verify that the attacker can no longer achieve its objective.

The defensive loop cannot end with intelligence - or even with action. It has to end with a verified security outcome.

The Gap That Matters

AI does not inevitably favor the attacker.

The framework we recovered had to steal its map of the environment, one probe at a time. Defenders already have that map. Every configuration, credential, telemetry stream and trust relationship could take an attacker – even an AI attacker – days to weeks to discover. What defenders could never do was reason over all the assets they had, continuously, due to the lack of talent capacity to do that.

AI begins to remove that human-attention constraint. It allows defenders to amplify expert talent across thousands of investigations in parallel, continuously identifying attack paths, prioritizing those that pose the greatest risk, and focusing action where it matters most.

Attackers get the same leverage. But they don't start from the same place. Defenders have a home-field advantage: they already know and control the environment the attacker must discover.

The gap that matters is no longer simply the number of experts on either side. It is how effectively each side can scale that expertise- and direct it toward the right risks first.

Ultimately, the race is not about who can know more.

It is about who can scale talent in the right way- and turn that scale into an outcome first.

We've ranked and reviewed the best antivirus software available.

This article was produced as part of TechRadar Pro Perspectives, our channel to feature the best and brightest minds in the technology industry today.

The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/pro/perspectives-how-to-submit

Instead of convincing us digital-only games are secretly a good thing, Sony was just caught testing dynamic pricing again on PlayStation 5 - Wednesday, September 9, 2026 - 10:17
  • Sony has seemingly been caught testing dynamic pricing again
  • PS5 users are seeing different discounts for Star Wars games based on unknown account factors
  • Some regions seem unaffected by the experiment

Dynamic pricing is back in the gaming news, as PS5 players are yet again seeing the wild disparity between discount amounts for the same game — and its all-digital future feels ever more like a nightmare.

When looking at buying Star Wars Jedi: Fallen Order while logged into their PlayStation account Reddit user Bluemonkey88 was told it would cost them CA$19.24, or a roughly 65% discount from its RRP. Meanwhile the sequel Jedi: Survivor would set them back CA$23.39 (a 74% saving). As soon as they logged out Fallen Order dropped to CA$10.99, an 80% drop from full price, and Survivor fell to CA$13.49, or an 85% discount.

In the replies, we can see folks being offered the games for CA$13.99 and CA$18.19, though further muddying the waters a couple of US users — one with PS Plus and another without — both see the games at $7.99 and $10.49, suggesting not every region or user is subject to the same price testing.

I really dislike these new pricing practices on the PlayStation Store from r/PS5What is dynamic pricing?

If you haven’t heard before, dynamic pricing is where a product’s cost fluctuates based on who is buying the product, or when they’re buying it.

It goes by other names you might have seen like surge pricing on Uber — when everyone is trying to book a cab, say just as a concert ends or if the weather turns bad, you’ll see costs rise because demand is up.

(Image credit: Uber)

In Sony’s case here the pricing seems more algorithmic. There’s an unending supply of digital games, so instead the discount amount folks are seeing looks to be based on how likely it is you’ll buy the product, and adjusting the sale until it just tips you over the edge.

For example someone who maybe plays a couple of games a year or isn’t a mega Star Wars or action adventure game fan might see a steep discount as they’ll need more convincing. Whereas a mega fan of Star Wars, or a gamer who digests a new title every other week might be willing to pay more.

It’s like how airlines and hotels are accused of upping costs for folks who have filled their search history with holiday plans to a dream destination — if they’re desperate to go to, say, Paris, then they’ll be willing to maybe pay that little bit extra compared with a more agnostic traveller.

No thank you

This isn’t the first time Sony has been caught testing dynamic pricing. In fact, some kind of experiment has been going on from as far back as November last year.

And it’s as scummy a practice then as it is now, and it will continue to be as awfully anti-consumer as some of Sony’s other recent moves (i.e. killing physical games media).

Though if you’re thinking of jumping ship to Xbox it too has been caught with its hand in the dynamic pricing cookie jar. In its case it appears Microsoft is offering deeper Game Pass discounts to some accounts than others, with current subscribers unable to see the deal at all.

(Image credit: Microsoft)

A digital-only gaming future already has so many downsides when it comes to ownership, game archiving, offline access and more, that we simply don’t need to add dynamic pricing to the mix.

Maybe Sony will reverse course, though its efforts for the past year suggest that dynamic pricing is here to stay. The best thing we can do is point it out every time it’s spotted, and making sure we don’t get suckered in with higher prices.

Windows 11's September update has arrived — here are the 3 key features that make this a must-install upgrade - Wednesday, September 9, 2026 - 10:33
  • Windows 11's latest update has arrived
  • The September update brings in the ability to move the taskbar
  • There are also new options for resizing the Start menu, and a really useful tweak for Windows 11's search function

Windows 11's latest update has arrived, and it packs some important new features for the interface of the desktop OS.

Bleeping Computer flagged all the additions in the September 2026 update for Windows 11, and there are three major highlights, which I'll pick out here, before providing a general roundup of some of the other tweaks that Microsoft has brought in this month.

As ever, some of these features are being rolled out in a phased manner, so even if you do install the September update today, you may still have to wait a while for certain pieces of functionality to make their way over to your PC.

1. A movable taskbar

(Image credit: Microsoft)

Thanks to the September update you'll finally be able to move Windows 11's taskbar away from the bottom of the screen, to the top instead, or the sides if you prefer (an option that people with an ultra-wide monitor often want to use, as it suits that aspect ratio much better).

This is an ability which has always been in Windows 10, but was dropped for Windows 11 because porting it over was a thornier issue than you might think (or so Microsoft told us).

Finally, however, Microsoft has got its act together and the taskbar can now be repositioned in Windows 11 – although I've a feeling this will be one of the features on a slower rollout. Hopefully I'll be wrong on that score and you'll get this ability promptly if you've been keenly awaiting it for the last five years.

It's also worth noting that there's another option introduced here which can make the taskbar smaller, so it takes up less screen real-estate on devices with small displays.

2. The Start menu can now be resized

(Image credit: Unsplash)

Want a more compact Start menu? Your wish is Microsoft's command, as this choice has now been introduced to the Settings app for the Start menu. You can elect to have a standard (large) menu, or a small one, rather than leaving it at the default 'automatic' setting whereby Windows 11 chooses the size itself based on your device. The problem with leaving the OS to decide is that sometimes you get the bigger menu on a laptop screen, where it pretty much eats the whole desktop – and so in these scenarios you can now manually choose the more compact Start menu.

With options to remove sections of the Start menu coming on top of this, you can now trim this part of the interface down so it's truly minimal. This choice will be more important than the movable taskbar for many folks – myself included – and it's great to see it now being rolled out.

3. Windows 11 search improvements

(Image credit: Getty Images)

Another notable boon with the September update is that there are a few changes for Windows 11's core search functionality, and the most important is a new option that lets you turn off web results in search.

When you're searching for a file on your local drive, those web results often get in the way, so it'll be a relief for many to be able to switch them off. As well as web results (which open in Edge, with searches in Bing, of course), you can also turn off Microsoft Store suggestions. Essentially this is a general decluttering of Windows 11 search which is long overdue, frankly.

Other features in Windows 11's September Update

(Image credit: Windows/Unsplash)

There's a performance boost for File Explorer in that the Home page now loads faster, and switching between virtual desktops in Windows 11 is now snappier, too.

Microsoft has made some reliability tweaks as well, including ensuring that the app history information in Task Manager is correct, and also that interacting with the Display panel within Settings is now more stable.

Furthermore, Microsoft informs us that there are some design tweaks here: "This update introduces updated progress indicators across Windows, providing a more consistent and modern experience during startup, sign-in, restart, shutdown, and update installation."

It's also worth noting that the weird mouse bug that affected the preview version of this September update (the optional update released at the end of August) has been resolved.

There's a fair bit happening here, and as one Redditor put it: "What's left for the 26H2 [update] then?"

Well, not a great deal in truth, and if you've been following along with Microsoft's annual updates, you may recall that 26H2 is going to be a very minor upgrade that doesn't do a lot. Indeed, some folks are wondering why Microsoft didn't save these juicy new interface features for 26H2, given that it's out next month.

The reason is likely to be because Microsoft wants to ensure that 26H2 runs as smoothly as possible (with no bigger changes involved). Although to be fair, as noted, due to the rollout process, a lot of folks won't be getting the new Start menu options and taskbar repositioning until October (or possibly later) anyway.

The Google Maps speedometer has started disappearing on Android Auto — and some users are also missing traffic data - Wednesday, September 9, 2026 - 10:36
  • Some Android Auto users are missing the Google Maps speedometer
  • The feature only recently rolled out to a wider group of people
  • Real-time traffic data on the map has also vanished for a number of users

Google Maps has only recently started showing speed limit information on Android Auto screens — so recently that it hasn't reached everyone yet — but now users are reporting that the speedometer has started disappearing unexpectedly, together with real-time traffic data in some cases.

Reports appearing on Reddit (via 9to5Google) suggest the problem isn't affecting everyone, and comes and goes intermittently, but is definitely a real issue. Stop signs and traffic signals also appear to be affected by the same bug.

Some commenters on Reddit are saying that the speedometer shows up in Android Auto when connected to the phones of some family members but not others. That might indicate the problem is related to a specific Android or app version somehow.

Other users say the bug is connected to switching to or from the beta versions of Android Auto and Google Maps, which could be another explanation of what's happening. For now though, Google hasn't officially acknowledged that there's an issue.

Affecting some but not allGoogle Maps: feature loss from r/AndroidAuto

The problem of real-time traffic information not showing up has actually been going on for longer, and seems to be sticking around. Again, it doesn't look like a vast number of users are affected, but the bug is definitely having an impact for some.

With so many different Android device models, software versions (including betas), and vehicle types involved, it's perhaps no surprise that annoyances like this crop up from time to time — but that doesn't make the experience any less frustrating for users.

At least one Redditor in the main complaints thread has already quit Google Maps over the decision to rename Lake Ontario as Lake America in the app, under the direction of the White House, which does mean no need to worry any more about these bugs.

The good news for everyone who's sticking around is that Google regularly rolls out updates for Android, Google Maps, and Android Auto, and so we're hoping that these problems are sorted sooner rather than later. In the meantime, if you're seeing these issues, you'll just have to sit tight and wait for a fix to appear.

iPhone Duo vs. Samsung Galaxy Z Fold 8: Battle of the Passport Foldables - Thursday, September 10, 2026 - 05:05
Apple finally released its first foldable, and it’s the same passport-size format as Samsung’s recently released Z Fold 8.
I Tried the iPhone 18 Pro’s New Deluxe Camera and Shot Photos With Starbursts - Thursday, September 10, 2026 - 05:30
Hands-on: At Apple’s Sept. 9 event, I tried the new iPhone 18 Pro and Pro Max. The standout feature is the new variable aperture on the main camera.
Tech Editors React to iPhone Duo: Apple’s iPhone 18 Event Recap - Thursday, September 10, 2026 - 05:49
PCMag, CNET, Mashable and ZDNET editors weigh in on Apple’s first foldable iPhone and the biggest event reveals.
Sorry, Apple, but the iPhone Duo Isn’t the Smart Display I’m Waiting For - Thursday, September 10, 2026 - 06:00
Reports keep saying Apple is releasing a home smart display. It still hasn’t happened, and here’s why that’s a problem.
The iPhone 18 Pro Preorders Open Sept. 12. Here’s What the Savings Look Like So Far - Wednesday, September 9, 2026 - 14:36
As the preorder inches closer, we’ve dug up what carriers and retailers are offering.
Apple’s New AirPods 5: 2 Models, Swipe Controls and Lower Prices - Thursday, September 10, 2026 - 06:35
Apple’s new AirPods 5 come in two versions with improved noise canceling, swipe controls and lower prices.
iPhone Duo First Look: Amazing Battery, Features and Zero Crease? - Thursday, September 10, 2026 - 06:53
CNET’s Abrar Al-Heeti goes hands-on with Apple’s first foldable iPhone and explores its biggest features and upgrades.
Alienware 16X Aurora (2026) Review: A Fine Gaming Laptop That Left Me Wanting More - Thursday, September 10, 2026 - 07:30
A fairly staid design and a small performance bump leave the refreshed 16X Aurora tougher to recommend than last year’s.

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