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September 2026 has arrived — and, after last week's meet weekly streaming round-up, the ninth month of the year has begun with a bang.
Indeed, there are plenty of great looking new movies and TV shows to catch on the world's best streaming services this weekend, including the official streaming debut of the latest Star Wars movie. No matter if you're after another trip to Lucasfilm's iconic galaxy far, far away, or looking for something that isn't sci-fi, we've got you covered. So, read on to see what's just landed on your favorite streamer. — Tom Power, senior entertainment reporter
The Mandalorian and Grogu (Disney+)I'll be honest: I wasn't a fan of The Mandalorian and Grogu. Indeed, I stated as much in my review of The Mandalorian and Grogu ahead of its theatrical debut in late May. But, hey, now that it's out on Disney+, you can decide for yourself whether it's any good or not.
Set some time after The Mandalorian's third season, the Star Wars film sees Din Djarin (Pedro Pascal) and his diminutive protégé enlisted by The New Republic to help the Twins, aka the Huttese heads of Shakari's crime syndicate, rescue the latter's nephew Jotta (voiced by Jeremy Allen White). Of course, things aren't as simple as that and the pair soon find themselves embroiled in a criminal conspiracy. — TP
The Gentlemen season 2 (Netflix)We've got a double hit of Theo James in the list this week, but The Gentlemen season 2 is far and away my favorite. With the Glass family business back and booming the groundwork is set for a Shakespearean level of drama that's tinged with signature Guy Ritchie-style brutality to unfold. But whatever you think that looks like, times it by 100, and add in a chainsaw.
Through shrewd editing, handwritten effects, sound and narrative structure, new episodes feel playful and unserious despite its often sombre and hard-hitting undertones, with Ritchie's tonal balance across it all being nothing short of impressive.
Clearly, the best way to deal with the bad things in life is to sprinkle in as much absurdity and humor as possible, and Ritchie never lets us forget that. — Jasmine Valentine, entertainment reporter
Mayday (Apple TV)The above thumbnail almost makes it look as though Ryan Reynolds has decided to dramatize his Welcome to Wrexham journey, but I can confirm that new Apple TV movie Mayday is anything but.
As the name suggests, there are heavy military tones surrounding this one. In essence, a U.S. Navy pilot (Reynolds) on a top-secret mission during the Cold War gets trapped behind enemy lines, his only chance at survival is to form an alliance with an eccentric ex-KGB agent (Kenneth Branagh).
Honestly, it's just nice to see Branagh in front of the camera for a change, and I don't mean that as a sly diss to his Agatha Christie movies. His natural chemistry with Reynolds is exactly the mood-booster we need this week, and it's safe to say that you'll never look at the Cold War the same way again. — JV
Chad Powers season 2 (Hulu/Disney+)Chad Powers is back! Glen Powell returns as the titular quarterback in disguise, but he's in a difficult situation when we pick up with him in season 2 of the Hulu series.
In the season 1 finale, coach Ricky (Perry Mattfeld) discovered that Chad is actually disgraced former quarterback Russ Holliday, and his disguise has finally been rumbled. With Ricky threatening to expose Chad aka Russ, his future with the South Georgia Catfish is uncertain.
It's great drama to enter the new season with. In a recent TechRadar interview with the Chad Powers cast, they revealed why their characters are so special to them. — Lucy Buglass, senior entertainment writer
- Watch Chad Powers season 2 on Hulu (US) and Disney+ (internationally)
You Gal Gadon't want to miss this week's new Prime Video movie, The Runner (sorry, I had to). In a nutshell, the actress plays a high-powered attorney who must race through London to save her abducted son while following cryptic commands from a mysterious caller.
Is this an original premise? No. Is it going to be the best action movie you've ever seen? Also no. But sometimes things have to be so bad that they're great, and there's genuinely something really enjoyable about that.
I've had enough of overly polished, slick and serious action dramas... give me something a little rougher around the edges any day of the week (and I guarantee you'll have a smile on your face by the end too). — JV
Scary Movie 6 (Paramount+)Horror movies are known for having plenty of sequels, and it turns out that their parodies are no exception. Indeed, Scary Movie 6 is the latest installment in the comedy movie series, with the franchise returning after a 13 year break.
As always, the biggest horrors are parodied here such as Weapons, The Substance and Smile, as well as a recurring parody of Wes Craven's Scream series.
Unfortunately, it performed poorly and received a 24% Rotten Tomatoes rating, though the audience's verdict was more favorable at 64%. So you'll have to watch to decide which side of the debate you fall on. — LB
Fuze (HBO Max)HBO Max's new movie is a great weekend watch for anyone wanting a fast paced thriller that will keep you on the edge of your seat.
In Fuze, a high-stakes London heist uses the chaos of a mass city evacuation as its cover, so we're following two events at once. A heist is taking place whilst the city is spooked by an unexploded World War II bomb, with the criminals hoping that local law enforcement will be too distracted to apprehend them.
The movie stars Aaron Taylor-Johnson, Theo James, Gugu Mbatha-Raw and Sam Worthington, but in my Fuze review I noted that it does seem to waste its all-star cast. Still, it's highly entertaining. — LB
IFA is, as you'll probably know, a huge annual tech expo held in Berlin. It's also where some of audio-slash-hi-fi's biggest hitters unveil their latest wearable innovations — and this year is one of the best (and most varied) product lineups we've seen to date.
Here, I've chosen the top headphones and earbuds TechRadar saw at IFA 2026 — let me assure you, each member of our team got their 10,000 steps in during the first two days of the event to bring you this (and some of us worked feverishly back in the office, too).
A few of the products in this roundup were nominated for our 25-strong IFA 2026 'Best in Show' awards — and some even won! You'll see the little badge in the top corner of the image, beside their entry.
There's a separate piece for the main winners, though. This missive hones in on the new, noteworthy, and sometimes even slightly 1970s-retro earbuds (Noise, I'm looking at you) and headphones.
Sometimes, I've linked out to our more detailed coverage and early hands-ons of the product, because it's tough to get too granular within this multi-product roundup format.
Ready? Strap in, you're off to Berlin. Willkommen!
Noise Master Buds Open with Sound by BoseFutureFutureFutureFutureFutureFutureDid you want IFA to showcase a lesser-known audio specialist now working with Bose to produce a set of open earbuds that look like something from the original 1960s Star Trek television series? Of course you did. That's why we love IFA.
What you're looking at is the Noise Master Buds Open from Noise, which is actually a leading Indian connected lifestyle and smart technology brand, sometimes known as 'Gonoise', according to the company's website. And the company now wants to go global.
The headline grabber here is, of course, that they're developed in collaboration with Bose and feature Sound by Bose technology, but for me the Master Buds Open's ergonomic clip-on design in such a premium case is also worthy of note.
Co-founder of Noise, Amit Khatri, said at the launch, “The Master Series was envisioned as our definitive expression of premium audio — bringing together thoughtful design, exceptional sound and meaningful consumer experiences. The response to Master Buds, Master Buds 2 and Master Buds Max has been phenomenal, and with Master Buds Open, we are taking the portfolio into its natural next chapter."
Noise has yet to confirm pricing or full specifications for Master Buds Open, but says those details will follow closer to launch slated for late September 2026. And I, for one, will be waiting.
Belkin SoundForm Isolate and SoundFrom Dot BudsFutureFutureFutureFutureFutureAnyone even mildly interested in keeping their tech charged up will know Belkin for its power banks (and probably phone cases and cables), but its range is diversifying — and it now includes some potential winners in the audio sector.
At IFA 2026, the brand unveiled two new super-affordable pairs of earbuds, each with ANC and asking prices far below any rivals.
The SoundForm Isolate Buds in the images above sell for a very palatable £39.99 (about $54, AU$80), and the SoundForm Dot Buds go for even less, at £29.99 (around $40, AU$60).
True, those names are meaty, but after a quick listen in Berlin, we can tell you that for this money, the audio is too.
Beyerdynamic Aventho YBeyerdynamicBeyerdynamicBeyerdynamicDo you need to 'find your why' when it comes to enjoying music? Actually, me neither, but Beyerdynamic's new over-ears are very affordable if a strict budget is your reason for considering them over more flagship sets.
Beyerdynamic is also calling this new model its "most personal headphone yet, designed to adapt to the way you listen," and as you'd expect in 2026, there's active noise cancellation on the menu. But one particular claim on the spec sheet — "more than 90 hours of battery life" — is what really got my attention.
Those four colorways, listed as 'Liquid Black, Blue Fusion, Soft Jade, and Peach Blush,' are certainly striking, but it's not unusual for Beyer to go bold — who could forget the debut of the true wireless guitar-pick shaped Free Byrd or delightfully 8-bit Custom Game headset.
All of this for $149.99 (so around £110 or AU$208)? I put more information on them in my news coverage of these headphones, but I think my why could be their serious stamina for that money, you know.
Baseus Bowie MC2 NCFutureFutureFutureIn one of the more "Wait, really?!" moments at IFA, Baseus unveiled a new model of its still-new open earbuds model.
It seems like only yesterday my colleague was reviewing the Baseus Bowie MC2 cuff-style earbuds (pictured above), which he confirms are some of the best open earbuds for people on a budget.
In truth, it was nearly three weeks ago, but still, for the brand to be back with a follow-up to these buds so soon is very unusual…
Anyway, the wraps have been pulled off the Baseus Bowie MC2 NC, which have one main change over the existing earbuds: the addition of noise cancellation. (You got it from the title, didn't you?)
Now, ANC and an open-ear fit — especially an earcuff-style one — aren't always the best of friends. But we can't wait to see whether Baseus has pulled it off here for a slightly higher asking fee of $99.99 (likely about £99.99, based on the non-NC buds' price of $79.99 / £89.99 or about AU$180), because the product upon which they're built is very good indeed.
JLab JBuds Open Sport 2, JBuds Go Sport ANC and JLab JBuds Mini ANC FutureJLabFutureFutureFutureFutureFutureFutureFutureFutureFutureFutureThree products in one entry? I don't think you're ready for this 'Jelle'…
JLab has unveiled a few new offerings at IFA, but the highlight is a product we already knew about, but that we're seeing in a new way. Back when they were first unveiled in January, we gave the super-small JLab JBuds Mini ANC an early listen and loved that they'd happily fit on your keychain (with a price cheaper than some actual keychains, too).
Now, these affordable buds officially work with Apple's Find My for the first time (a feat not easy to achieve outside of Apple's AirPods and Beats products), so you can use your iPhone to locate the lost buds. Given that JLab loves the idea of you chaining them to your keys, this effectively means the JBuds' case can replace your AirTag 2. All for $42.99 / £39.99 (about AU$80) for them.
What about the other two products? There's the JBuds Open Sport 2, which are new hook-style open earbuds that act as an update to the JBuds Open Sport (surprise surprise), and will cost $52.99 / £49.99 (about AU$100). Then, there's the JBuds Go Sport ANC, which are due to sell in mid-September for $42.99 / £39.99 (about AU$80) — and we have some more details in our news coverage of the release.
And what of the Jelle? It's a new range of color options based on gel nail colors and is launching for the headliner Mini ANC, as well as the JBuds Luxe, which will sell for $84.99 / £79.99 (around AU$160) in these new finishes. You know how most headphones are often very 'matte black plastic'? These are shiny. No, really, they're shiny.
Philips Fidelio L5PhilipsPhilipsPhilipsThese winsome Philips wireless headphones launch in October 2026, and the brand claims they tote its "most intelligent active noise control yet".
You also get custom 36mm ceramic-coated dome drivers with woven silk suspension, LDAC for better-quality audio (ideal for Android owners), plus Bluetooth 6.0 with the more efficient LC3 codec, and Auracast support.
The Fidelio L5 also offer wired hi-resolution audio up to 96khz/24bit via a wired USB-C connection, up to 60 hours of battery life (or 50 with ANC deployed) and a five-mic system for call and noise-cancelling quality.
Replaceable components are the name of the game at IFA this year (thanks to the EU's legislation on user-replaceable batteries), and the Philips Fidelio L5 are built with that in mind. Philips tells me that both the ear cushions and the rechargeable battery can be easily replaced by the consumer.
The Philips Headphones app with 'AI Neural EQ' and spatial audio support round out what seems a versatile and long-lasting set of cans, on paper at least — and for extra marks, the L5 also incorporate GRS-certified recycled plastic and the packaging uses FSC-certified recycled cardboard with inserts printed on recycled paper.
The Philips Fidelio L5 over-ear wireless headphones will be available from October 2026 for € 199.99 / GBP £179.99 (so around $243 or AU$339, where sold), and although they look like a more standard set of cans than other entries in this list, sometimes you just want good ANC headphones. And, my music-loving friend, that is why I'm here.
Anker Soundcore Sleep Earbuds 4 Pro(Image credit: Anker)The best wearable technology serves up real-world benefits, and what could be more beneficial than some decent shut-eye? What you're looking at is the Soundcore Sleep Earbuds 4 Pro, which use in-ear PPG optical sensors to monitor your heart rate — and really rather accurately, thanks to the rich capillaries within your ear canal. Said monitoring delivers data to the buds' smart-screen, effectively making that part of the package a phone-free SleepHub charging case.
The Sleep Earbuds Pro also offer 30dB active noise cancellation, and there's a snore monitoring system in the case to detect and mask the sound of your partner (or dog) snoring. Despite all of the tech stuffed inside the buds, the driver housing is actually thinner than previous generations, which should be even more comfortable for side sleepers.
How else can they help you get a decent night's sleep? Why, with audio, of course! Anker's BioSync dynamic audio system monitors your relaxation in real time, adjusting the audio content to help you find the most effective route to the land of nod. I'm feeling sleepy already.
@techradar ♬ original sound - TechRadar EarFun Wave Pro X(Image credit: EarFun)EarFun made its name delivering premium headphones and earbuds without the premium price tag, and the Wave Pro X are probably the company's best example of that in action yet.
Yes, they were announced a little while ago (and delayed following the announcement to get the tuning just perfect), but they're very much here now — and they are award-worthy, thank you very much. Their patented dual-driver system puts a 40mm diamond-like carbon driver and 10mm liquid crystal polymer driver on a precisely aligned axis, with the aim of a more natural and integrated sound than you sometimes get from multi-driver solutions.
The Wave Pro X also features an 8-mic AI system to continuously optimize the onboard hybrid ANC system, even in wired mode, and the Qualcomm QCC3095 Bluetooth 6.0 chipset brings aptX Lossless, LDAC, Auracast, and USB Audio to the table. Add AI translation and up to 90 hours of battery life to the spec sheet, and you've got yourself a superb pair of headphones.
Plaud One(Image credit: Plaud)Plaud One is less a 'regular set of earbuds' and more a 'wearable AI companion'. This product combines three key features: wearable conversation capture, context that builds across day-to-day conversations, and AI that can analyze data and take appropriate action.
The buds can capture online meetings, face-to-face discussions, and phone calls, and they have built-in eSIM and 4G LTE for phone-free operation.
What makes Plaud One different? The product understands context. Rather than treating each recording as a standalone transcript, it can retain information across multiple discussions — so a chat from one meeting can be stitched to a later conversation or call.
This upgrade enables the Plaud Agent to help you take further steps, identifying actionable tasks and completing them across tools such as Google Calendar, Gmail, and Slack.
Here at IFA 2026 I finally got to try the Xreal Aura glasses. They’re the tech you’d get if my Xreal One Pro and Samsung Galaxy XR had a baby, and their Fall 2026 release date can’t come soon enough.
While they can basically do everything an Android XR headset can do (more on that in a moment) the Xreal Aura is importantly a pair of smart glasses, with the lightness and comfort advantages you’d expect of that compared to a bulkier VR wearable.
@techradar ♬ original sound - TechRadarThey do boast some serious tech, despite the light weight. Including see-through 2K displays boasting a 70-degree field-of-view — up from the the 1,080p screens you’ll find from similar smart specs to come before — plus speakers tuned by Bose, a microphone for capturing what you say, and cameras that facilitate hand-tracking and tools like Circle to Search (which lets you Google search things you can see, by drawing a circle around it with your hand).
However the specs don’t include a battery or any processing power. This is instead housed in an external compute puck that also doubles as a track pad — scroll your finger across the surface and you’ll move a digital cursor you can use to interact with apps alongside hand-tracking controls.
This is how the glasses are able to be so comfortable, while still being incredibly capable.
(Image credit: Xreal)One the Android XR side of things, these specs can — just like the Galaxy XR — access the Google Play Store to download dedicated XR and flat apps, let you enjoy content from your favorite streaming service on a giant virtual screen, engage with Gemini across your apps for assistance with a variety of tasks, and boot up Google Docs if you’re looking to be productive.
You can do these tasks all at the same time too, arranging virtual windows in the space in front of you.
With a USB-C Cable and compatible device — which includes most phones, laptops, tablets, and several consoles and handhelds — you can connect it to the glasses (via the puck) to have its screen appear as a window in front of you too.
In my demo I was watching the latest GTA 6 trailer while playing Hades on a Steam Deck. The windows appeared side-by-side in front of me, and I had Gemini watching me game so it could offer coaching (I’ve played plenty of Hades before so didn’t need the help, though the advice I was offered did seem decent).
Aura shares the One Pro's optic engine. (Image credit: Future / Hamish Hector)When will it land?It’s all very impressive and I cannot wait for these specs to be in my hand for a full-on review.
Speaking of, unfortunately Xreal hasn’t confirmed a release date or price for Aura. However its official website says it’ll be landing sometime this fall (Northern Hemisphere, so that’s September, October or November) and will cost no more than $1,500.
I hope the price will be as low as possible (even sub $1,000), though Xreal’s promise would still make it cheaper than a Galaxy XR headset, and there’s only so cheap we can expect XR tech to get — especially with the ongoing RAM crisis.
- GoPro CEO Nick Woodman has released a statement following concern around the company's "merger" with Starman
- He provides assurances that the company is committed to making consumer cameras
- But there are no concrete commitments – and a disclaimer list that's longer than the statement itself
GoPro has been in the spotlight over the past couple of days following the announcement of its "merger" with Starman Optical Inc, a private optical photonics company that few of us had heard of before two days ago.
The announcement caused a heap of speculation among GoPro enthusiasts, much of it negative. Consumer cameras were barely mentioned, with GoPro's output being described as "industry-leading imaging solutions featuring innovative, advanced optics, market-defining technology and an associated IP portfolio."
A quote from GoPro CEO Nick Woodman described GoPro's ambitions following the merger to be to grow across "commercial and defense markets as a leading American imaging and optical solutions company, addressing important areas of national security related to cameras, optics and AI infrastructure".
For a lot of people — myself included — alarm bells started ringing. It sounded a lot like GoPro would be pivoting away from consumer cameras. This backlash has clearly reached Woodman, as he has released a follow-up statement. In a letter addressed directly to the "GoPro community, fans and customers", he provides assurances that the company is still wholeheartedly committed to making cameras, and that there are no plans for this to change.
"Making amazing cameras for all of you is our core DNA and reason for being and that will never change!" Woodman says.
He describes how GoPro's improved financial situation following Starman's wiping of its debts will allow the company to "innovate, invent and advance the future of consumer and professional content creation". He acknowledges that GoPro is going to become a more "diversified" company, but that this should improve its financial situation and allow it to keep on making and releasing cameras.
And he finishes with one more assurance that GoPro is going to keep on making "the world’s highest-performance cameras and building the products, services and innovations that help you capture life’s most exciting moments. "It’s what we were founded to do and it’s what we will always do", says Woodman.
An uncertain futureThe GoPro Mission 1 Pro on test for TechRadar. (Image credit: Future)Reading Woodman's full letter, there are a couple of things that immediately jump out. One is that he stops short of making any concrete commitments — nary a hint of "we plan to release [X] number of cameras by [X] date" or anything similar. Another is that the list of disclaimers at the bottom is twice as long as Woodman's actual statement. In the disclaimers, we are unambiguously reminded that "forward-looking statements" are subject to "risks, uncertainties, and assumptions", and that material outcomes in reality may differ.
As evidence to support GoPro's commitment to image-making, Woodman points out that the company has accrued more than 2500 patents over the last 24 years. Which is very commendable, but the discerning reader will likely point out that these patents were all made before GoPro was bought up by a defense-focused AI optics company. As such, they don't do much to address the substance of people's concerns.
So, while it is nice to see Woodman saying something directly to GoPro customers following the alarmingly vague statement that was made to announce the merger, I wouldn't fully relax just yet. Ultimately, the real test of GoPro's commitment to cameras is going to come over the next few years as we see what the company releases.
- Afterworld is the first Paradox grand strategy game with an original fantasy setting in a decade
- Director Dan Lind says this brings a level of "design freedom" that would be possible in few real-world settings
- He also wanted "to do something different" after working on historical games for so long
The recently revealed Afterworld stands apart from the rest of the recent Paradox Games portfolio. It's the studio's first title in a decade to take place in an original fictional setting, this time post-apocalyptic North America, rather than a real-world historical one.
The game is being directed by studio veteran Dan Lind, who has been working at Paradox for almost twenty years. He started out on Europa Universalis 3, working his way up to eventually become game director of the supremely popular Hearts of Iron 4 — a massive-scale WW2 sim.
In an interview with TechRadar Gaming at the company's Stockholm HQ, Lind explained that not being tied down by history allows for a whole new level of "design freedom."
"I worked for like 15 years on just Hearts of Iron and history, so you want to do something different," he said. "That was a big motivator."
He also thinks that Afterworld, which features a map based on just part of one country rather than a chunk of the globe, will be able to fill a specific niche in Paradox's offering.
"Looking at our games, I think there's a niche in between a couple of them that we're not tapping," he explained.
"I think there's another different, fresh grand strategy game experience that you can have at a bit of a smaller scale, but with more detail basically. Also having worked with 'crunchy' games such as Hearts of Iron, I wanted to see if we could find a way to make the game easier for people to get into."
He continued: "It's kind of a bit 4X like this, and you can start scaling the mechanics over time. It makes it so much easier, right? It's hard to do that with a historical setting, unless you're doing something like a migration era, but this game can also tap a lot of those ideas."
The company's current office in central Stockholm. (Image credit: Future)He also revealed the surprising origin of his pitch for the game, which he's wanted to bring to life for over two decades.
"I think the first draft for this was super long ago. I'm not sure; it might have been like 2011 or something," he began. "We used to do these brainstorms at the pub, where the idea was to just come up with a bunch of games."
The team would sift through all of them at the end of the night, deciding which were "a terrible idea" and which were "actually an interesting idea."
"This was a good idea. I had one that was playing DNA chains through primordial soup, which we rejected, but this one was something that was pretty cool.
"I've always believed that you could do grand strategy games at slightly different scales. It doesn't always have to be big; the entire world. It can be just as interesting, but you've got to add details in the other direction as well.
At that point, it was a different scale. It was even smaller; I would say it was maybe the size of three states or something like that. When I was working on Hearts of Iron and a bunch of other stuff, I always had this in the back pocket as something I wanted to try and get back to."
Naturally, the idea evolved over time as Lind became "more and more interested in things that were...less board game, more simulation," leading to the current scale and focus on deep societal simulation.
"Now I'm shifting it more to groups of people, but not country level."
Afterworld is set to launch for PC in the future.
Following the aftermath of the Manchester Airports Group cyberattack - where hackers made off with the data of 8.7 million people - the hackers have now posted the entire database for sale on the dark web.
The group behind the attack, FulcrumSec, attempted to get Manchester Airports Group (MAG) to pay for the security of the database, promising that it wouldn’t be released if the company paid a settlement. But as all companies should do when faced with extortion, MAG didn’t play ball.
Now FulcrumSec wants to try and maximise the damage of the cyberattack, and has listed the database containing email addresses, phone numbers, vehicle registrations and postcodes online in the hopes a fellow hacking group will find value in the data.
What happens when extortion fails, and why didn’t MAG pay?In the past, when companies faced ransomware attacks or data breaches, they would sometimes quietly pay the hackers for their silence.
Companies feared serious reputational harm and loss of business would cost more in the long run than the perpetrators were asking for. But this created an incentive for hackers to carry out more attacks.
After all, if companies aren’t kicking up a fuss about being hacked or reporting the attack to the authorities, hacking groups can launch more attacks on other companies that are completely unaware of their tactics.
(Image credit: Future)Got an opinion for us? Here’s how you can submit your perspective
In order to counter this, authorities and cyber experts from around the world issued guidance that under no circumstances should companies pay for the safe return of their data. By removing the incentive from ransomware attacks and data breaches, the hope is that hackers will get bored or not see enough ROI, and therefore stop.
But the 500GB database of data on over 8.7 million people is ripe pickings for other cybercriminals looking to launch highly specific phishing attacks or scam campaigns. While FulcrumSec may not make any money from the attack, they can seriously enhance the damage of the attack by offering the data for free for others to use.
A successful scam or phishing attack can steal banking and financial details, allowing other groups to steal even more money off the back of the attack.
Expert perspectives on MAG extortion and customer data- Dray Agha, senior manager of security operations at Huntress:
While Manchester Airports Group followed official guidance by refusing to pay the ransom, the release of 8.7 million records creates an immediate risk for passengers.
The release of 8.7 million records creates an immediate risk for passengers
We expect other criminals to use this freely available database of vehicle registrations, postcodes and contact details to craft highly convincing phishing attacks.
Anyone who has used parking, lounges or Wi-Fi at these airports must treat unexpected messages about their travel with extreme caution.
- Muhammad Yahya Patel, vCISO and cybersecurity advisor for EMEA at Huntress
The "free release" model is deliberately designed to maximise harm and reputational damage as a warning to the next target.
It's a marketing campaign aimed at every other organisation watching
Publishing almost nine million records for free isn't just punishment for MAG it's a marketing campaign aimed at every other organisation watching.
Pay up, or your customers' data gets handed to every fraudster and scammer on the internet at no cost. Refusing to pay a ransom is the right call. But nearly nine million people are now paying a different price for a decision that was never theirs to make.
- Danny Jenkins, Co Founder & CEO at ThreatLocker
Unfortunately, once data is made public, it can’t be hidden again. The most important thing consumers can do is focus on basic cyber hygiene. Use a unique password for every website, learn how to identify phishing scams, and monitor your credit report.
Be highly suspicious of emails that create a sense of urgency, offer something that seems too good to be true, or ask you to reset your password.
Be highly suspicious of emails that create a sense of urgency, offer something that seems too good to be true, or ask you to reset your password.
When in doubt, look up the phone number for the alleged sender yourself, rather than using a number provided in the email, and call to confirm whether the communication is genuine.
- Brian Higgins, security specialist at Comparitech:
Whilst the airports breached in this attack don't appear to have had any financial data compromised the risk to affected or associated customers is very real. With so much other information freely available in the wild it is vital that airport users stay highly vigilant for some time to come.
Research advice from trusted sources like the NCA or Information Commissioner and share it with your family and friends.
Any and all unsolicited contact; whether online, by telephone or even home visit approaches, should be viewed as suspicious. Never engage until you've taken time to check credentials/veracity etc.
Research advice from trusted sources like the NCA or Information Commissioner and share it with your family and friends. Look for ways to increase digital and physical security like two factor authentication on Apps and devices or Smart Home tech.
When this breach was first reported by the Manchester Evening News the comments were quite telling. Affected parties were quick to identify potential vulnerabilities over and above the breach of financial and banking details.
Home addresses, vehicle registrations and time spent away from home all add up to some excellent opportunities for criminal exploitation, not to mention the usual follow-up phishing campaigns common in this type of incident.
As AI makes data aggregation swift and easy consumers are waking up to the fact that criminals can monetise successful breaches in increasingly inventive ways. It’s no longer enough for data owning organisations to advise post-attack vigilance and turn to their backups.
Victim communities rightly expect better protected networks and systems over and above established norms. As the marketplace grows less fearful and more angry when breaches are made public we may see more emphasis on cyber crime prevention which can only be a good thing.
- Denis Calderone, CTO at Suzu Labs:
The 8.7 million number is attention-grabbing, but it deserves some context. MAG has confirmed that the vast majority of those records are email addresses collected through airport WiFi sign-ups.
A much smaller subset includes phone numbers, vehicle registrations, and postcodes from customers who actually completed parking or lounge bookings.
What remains unclear is whether the data was exfiltrated directly from that third-party environment or whether it was pulled back through MAG's network first.
No payment data, no passwords, no passport information. So despite this affecting airports, which is obviously a sensitive subject, the actual data sensitivity for most affected individuals is relatively low.
What's more interesting to us from a technical standpoint is the attack path. MAG told The Register that attackers compromised one of their internal systems and then went on to steal files from a database hosted by a third party. That's a pivot upstream into a data provider, not downstream into operational systems.
What remains unclear is whether the data was exfiltrated directly from that third-party environment or whether it was pulled back through MAG's network first. That distinction matters for understanding where detection controls failed and who was responsible for monitoring the egress.
The UK's Civil Aviation Authority has a Cyber Assessment Framework for Aviation, developed with the NCSC, that mandates strict separation between IT systems and operational technology.
We don't know whether MAG was formally operating under that framework at the time of this incident, but I would be very interested to find out. Because the segmentation appears to have held here. Flight operations, baggage handling, terminal systems, etc., all were unaffected.
The lateral movement went upstream toward a data provider, not downstream toward the systems that keep planes in the air.
- Seemant Sehgal, CEO and Founder at BreachLock:
This data was initially collected because passengers needed a login, and somewhere along the way, the sensitivity of what was accumulating in that database stopped getting the same scrutiny as the network itself.
Whoever held it for ransom understood its value better than the organization storing it did
Vehicle registration details, postcodes, and contact information across three major airports are a profiling dataset, and whoever held it for ransom understood its value better than the organization storing it did.
How do I submit my own perspective on emerging news?If you have an expert perspective you would like to share on an emerging story or particular topic, please get in contact here: benedict.collins@futurenet.com
- Lenovo showed Project Swan at IFA 2026, a concept notebook whose 14-inch display rolls out horizontally to a 17-inch 16:9 panel, at 17.9mm and 1.6kg
- It is 90g lighter and 2mm thinner than the vertical ThinkBook Plus Gen 6 Rollable that Lenovo already sells, pointing to a maturing lineup from the computer giant
- It has a compelling business case for people who currently carry a portable monitor for work, but given the current model's pricing, it may come at a significant premium versus the solution it competes with
Lenovo showcased Project Swan at Innovation World during IFA 2026, a proof-of-concept notebook that functions as a 14-inch machine in its compact form and expands into a larger 17-inch 16:9 display when more space is needed.
The laptop measures 17.9mm thick and weighs 1.6kg, and targets customers who do a lot of multitasking, side-by-side document review, presentations, dashboards, and creative workflows.
The model currently has no price tag, no ship date, and no named processor, beyond the company's statement that both concepts, including the fanless AeroBlade, will be powered by Intel at launch this year.
Pitched at users leveraging a portable monitor with a large budget in tow?Lenovo's Project Swan isn't exactly a new product offering, but an improvement on something the same company already offers. Lenovo already sells its sibling, the ThinkBook Plus Gen 6 Rollable, which went on sale in June 2025 and does the same trick vertically by expanding a 14-inch panel to 16.7 inches, costing at least $3,300 at launch.
Comparing that relatively astronomical price tag to a traditional 14-inch laptop that could cost as little as $1000 from the same company and a portable monitor starting at $200 makes for a very daunting comparison, especially for business buyers, where it could make the difference between a fleet purchase and a niche buy for executives.
It does have some upgrades in thickness and weight over the Gen 6, however: the Gen 6 Rollable is 1.69kg in a chassis 19.9mm thick, while Project Swan is 1.6kg at 17.9mm, shaving off both 90 grams of weight and 2mm of thickness, signaling a maturing technology versus an actual ground-breaking product.
The larger screen and the mechanism to roll it does come with a penalty, however; the ThinkBook 14 Gen 9 announced in parallel with it is 1.3kg at 17.7mm of thickness, beating it soundly in the former and slightly in the latter metric. Against Project Aeroblade, which clocks in at 830g, the weight difference is nearly twice that of the fanless design that Lenovo can currently produce.
The people who benefit are those who need two documents open simultaneously and cannot rely on a second screen being where they are going: contract reviewers, auditors on client sites, translators, analysts comparing a model against its source, consultants presenting across a table without a projector.
For that target audience, the alternative today is carrying a portable USB-C monitor, and the weight calculus favors Project Swan tremendously: A 15-inch portable monitor typically runs 700 to 900 grams, and a comparable 1.3kg ThinkBook plus a screen is around 2.1kg in the bag against the Swan's 1.6kg, with no secondary cable to manage.
Whether Project Swan arrives at an acceptable price point determines whether the rollable laptop becomes more than a pricey proof of concept or a viable solution for many users who need a large screen with portability and weight constraints in tow. For now, Lenovo's impressive offering points to an evolution, not a revolution, in a segment that has drawn a lot of interest but little corporate purchase intent because of concerns about price, durability, and repairability, making it a fringe purchase at best for most.
Sonos recently announced that it's launching a new soundbar to fill the gap between the Sonos Beam (Gen 2) and the Sonos Arc Ultra — it's called (perhaps predictably) the Sonos Beam Ultra. It's launching on September 29th 2026, and it costs $699 / £699 / AU$1,099.
It's small, like the regular Beam, but it features nine drivers to deliver 7.1.2 channels of Dolby Atmos, including upfiring drivers (which the Beam doesn't have).
Sonos' promise is that it's a bigger, more expansive, and meatier home theater experience than the regular Beam, and I got a chance to listen to a demo — though we'll have a full and in-depth review later when we can test more thoroughly.
(Image credit: Future)But my time with the Beam Ultra was enough to really impress me. We started by listening to some music in Dolby Atmos, and the soundbar was extremely good at separating the sound from the hardware — the audio felt spaced across the whole room in front of me, rather than feeling like it was emitting from a compact soundbar.
Bass dispersion was really impressive, as was a feeling of 'airiness', in a good way, to vocals and positional instrument effects. Every element felt like it was able to float in the room very naturally and individually.
Switching to something bass-heavy, which is an area Sonos says it specifically wanted to improve, what stood out to me was the weight of the mid-bass. Often, in smaller speakers, this is where things fall off — they might be tuned to give good punch at their lowest point, but can't always maintain good strength as they move towards the mid-range.
There was no problem with that here: bass felt really solid throughout the range. Being a small soundbar, it's not like it can hit hard on really low-end frequencies, but there's loads of presence across the bass, so it feels satisfying.
(Image credit: Future)Switching to movies and TV, we watched a clip from the Apple TV+ show Widow's Bay, emphasizing the improvement to the clarity of the center channel — dialogue came through clear over background noise.
But the real test was watching Sinners, in the big music scene of I Lied to You, which has become a common demo scene for companies to use. I was so impressed by the positional Dolby Atmos effects of elements that were way off to the side — the width was far better than other small soundbars, and was better than most big soundbars I've tested.
There's a real sense of instruments being positioned right in the far forward corners of the room, a good six feet beyond the edges of the TV we were watching, let alone beyond the edges of the small soundbar.
However, when we get it in to review, I want to test the height channels more deliberately. I wasn't feeling a lot of height effect from the demo — which might have been for a few reasons, so I can't cast judgment against the Beam Ultra for it yet. We'll be keeping an ear out for it, though.
I also got to try the same scene using the Sonos system's new ability to add some portable speakers as rear satellite speakers for surround sound. Two Sonos Play speakers were brought in and placed just behind me, and they instantly connected to the soundbar without needing the app at all.
A little tone emitted from the Beam Ultra to indicate that the Plays had connected themselves, but all the detection and connection is done invisibly by the system, and it seemed really slick.
The Plays made for a really good set of rear speakers in the demo, too — I got really clear positional effects from them, and they have a great dynamic range for movies.
Sonos confirmed that with the Plays (or a pair of Sonos Move 2 speakers, or static rear options such as the Sonos Era 100) connected, it can describe the system as a 7.1.4-channel setup, though the extra two height channels will be virtualized.
I was surprised that Sonos went with the small size of the Beam for a soundbar to sit below the Arc Ultra in its range, because I assumed that would mean a compromise on how expansive it would be — that's definitely not a concern for me anymore, and I'm really looking forward to hearing how it handles our movie library in our test rooms.
The pantheon of US crime dramas is peppered with ruthless, hyperreal villains who have risked it all for a shot at the American Dream. Michael Corleone, Tony Montana, Keyser Söze, Tony Soprano, and Marsellus Wallace are but five of the fictional strongmen now synonymous with getting things done by hook or by crook.
In the 30 years since the inception of the Grand Theft Auto franchise, Rockstar Games has evolved cinematic storytelling in video games to the point that you could, quite feasibly, add Tommy Vercetti, Toni Cipriani, Carl ‘CJ’ Johnson, Niko Bellic, and Michael De Santa to that list.
In the slipstream of Grand Theft Auto 6’s Extended Look, multiple questions emerge about what has become the most-anticipated video game of the 21st century. Most notably, will we soon be able to add Jason Duval and Lucia Caminos to this scurrilous list of ill-gotten individuals intoxicated by life, liberty, and the pursuit of happiness?
As a former developer at Rockstar Games and seasoned industry pro, Mike York is well positioned to explain what the condensed 26-minute slice of gameplay reveals about the lead characters and the title itself.
Miami twice(Image credit: Rcokstar Games)“I see a heavier tone and a slower pace,” York says of the follow-up to 2013’s GTA 5, which was set in San Andreas, a fictionalised version of California. This time, Rockstar has returned to Vice City, their neon-hued take on the sun-blasted, Floridian playground of Leonida, to bring the couple to life in a Bonnie-and-Clyde-style misadventure befitting the studio’s wild and vivid creative vision.
“Jason moves around very slow and methodical. That's the first thing I noticed. He seemed like a robot — a Terminator —walking through every scene and mowing people down with no emotion,” suggests York of the US military veteran, mirroring some of the observations – and criticisms – that have accompanied the exclusive Netflix promo since it launched last week.
Will the male lead stand up against the aforementioned icons, who have helped cement Rockstar’s brand as pixelated pioneers in these imagined, open-world environments?
York continues: “I want to see that. Niko Belic, for example, is a great character. He was witty and had some great lines, which is why GTA 4 became one of my favourites in the series. I hope we see more of that because right now, Jason seems quite deadpan and monotone.
“Rockstar usually gives us a bunch of neat characters who are funny and have their own flair. I don't know if we're going to see that with Jason, but I hope we do,” he comments. Certainly, if you rewatch the Extended Look, Jason’s demeanour – he warns Lucia to stay cool in the opening seconds as they become embroiled in a meth lab shootout and then scolds her for being late when the pair drive to meet aged accomplice Brian Heder – is of a more self-contained, uptight and introspective personality than his vivacious, chameleonic, and combustible counterpart.
Perhaps that’s the point. As switchable characters, will Lucia provide the Yin to Jason’s Yang? “I think that's what they're going to do,” continues York, pinpointing the passage where the duo emerges at the Effluvia rooftop bar.
“There's that moment in the trailer where they get in an elevator, and he says: ‘Sometimes I'm just more comfortable when I have to use a gun’. She replies: ‘Just be charming!’ Lucia's got this attitude where you can tell she's trying to break him out of his shell. She's the one that probably goes into missions gung-ho, all guns blazing.”
Wired for sound(Image credit: Rcokstar Games)Indeed, there are further clues about the duo’s depiction in the fluorescent, 80s-colored Extended Look soundtrack. When the focus is on Jason, People Are People by Depeche Mode (featuring the line “I can't understand. What makes a man hate another man? Help me understand”) is used for context. Meanwhile, Lucia’s section of the clip, which sees her marching into Zeke’s Gadgets store to shoot up the place and flipping the bird at a swarm of cops when they make their escape from a second robbery, aptly uses global chart-smashing Devil Woman as the musical backdrop.
“With evil on her mind… She’s gonna get you!” warns the enduringly improbable British pop star Cliff Richard, in a phase that could be seen as Rockstar’s opportunity to showcase a central theme of female empowerment and mutual respect between sexes that has been almost entirely absent from the GTA series. In the toxic shadow of an era defined and divided by the manosphere, could this be an attempt to reset this predominant tone against countless accusations of misogyny that have stalked each title?
“A lot of their games have been viewed in that light. It'd be cool for them to shake that up and flip it on its head,” confirms York. Currently working on Six Days in Fallujah for Highwire Games in Seattle, Washington, he joined Rockstar New England – a studio based in Andover, Massachusetts – in 2012, leaving three years later after playing an active role in the development of GTA 5 and its online incarnation.
Red Dead detention(Image credit: Rcokstar Games)York’s induction into the much-mythologised studio’s work culture would prove to be prophetic. On his first day, he was instructed to play Red Dead Redemption in full – for the first time, in fact – to prepare for what was coming down the track: extensive animations on its Western-themed successor, where he was charged with designing multiple animal models intended to maraud across the North American frontier at the turn of the 20th century.
Elsewhere, his portfolio – including trailers for Dead Island: Riptide, Fortnite, The Walking Dead, Borderlands 3 and Vampire: The Masquerade – Bloodlines – suggests York could illuminate the top-secret processes that underpin the massively hyped Extended Look, which is only the third official piece of formal storytelling to accompany GTA 6 and pulled in more than 30m views on Netflix in four days.
“We weren’t told anything about trailers, and then, all of a sudden, my animations would end up in one. It’d be like: ‘There's one of my shots!’ I only found out once they were completely released, and we were all watching it.” He says this level of secrecy is baked into the studio’s DNA. “They try to instill in all their employees that you don't say anything anywhere. If you look up most of the people at Rockstar, they don't have any social media presence because they're scared to. I was. When I worked there, I didn't say anything ever.”
Across the industry, how does the decision-making play out for this type of media content? “You don't want to spoil it or give too much away. You want to hint and leave things to the imagination, get people to want to find out what the story is. But things are changing. More and more studios and companies are releasing big deep dives, reveals, and whole chunks of gameplay. We're getting to see a lot of stuff that we never used to back in the day.”
Face off(Image credit: Rcokstar Games)York was impressed by many components of Rockstar’s mega preview, in particular the visual clarity, use of lighting, and the lifelike physics deployed in specific graphical elements, such as the movement of individual characters’ hair.
However, he also admits being disappointed by some of the “rough” facial animations. He explains: “It doesn't seem like they're using MetaHuman capture technology. It looks like they're still doing it the old-school way, like in GTA 5. It's very similar to that. That might be because of the limitations and what's important.
“I’ve worked with Unreal Engine 5. The high-fidelity facial animation has hundreds of bones in the face. When you add those to the character, it slows everything down. This is the type of stuff you put in cutscenes for The Last of Us Part 2, for example. You want it to look super realistic. On GTA 4, they're not doing that. Everything they show is in-game footage. It's the cinematic version of the character, which still needs to be low-resolution enough so it can do all these things without bogging down the rest of the game.”
York pinpoints other features – citing the weapon wheel and mini map – that also look “a bit outdated and weird”. “The whole UI doesn't really match the style of game and what we're used to,” he comments. “Rockstar has a big and very talented team. If they wanted, they could go in and change those elements before a final release. Will they do that? That's another question because there’s probably a lot of other stuff they're sweating about.”
(Image credit: Rockstar Games)That said, he praises the overarching LOD (Level of Detail), suggesting that – to date – only the CD Projekt Red team behind the once maligned but now widely celebrated Cyberpunk 2077 has been able to match it. “There are levels to this shit,” he states. “Rockstar are the kings of that.”
Despite any minor quibbles, the Extended Look has reassured York – who runs York Street Gaming on YouTube – that GTA 6 will set a new high bar stretching years into the future. “People will still say it's one of the best games of all time,” he says. “It will perform really well and become something we'll be able to play for a decade later like GTA 5. Online will come out and probably be an ever-evolving metaverse which will carry the franchise forever.”
Grand Theft Auto 6 will be released for PlayStation 5 and Xbox Series X and Series S on November 19, 2026.
In the packed halls of Gamescom with so many games to see, it's easy to get tetchy if a session goes on for too long when there's another appointment you have to rush off to see. Ace Combat 8: Wings of Theve was a rare exception where I wished I had more to go on than I was given.
On one hand, the Ace Combat series' appeal is a straightforward one. It captures the thrill of flying a fighter jet locked in aerial dogfights without the intimidating knowledge of actually operating an aircraft like Microsoft Flight Simulator, but with more control than a rail shooter like Star Fox.
A new instalment coming just a few years after a new Top Gun movie is even more tantalising for anyone eager to take to the skies like Tom Cruise.
Back to Strangereal(Image credit: Bandai Namco Entertainment)That the series also takes place in an alternate world called Strangereal, which nonetheless looks like our own, means you can enjoy the immersive realism without being drawn into the awkward politics of any real-world conflicts.
For the mission I got to play, titled 'The Fall of the Numbered Fleets', there's already a sense of a meaty narrative to get into, as my squadron, Joker Flight of the Federation of Central Usea (FCU), is tasked with launching an offensive to strike fleets belonging to the invading forces from the Republic of Sotoa.
An added wrinkle is that you also have to contend with a once-friendly squadron nicknamed the Sharks, who have recently defected.
(Image credit: Bandai Namco Entertainment)This drama plays out during the mission; banter zips between your fellow wingmen Baxter and Tasha over the radio as you approach the targets on Newfield Island before being interrupted by enemy Sotoan chatter when you manage to deal damage to their fleet and supplies. And of course, it's only a matter of time before the Sharks turn up as sparks fly between factions that wouldn't be out of place in an anime if it wasn't for the game's realistic aesthetic.
Although you have targets to destroy, there are also different approaches you can take to tackle an objective, such as customising your loadout at the beginning. While there's a lot of information on the UI that can feel intimidating, it felt readable when a missile is definitely locked onto a target, while an outline below makes it clear where your bomb will drop when trying to sink ships.
There's a simple satisfaction to see the green display change from 'Hit' to 'Destroyed,' but if you really want to showboat, you can even switch to the camera looking back to enjoy the explosion in your wake.
Cloud control(Image credit: Bandai Namco Entertainment)If 2019's Ace Combat 7: Unknown Skies had already set a new bar for the series' realistic visuals and combat aircraft, then Ace Combat 8: Wings of Theve raises it again, not just with Unreal Engine 5 but also with Bandai Namco Aces' own upgraded Cloudly tech.
That said, I spent most of my time a little too close to the ground (a prompt repeatedly telling me to pull up) when trying to aim for targets on land and sea to properly experience getting into the clouds. Yet that showcased another visual leap too, as all the objects you see are rendered at a 1:1 scale. So instead of flying over flat textures or miniatures, you really do feel immersed in the world. That also allows for setpieces such as a moment when you can fly your aircraft through a tunnel to reach an airbase stationed on the other side.
But for anyone who enjoyed the sheer action spectacle of Top Gun: Maverick, it wasn't the action alone that made it a great watch; it was all the other human drama unfolding in between the training, so that you become invested in the characters you want to succeed. Even though I'm not sure any of the characters in Ace Combat 8: Wings of Theve are likely to have the same star power and charisma as Tom Cruise, that is something I still wish I could have seen more of in this relatively brief Gamescom demo.
(Image credit: Bandai Namco Entertainment)As the first entry to have its story play out through a first-person perspective, it's surely meant to provide a more immersive way to spend time in the company of your wingmen, not just during mission briefings but also when catching up in the canteen or other bouts of R&R.
Having the in-mission banter is nonetheless also a key element, as are the small narrative choices you can make, such as in the demo where Baxter wants one of the Sharks pilots captured alive and asks that you only shoot around his cockpit, to which you can agree, or not.
But with the game's launch not far away, and arriving in time for the series' 30th anniversary, it's looking like Ace Combat 8: Wings of Theve is going to soar to a whole new plane.
Ace Combat 8: Wings of Theve releases on October 2, 2026, for PC, PlayStation 5, Xbox Series X, and Xbox Series S. Advance access is available from September 28 for those who pre-order the deluxe edition.


