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News

These Cookies Are 3D-Printed and Made of Recycled Plastic - Tuesday, August 25, 2026 - 13:20
Scientists have engineered yeast that converts waste plastic and plant biomass into vanilla-flavored, 3D-printable protein cookies.
Save Up to 60%: These Amazon Device Deals May Be the Best Prices We’ll See for a While - Tuesday, August 25, 2026 - 13:28
The online retailer is raising prices on its own tech, so we’d recommend you take advantage of these discounts while you can.
Add the AirPods 5, Beats 360 to Rumored Apple Headphones Coming Soon - Tuesday, August 25, 2026 - 13:46
There’s been a lot of chatter about new AirPods Pro buds with tiny IR cameras, but don’t sleep on the AirPods 5 and new Beats over-ear headphones.
‘Backrooms’ Is Coming to Streaming: How to Watch A24’s Horror Hit - Tuesday, August 25, 2026 - 14:15
A24’s most successful movie ever is finally coming to streaming.
Apple Quietly Fixes iCloud Private Relay Vulnerability in iOS 26.6.1 - Tuesday, August 25, 2026 - 14:24
The problem could leak your device’s IP address, even when the paid iCloud Plus feature was enabled.
Be a Champion With This Alienware 320Hz Gaming Monitor, Now Back to Its Record-Low Price - Tuesday, August 25, 2026 - 14:24
With a 320Hz refresh rate, 0.5ms response time and G-SYNC support, this Alienware display is built for serious gamers.
This Anker Desk Clamp Power Strip Is at a Record-Low Price and Instantly Declutters Your Workspace - Tuesday, August 25, 2026 - 14:39
Add six outlets, USB-C charging and surge protection to your desk for almost 20% off.
Boost Your Nintendo Switch’s Memory With This 1TB SanDisk MicroSD Card at 46% Off - Tuesday, August 25, 2026 - 14:53
Keep all your games on deck with this microSD, now available for $130. This deal saves you $110, so you can buy even more titles.
The Apple Watch 12 is rumored to be released next month — get the Apple Watch 11 in stock and on sale for just $299 at Amazon - Tuesday, August 25, 2026 - 11:13

At next month's September Apple Event, we expect the tech giant to introduce the Apple Watch 12 alongside the new iPhone.

While rumors are sparse about what new additions the Series 12 will have, we've had a year with the Apple Watch Series 11, and we think it's an excellent smartwatch that's packed with insightful features — and it's currently on sale.

Amazon has the Apple Watch 11 on sale for $299 (was $399), which is a $100 discount from its original price and only $20 more than the record low.

Shop more daily deals at Amazon

The Apple Watch Series 11 was released at last year's September Event and is the thinnest and most durable Apple smartwatch, and is 2x more scratch-resistant than its predecessor. The smartwatch uses 5G connectivity for improved connectivity, while still offering an impressive battery life of up to 24 hours. Health features include hypertension detection and advanced sleep monitoring, which provide a personalized Sleep Score with helpful insights to help you sleep better.

Get the Apple Watch 11 on sale for $299

Watch Series 11, 42mm: was $399 now $299
Ahead of next month's rumored Apple Watch 12 release, Amazon has the Apple Watch 11 on sale for $299 - just $20 more than the record-low price. The Series 11 is Apple's thinnest and most durable smartwatch, with upgrades like 5G connectivity, 24-hour battery life, and new health and sleep insights.View Deal

The Apple Watch 12 is expected to launch at the same price as the Series 11, which is $399. While it's guaranteed to have new features, most people will be satisfied with everything that the Apple Watch 11 has to offer, and it's $100 cheaper.

'The version Microsoft will build should be known as Copilot OS': Windows built around AI may not be happening, but leaked concept remains a grim portent for desktops - Tuesday, August 25, 2026 - 11:43

Remember that big leak about Microsoft having begun developing a version of Windows that was built around AI, before eventually abandoning the project? Well, it's surfaced again, this time with some interesting new information on just how focused Microsoft was on Copilot, which I think is quite telling — or indeed worrying for those who believe Microsoft might be backtracking on AI somehow.

Windows Latest has gone back over the leak (which was first reported by our sister site Windows Central last month) with a fine-tooth comb, and the tech site flagged up some fresh details that flew under the radar at the time.

To recap briefly, the concept of the OS shown, codenamed 'Project Aion' — with the leaked material dating back to 2024 — was a lightweight web-based version of a Windows operating system that streamed apps to the desktop (as opposed to running them natively on the PC) and put Copilot at the heart of the experience.

This was a horror show of an idea for many, of course, and what Windows Latest starkly highlights here is the extent to which Microsoft was building Aion around AI. In a SharePoint site in the leak, it's described as a "Copilot OS" and a cross-platform system that can span all devices and is generically known as an "Agent OS".

The broader idea, is said to be of an operating system fashioned around "an agent that marshals and organizes all the capabilities of our computers and our clouds on our behalf", and that this is known as an "agent of agents" or the "outside agent".

"The version that Microsoft will build should be known as Copilot OS or the Outside Copilot," the top-level description on the SharePoint site observes. Another term mentioned is a "self-driving OS", which hints at the desire to build an autonomous platform powered by AI here.

Copilot is envisioned as being the "primary way people express, entertain, and educate themselves, and complete tasks across all aspects of their lives".

But Aion is dead, right? Yes… but hold up a minute

(Image credit: Getty Images)

So, what's the big deal here? Windows Latest breathes a sigh of relief that the "odds are already in favor" of this abandoned Aion concept staying dead and buried, arguing that Microsoft is clearly backtracking on AI features these days. And that's very true — there's no denying that Microsoft has reversed course on pushing AI quite so hard as it did in 2025.

But I don't think we can declare that 'Aion is dead' quite so readily. Yes, that exact concept may be buried, but there are nuances here. For me, what Windows Latest has surfaced shows just how serious Microsoft was about exploring the idea of a fully AI-driven desktop. More to the point, an operating system that was effectively an 'agent of agents', or an overseeing AI pulling the strings of a collection of smaller dedicated agents working within the framework of that system.

Here's the thing: Microsoft's efforts to rein in AI within Windows 11 certainly exist (although I wonder about how much of this is for show, frankly). The software giant is currently delivering its best effort to please the disgruntled masses, and a big part of that is fixing Windows 11 — but another hefty piece of the puzzle is to place less emphasis on AI and shoveling more Copilot features into the desktop OS.

But don't be mistaken here: Microsoft still very much sees AI as the future. The company just realizes that it can't be vocal about that right now, especially given that the RAM crisis has forced 8GB laptops back onto the scene, as notebook makers, including Microsoft itself, try to cope with hefty spikes in the cost of manufacturing these devices.

It's a bit embarrassing to be talking about Copilot+ PCs needing 16GB of RAM for AI features when Surface models have had to be reintroduced packing 8GB to get their price down to a vaguely palatable level. Indeed, talk of Copilot+ devices seems to have evaporated this year, as if Microsoft feels this is best brushed under the carpet for now. While a recent leak from Lenovo talked about 'Non-Copilot' laptops with less than 16GB of memory (as flagged by Windows Latest), this kind of spec talk isn't something you'll hear from Microsoft.

Downplaying AI is the tactic for now, but not forever

(Image credit: Microsoft)

For me, it's clear enough that Microsoft is downplaying AI in a strategic manner for the time being, and likely through to next year. The next big thing, however, remains AI agents in Windows, even if Windows 11 isn't going to be transformed into next-gen Windows Copilot (or whatever a more AI-centric desktop platform might be called).

Microsoft is still very busy working on those agents. These entities will begin the shift towards an operating system that's built around AI, with smaller-scale agents executing dedicated tasks on the local PC (with the user's permission, of course, to access stuff). This will be a gradual ramping up of AI usage within Windows 11 (and while folks who hate AI and everything it stands for won't have to go anywhere near these agents, doubtless the idea is that minds will be changed eventually).

I think it's also telling that in Microsoft's recent roundup of the progress it's made in fixing Windows 11, the company talked about future improvements for the OS later this year, and a central aim was to streamline resource usage so the operating system runs better with 8GB of RAM. Interestingly, a few other goals were listed alongside that, and one of them was to make "voice more natural and fluid to interact across the apps you use every day". If you recall, part of the initial sales pitch for AI in Windows 11 was Copilot Voice (and Vision), so I think the importance placed on voice functionality here reflects a broader AI goal that's still in the background.

Ultimately, I think Microsoft is still pushing towards an operating system that's built around AI; it's just that the timeline to reach this end-game objective has been pushed further out. While Project Aion as leaked before was too big a concept, it clearly shows how Microsoft ranks the importance of AI for the future — and I think it's a mistake to think this idea is somehow 'dead' or derailed.

As far as I'm concerned, this remains the destination where Microsoft is heading with next-gen Windows: a lightweight (possibly modular) OS focused on AI, and one that leverages the cloud and streamed apps, too. I think the leaked Project Aion shows us the future as Microsoft wants to realize it, but what it doesn't mention at all is what I think will be another key driver for the software giant: subscription charges.

The golden ticket for Microsoft is to get consumers subscribing to the Windows platform (as businesses do – well, enterprises anyway). AI agents as Windows add-ons with a small monthly (or yearly) fee attached seems a likely way to bring this monetization method into play while making minimal waves (and I recently discussed how there are signs that this is already happening).

That will eventually turn into a grander scheme, and Windows could, over time, end up getting a lot closer to the Aion or Copilot OS concept than some might imagine — although admittedly, that could still be a long way off.

PlayStation Blackout won't matter — and the reasons are as obvious as the physical media you never owned - Tuesday, August 25, 2026 - 11:59

I'm not a gamer. It's not that I've never gamed. In fact, I've frenetically mashed game controller buttons on every conceivable console and platform. It's just that I don't think about it when I'm not gaming and, if you ask my adult children, I am terrible at it.

My youngest, now 28, is an avid gamer, and, in fact, a gaming writer. Having written multiple lengthy features for a wide range of gaming publications and played more hours of more games than I've spent trying to draw or learn guitar, they are a true gaming expert.

"It won't matter," they told me as they examined a PS5 game I handed them, curious if Kena: Bridge of Spirits was any good and if they thought it was worth playing. The comment was not related to the game. They were talking about the PlayStation Blackout.

Starting this week, games preservation site DoesItPlay launched an online grassroots campaign, PlayStation Blackout Week (August 23 to 30), to protest Sony's decision to cease all physical game media production in January 2028. As part of the protest, which is under the hashtag # PlayStationBlackout, DoesItPlay called for "No logins, no play sessions, no purchases on any of Sony’s platforms.”

This X post pretty much captures DoesItPlay's core argument:

'One more time: EVERYONE will be negatively impacted if we let Sony erase physical media. Not just physical buyers. Digital will get more expensive and you will have no form of ownership anymore. Physical going away doesn't mean the rest gains something. Quite the opposite!"

Big Boss potential

The potential economic impact of such a protest is massive. After all, PlayStation Network alone has a reported 125 million monthly active users, paying anywhere from $10.99 to $19.99 a month, not to mention whatever they pay for additional games and in-game purchases.

And yet, my own gaming expert was telling me it won't matter (echoing sentiment I've found across social media). Part of the problem, my expert told me, is that the hardcore gamers, the ones who might rally the pro-physical media troops, are all at Gamescon. That's right — a site deeply enmeshed in gaming culture may have chosen the exact wrong week for its protest.

Still, I think there's something larger at work here. Yes, the outcry when Sony announced the change was loud and lusty, but just because some people with a platform are making noises, that doesn't mean everyone is upset or willing to protest the impending change.

Had Sony proposed this change 20 years ago, I could understand the concern. In 2006, Sony's PlayStation network was brand new. Most people bought games on disc, and for many years after, they also bought pre-owned games at GameStop. Discs were part of gaming culture. Since then, though, we've had the rise of the networks, including PSN, Xbox Live (now Xbox Network), and perhaps more important, Steam, which probably did more than any other platform to move games off physical media.

There's another reason my gaming pro might've said the blackout won't matter: Gamers have moved on. A recent report noted the lowest physical game sales since 1995 (there's also a huge gaming console sales slump).

People's game libraries are mostly in the cloud these days.

Getting owned

Regardless, a vocal minority complains that the loss of physical media means the end of game ownership. Except that's not true, either. We don't own the games we buy, no more than we own any of the software we purchase. It's all nothing but licenses to use the games and software.

Here's how Sony describes the agreement between it and its customers when it comes to the games they buy:

“The Software is licensed to you, not sold. You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”

It's a license to play, not own.

It's not that I don't understand the frustration or even sadness at the loss of physical media. I have literal shelves of classic software boxes. They're fun to look at, though almost entirely useless, since all the platforms and hardware have moved on. Gamers might be a different breed, holding onto old consoles and the games they bought to play on them for decades, but in my house, that's not the case. Our Nintendo Wii and GameCube are stuffed onto shelves gathering dust. No one has touched them in years.

The most avid gamers, ones who play at near-competitive levels, are most interested in the next big thing. Take, for instance, the upcoming GTA 6 launch. My games expert mentioned that, and how the insane leaks tie to this protest.

Again, they're not interested in the protest, and are instead fixated on the leak and how messed up it is. They've even avoided looking at the GTA 6 clips, so as not to spoil the big game reveal in November.

This plan is broken

Put another way, it seems all the efforts to make Sony relent are having, if not the opposite effect, basically no effect at all. DoesItPlay is talking to a devoted few who still clutch their physical media like water canteens in a desert. The GTA 6 leaker, Cyberleek, who has implored Sony to "do better," is drawing attention mostly to his shenanigans, and I don't think he's inspiring people as much as he's making some think he might be ruining the fun of the most important game launch in 15 years.

There is, in all this, a fundamental truth about physical media: it always has its season, and then that season inevitably passes. Storage media is the perfect analog, because every time we think we have a physical storage medium for the ages, it's supplanted by a new, better, and higher-capacity alternative. I have drawers full of dead media, including Zip Drives, Jaz Drives, 3.5-inch floppies, 5-inch floppies, and more.

Even if Sony was to relent, and continue making physical game media for a few more years — and it won't — the hardware to play it will age out. We'll end up with something better or, more likely, the last physical gaming media holdouts will switch over to the cloud, and that will truly mark the end of physical media.

As my own gaming expert said, #PlayStationBlackout doesn't matter. People's attention is elsewhere, and all true gamers really care about is how quickly the GTA 6 teaser will shift from an exclusive Netflix launch to YouTube. Talking and thinking about anything else is pointless.

Gaming needs a ‘vinyl revival’ — I spoke with gaming and music experts to find out whether physical games could make a comeback - Tuesday, August 25, 2026 - 12:00

Back in June, Rockstar Games announced that Grand Theft Auto 6 — perhaps the most anticipated game of all time — would only be available as a digital download, with physical boxes containing redemption codes rather than discs.

Days later, Sony sent shockwaves through the gaming community by announcing that it would cease production of all PlayStation discs in January 2028. With Xbox on unsteady ground and Nintendo already relying on controversial game-key cards for many of its releases, Sony’s decision felt like the beginning of the end for physical gaming media.

Still, as someone who grew up buying games at brick-and-mortar stores, it's a real shame to just let physical games fade away — especially when physical media has made such a comeback in other industries.

On top of being a lifelong gamer, I’m also a DJ and huge music nerd — so the recent news has made me think about vinyl’s return to popularity in the music industry. With that in mind, I spoke to four experts from across the worlds of gaming and music to find out whether a similar revival could be on the cards for physical games.

Preservation and profit

(Image credit: Geography Photos/Universal Images Group via Getty Images)

Sony’s decision to stop making physical game discs hasn’t come out of nowhere. Physical game sales have been in decline for years, with Gamespot reporting that 80 per cent of all PlayStation software sales in the latest fiscal year were digital.

John O’Shea is co-CEO and creative director at the National Videogame Museum in Sheffield, UK. He tells me that Sony’s decision will have wider impacts on how we preserve and share games going forward: “What we’re hearing from communities is that people are worried that some of the games they care about deeply might become less accessible to them as a consequence of being digital only.

“It’s brilliant [at first] because you can access whatever you want,” he continues, “but what’s tricky is if it gets taken down or delisted from the catalogue.”

(Image credit: Shutterstock / robtek)

O’Shea adds that, in the UK, video games are not archived with as much care as other forms of media: “The wider challenge is that there is not currently an integrated framework for video game conservation. Individual companies should, and rightly do, pursue their own business focus, but where something exists in a digital format, copies can’t easily be made within a legal framework.”

The decline in physical game sales has tracked with a decline in brick-and-mortar gaming stores. Leading US retailer GameStop has closed more than 700 of its domestic stores since early 2025, and the once-mighty UK retailer Game has been reduced to a section in sporting goods store Sports Direct.

Khalil Madim is assistant manager of London independent game store Game On. He tells me that the business is preparing to shift away from selling games altogether: “We might change the entire business to electronic maintenance and parts for PCs. We want to do something that you really need a person for.”

Game On already does most of its trade through its repair service. The store opened in 2009 as a combination game and repair shop, but the latter has taken priority due in part to low margins on new boxed games.

“When it all becomes digital, we might be out of the business,” he continues, “it will impact us so badly. The customers aren’t happy as well – when they buy a game for, say, £10, they can sell it back to us for £5, or they can hand it over to friends or family. But when it’s a digital copy, they can’t do anything.”

The vinyl comeback

(Image credit: Victrola)

Gaming retail finds itself in a similar tricky situation to the vinyl industry at the advent of digital downloads and music streaming.

According to the Recording Industry Association of America, LP and EP vinyl sales in the US fell from more than $1.5 billion in 1978 to just $6 million in 1993 – a fall of more than 99 per cent. However, in 2025 LP and EP sales crossed the $1 billion mark for the first time in more than 40 years. Vinyl has also surged in popularity in the UK, with the BBC reporting in 2023 that the industry was at its healthiest since 1990.

Tom Durston runs record store Inverted Audio in south London, as an extension of his blog of the same name: “I’ve been buying records since I was 13 years old, and I used to buy video games as well. Back in the 90s you had to buy a game [in person]. You’d have the little box, and the artwork – it’s the same as a record.”

Durston tells me that his store succeeds because of the curation that physical media requires: “I’ve essentially built a platform for my music taste – over the years an international community of readers has trusted me to filter out good music. We’re a record store, but we’re also an editorial platform.”

He adds that physical media requires more investment from producers, which engenders more investment from consumers: “If you have a physical format, you’re introducing quality control – is it worth pressing 500 records, for example? If not, there’s no point.”

The community Durston mentions is about more than where you buy your media. For DJ and artist manager Madison True, physical media gives people something to connect over in a world of fleeting digital interactions.

True’s ‘Vinyl Bitch’ workshops bring beginner female, non-binary, queer and trans DJs together over a pair of turntables: “The thing we try to cultivate is that community, that love, and that discussion. It’s so cool to see people that I know or those that have never met each other become homies by the end of the night, and it’s because they’ve come together over this piece of physical media.”

True continues: “How cool is it that people can come together no matter their sexual identity, or gender, or religion, and come together and talk about how cool something looks and sounds? You wouldn’t get that if it wasn’t physical.”

Could physical games have a comeback?

(Image credit: Analogue)

Before setting out to write this article, I thought that the best hope for gaming was to mirror record labels’ investment in nostalgic special editions – even without a disc, gatefold covers with new artwork and box sets with bonus goodies and collectibles could be enough to make owning a game feel worthwhile.

The issue is that the games industry is more centralised than the music industry. Sony licenses the creation of PlayStation discs and is the sole manufacturer of PlayStation consoles, meaning indie developers can’t just opt out of working within their system.

As such, John O’Shea says that gamers are keen to hold on to anything that gives them a sense of ownership: “In the fan community, there’s a subjectivity of stories that’s really important. Anything that feels like it’s allowing less of a sense of ownership for the game’s players in the communities is going to have an emotional response.

“With video games, it’s the players that bring games to life, and the players want to have a sense of ownership in return.”

Meaco fans sold out completely during the last heatwave — but the company just launched two new tower models, and they're both in stock right now - Tuesday, August 25, 2026 - 12:04
  • Meaco has launched two tower fans, standing 19 and 26 inches tall
  • Both are very quiet, with eco and night time modes
  • The larger model can be controlled via Meaco's smartphone app

Meaco makes some of the best fans we've tested here at TechRadar, and it's just launched two new tower models to help you keep cool during the next heatwave.

Meaco's line of air circulators proved exceptionally popular earlier this summer, and all of its tabletop and pedestal models are completely sold out — with no more stock expected until October. Both of these new tower fans are available to buy right now though, priced under £100 each.

The taller of the two tower fans stands 26 inches tall and costs £99.99, while the smaller model (intended for use on tables, desks, and kitchen counters) is a compact 19 inches and is £69.99. Both are powerful, quiet, and ideal for sleep thanks to their dedicated night time modes that lower the fan speed and turn off sounds, as well as their glow-in-the-dark remote controls that let you control them from the comfort of your bed.

Sefte 19in Tower Fan: £69.99
This smart-looking tower fan is ideal for keeping you cool at your desk or in the kitchen. Move it to your bedside table in the evening, and its night mode will lower the volume to a whisper-quiet 22dBA so you can sleep soundly, even during a heatwave.View Deal

Sefte Smart 26in Tower Fan: £99.99
The taller of Meaco's two new tower fans offers smartphone compatibility, so you can set cooling schedules to keep pets comfortable, fine-tune the settings without waking your child, or activate the fan before you come home from work.View Deal

Both offer 12 fan speeds, with the smaller model providing a maximum flow rate of 17.27m³ per minute, and the larger fan an impressive 34.41m³ per minute. There are also four oscillation angles (45 degrees, 90 degrees, 135 degrees and 180 degrees) so you can focus the cooling on just one person, or spread the airflow across a larger area.

The larger fan offers app connectivity, letting you operate it from anywhere using your phone, and set cooling schedules (ideal for pet owners).

Cool comfort

Our reviewers awarded both the Meaco Sefte 8in Portable Air Circulator and Meaco Sefte Pro 10in Table Air Circulator four and a half stars out of five, praising their quiet operation, ability to move a large volume of air, and rechargeable batteries that allow you to use them anywhere in your home.

I bought the eight-inch model myself, and it proved invaluable on uncomfortably warm nights, effectively pulling in cooler air from outside when placed near an open window. I have high expectations for the two tower fans, and hope to bring you full reviews of both very soon.

This Tiny Bose Bluetooth Speaker Just Got a Huge $49 Price Cut - Tuesday, August 25, 2026 - 15:17
The Bose SoundLink Micro speaker delivers surprisingly big sound, and it’s only $1 more than its lowest price ever.
Our Robot Pool Vacuum Tests Show Why Suction Power Matters Less Than You Think - Tuesday, August 25, 2026 - 07:30
Suction isn’t everything. Smart navigation and efficiency are what really define a great robotic pool cleaner.
Today’s NYT Connections Hints and Answers for Aug. 26, #1172 - Tuesday, August 25, 2026 - 16:00
Here are hints and the answers for today’s NYT Connections puzzle for Aug. 26, 2026.
Wordle Hints, Answer and Help for Aug. 26, #1894 - Tuesday, August 25, 2026 - 16:00
Here are hints and the answer for today’s Wordle puzzle for Aug. 26, 2026.
Today’s NYT Strands Hints, Answers and Help for Aug. 26, #906 - Tuesday, August 25, 2026 - 16:00
Here are hints and the answers for the NYT Strands puzzle for Aug. 26, 2026.
I Visited Micro Center’s Spiffy Store Revamp, and It’s a Reminder That Tech Can Be Fun - Tuesday, August 25, 2026 - 17:15
Digital surveillance and data centers got you down? Go watch a 3D printer for a while.
Sony Is Reminding Us (Again) That We Don’t Own Our PlayStation Games - Tuesday, August 25, 2026 - 18:14
The idea of ownership is becoming a relic of an earlier era.

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