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News

The next camera race will be about understanding - Tuesday, August 18, 2026 - 09:23

The demo that convinced me happened at an art exhibition I'd built myself.

We couldn't afford a team of docents, so I put together a side project to stand in for one. There was no prompt box and nothing to type. You pointed your phone at something and it told you what you were looking at. Then the show closed, and people kept using it anyway.

They pointed it at buildings, flowers, their kids' toys, posters on the street, none of which had anything to do with the exhibition.

Without anyone asking them to, they had decided a camera should be able to explain the world back to them.

That expectation is now the industry's to deliver on, and it arrives just as AI shifts from a training problem to an inference one, with more of the real work happening on-device while someone points a phone at an uncooperative real world.

A model needs different things from a frame than your eye does: edges to lock onto, and structure it can recover when the shot is full of glare or blur. The color and contrast that make a photo look good are, to the model, mostly in the way.

The sensor you'd want for a human viewer and the one you'd want for a model call for different designs.

The sensor has become a perception problem, and the people building real-time vision systems now care about it the way photographers once did.

Where the sensor came from

Eric Fossum's CMOS active-pixel sensor, developed in the early 1990s, is why a capable camera now sits in nearly every pocket.

His later work heads somewhere else entirely: the Quanta Image Sensor, which counts individual photons. That arc previews what is happening to AI now: it runs from capturing a frame a person will like toward capturing the cleanest signal for a machine to reason over.

The sensor is turning into an instrument of perception, and photography is becoming only one of the things it is for.

Why inference changes the job

Inference is what makes the problem urgent. Back when AI was mostly about training, the camera's role was indirect: it produced data to be labeled and learned from later, at leisure. Inference is not leisurely. It happens live, on a device short on power and already running warm.

When a system has to recognize something while you're still pointing at it and answer before the moment passes, the weakest link is whatever reaches the model, and it sets the ceiling on everything the product can do.

Part of the industry is still betting on the wrong thing. The assumption is that a big enough model will clean up whatever the camera hands it. I've watched this hold up product roadmaps for two years running, and I don't think it survives contact with physics.

No amount of model size recovers detail that motion blur or glare already destroyed, or that a beauty-first pipeline discarded before the model ever saw the frame. The bottleneck is moving upstream, toward the sensor and what sits between it and the model.

What the hardware is already doing

Some sensors now do part of the processing on-chip, so the first computations happen before data leaves the pixel array. Event-based sensors, sometimes called neuromorphic, register only the parts of a scene that change, which suits real-time perception far better than streaming whole frames. Global shutters help too, by cutting the motion artifacts that wreck machine reading.

Even high dynamic range, long tuned to make skies dramatic, is being retuned around what a model can read cleanly in high contrast. Different as these are, they point the same way, toward a version of the world a model can work with.

From recognition to reasoning

The obvious thing to build is visual search: you point at something and get a label back. Point your phone at a menu, though, and what you want is help deciding what to eat; point it at a poster, and the useful move might be saving the event to your calendar. Recognizing the object is only the starting condition. The product lives in knowing what should happen next. That move is where the sensor becomes the first link in a longer chain of interpretation, beyond simple capture.

I never meant to build a camera product at all; it began as a cheap way to avoid hiring docents for one exhibition. But that small project taught me the instinct is already out there. The next camera race will run across the entire stack: the sensor, the image pipeline, the edge compute, the model orchestration, and what the system does with an answer.

Device makers have spent years perfecting image quality, and they will have to take inference quality just as seriously. And whoever writes the software can't treat capture as someone else's problem: how a signal is grabbed and routed shapes the result long before a user sees it. The old boundary between hardware and software matters less the further you push into real-time perception.

Startups still have room here. Their advantage is speed of definition: framing a problem before the larger players finish arguing about it. Generic model capability, on its own, is getting harder to defend. The open question is what happens once a single system can see, reason about what's in front of it, and act on the same event, and who gets there first with a product that holds together.

Human eyes vs machine minds

My bet is that the next few years will sort companies into two camps: the ones optimizing for human eyes and the ones optimizing for what a machine has to read. Inside a flagship phone, those goals still overlap enough to ignore the difference.

As a strategy, they are already diverging. The more durable position belongs to whoever can turn the messy real world into the cleanest signal for a machine to reason over.

And that starts at the sensor.

We've reviewed, rated, and ranked the best camera phones.

This article was produced as part of TechRadar Pro Perspectives, our channel to feature the best and brightest minds in the technology industry today.

The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/pro/perspectives-how-to-submit

'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars - Tuesday, August 18, 2026 - 09:30
  • Star Wars: Galactic Racer has call-backs that span the whole film series
  • Iconic locations and recognizable characters will appear in the upcoming racing game
  • The game's set to launch on October 6, 2026

Star Wars: Galactic Racer is shaping up to be the ultimate racing experience for Star Wars fans, letting you speed through a mix of new beloved locations (including the iconic Boonta Eve Classic course) as legendary characters like Sebulba and Ben Quadinaros.

It's not all based on The Phantom Menace, though, and in my recent couple of hours hands-on with the game, I spent plenty of time in the sandy starship-strewn desert of Jakku, seen in The Force Awakens, and other recognizable planets that haven't been revealed quite yet.

The game takes place in the Outer Rim, the perilous outskirts of the galaxy, in the New Republic Era right after the events of Return of the Jedi. According to Lucasfilm Games executive producer Craig Derrick, the setting was chosen because the game is "about telling a local story" rather than a grand intergalactic conflict.

"Sometimes putting a story in the Outer Rim helps distance it a little bit from all the bigger stakes that you see sometimes in our films," he says. "And it shows that these characters have a real life."

The team also says the decision was inspired by real-world history. "We wanted to tell a story of the beginning of this league and how it's put together," begins Kieran Crimmins, creative director at developer Fuse Games.

"And there was a kind of mirroring there of real life. The empire has just fallen, so a little bit like the end of World War Two. Here, there was a big rise in racing with all the ex-pilots, and ex-military people who were still very capable behind the wheel, becoming pilots."

This is best exemplified by Griff Halloran (who some might recognize from the Star Wars Resistance animated series), an ex-Tie fighter pilot who still wears his battered old armor in-game.

The chosen time period also gives the team plenty of license to draw on all the Star Wars movies in some way. "There's a great thing where you can pull from all the different time periods," adds Crimmins. "Particularly the kind of original trilogy and the prequel trilogy, and there is an absolute plethora of depth, not only in lore and character, but also the machines used and the design language used."

Star Wars: Galactic Racer launches for Xbox Series X and Series S, PlayStation 5, and PC on October 6, 2026.

GTA 6 fans can't contain their excitement over the sound of a trunk closing in new 'It Happens on PS5' ad — 'We’re so desperate for GTA 6 marketing that a trunk closing sound is exciting' - Tuesday, August 18, 2026 - 09:47
  • A new 'It Happens on PS5' ad features Grand Theft Auto 6 footage
  • Fans are excited about a newly added trunk sound effect
  • Fans are eagerly awaiting the 'Grand Theft Auto 6: An Extended Look'

Sony has released a new PlayStation 5 ad featuring Grand Theft Auto 6, and fans are getting excited over a new sound effect.

If you're out of the loop, the 'It Happens on PS5' physical ad campaign has just launched around the world, which highlights PlayStation's "biggest moments of play."

A new commercial also dropped and was swiftly brigaded by fans still angry with Sony's plan to end physical game disc production, and features games such as Marvel's Spider-Man 2 and 007 First Light, as well as upcoming titles like Marvel’s Wolverine and God of War Laufey.

GTA 6 is also featured, showing a live-action shot from Miami, clips from previous trailers, and a billboard in Poland. The thing is, the ad doesn't even feature new GTA 6 footage, but it's the shot of Lucia and Jason from inside a car trunk that has fans excited.

The same scene, which appears to be running at 60 frames per second (fps), first appeared in Trailer 2, but this version includes a sound effect of the car trunk closing. Yeah, that's it.

GTA 6 trunk closing sound effect heard in the new PS clip. pic.twitter.com/ZT88G8GOi9August 17, 2026

"GTA 6 appears in a new PlayStation commercial. Previously seen footage features new audio, including the sound of the trunk closing," a viral X post reads.

Rockstar Games plans to treat us to an extended look, premiering on Netflix on August 27, but it seems fans can't seem to hold out much longer.

"Rockstar Games is watching people get excited for the sound of trunk closing and probably thinking to themselves that maybe they overdid it with the silent treatment. Anyway, the sound of that trunk closing is extremely realistic I LOVE IT," one user replied.

"We’re so desperate for GTA 6 marketing that a trunk closing sound is exciting," a fan said, as another wrote, "Yup, that sounds like a trunk closing alright."

Someone also pointed out that the sound effect could have been edited on top of the footage by Sony for its ad, but either way, the upcoming extended look can't come soon enough.

GTA 6 launches on November 19 for PS5, Xbox Series X, and Series S.

Today’s NYT Connections Hints and Answers for Aug. 19, #1165 - Tuesday, August 18, 2026 - 17:01
Here are hints and the answer for today’s NYT Connections puzzle for Aug. 19, 2026.
England vs. Pakistan: How to Watch 1st Test Cricket Live From Anywhere - Tuesday, August 18, 2026 - 17:48
A new era for the hosts gets underway at Headingley with the first Test of a three-match series.
9 Surprising Foods Your KitchenAid Mixer Can Make Without Pricey Attachments - Monday, June 8, 2026 - 10:46
Your KitchenAid stand mixer isn’t just for baking.
Fairphone’s Repairable Smartphones Debut in the US With the 6 Plus - Tuesday, August 18, 2026 - 18:51
The Fairphone 6 Plus costs $650 and ships with Android 16 as its operating system.
Polaroid Put Pikachu on a $100 Camera Because Nostalgia Works - Tuesday, August 18, 2026 - 19:45
Polaroid turned Pikachu, Sylveon and the Poke Ball into instant cameras because slapping Pokemon on things remains an excellent business model.
New Google Ad Shows a Mysterious Wearable. Is It the Next Fitbit? - Tuesday, August 18, 2026 - 20:25
Google hasn’t confirmed the brand-new, unreleased wearable, but it’s fun to speculate anyway.
Today’s NYT Mini Crossword Answers for Wednesday, Aug. 19 - Tuesday, August 18, 2026 - 22:14
Here are the answers for the NYT Mini Crossword puzzle for Aug. 19, 2026.
This ‘Impossible’ to Make Phone Heralds a New Era for Mobile Filmmaking - Wednesday, August 19, 2026 - 08:00
Move over, Leica and Hasselblad. Honor’s partnership with Arri makes its Robot Phone an exciting option for anyone making videos.
Put an AirTag on Everything With the Four-Pack Back at a Record-Low Price - Monday, June 22, 2026 - 20:11
Apple’s latest trackers are once again $10 off, making it easier to keep tabs on your essentials.
ChatGPT Expands Ads, TikTok’s GLP-1 ‘Gray Market’ and the $1.4T Meta Lawsuit | Tech Today - Wednesday, August 19, 2026 - 06:49
Owen Poole covers today’s top tech stories, including OpenAI expanding ads to Mexico and Brazil and hiring a new chief revenue officer, a new report highlighting a “gray market” for GLP-1 weight-loss drugs on TikTok, and Meta heading to court yet again with a potential $1.4 trillion in damages.
The Riveting Netflix True Crime Doc That Made Me Yell At the TV. Twice - Wednesday, August 19, 2026 - 07:15
Commentary: Lover, Stalker, Killer is a smart, stylish, twisty true crime documentary on Netflix that elevates the genre.
The Verdict Is In: CNET Readers Trust These Mobile Carriers More Than the Major Networks - Wednesday, August 19, 2026 - 08:00
Our readers rant and rave about mobile virtual network operators, but what about major networks, like AT&T and Verizon?
Don’t Buy a Leaf Blower Based on Specs Alone. Our Exclusive Lab Data Shows Why - Wednesday, August 19, 2026 - 08:00
We’ve tested more than a dozen leaf blowers over the years with our custom air cannon and discovered some interesting results.
Digital Marketers Are Using AI at Record Rates, but Formal Rules Lag Behind - Wednesday, August 19, 2026 - 09:00
Almost all social media workers are now using AI for their work, for big and small tasks, according to a new Metricool survey.
OpenAI Pauses Training of New AI Models, Citing Cybersecurity Worries - Wednesday, August 19, 2026 - 11:29
The ChatGPT maker is also beefing up its security systems.
'OUR BOYYYY IS BACK' — Star Wars Zero Company gets an explosive final trailer featuring another fan-favorite Clone Wars character - Tuesday, August 18, 2026 - 13:04
  • The final Star Wars Zero Company trailer has been released
  • The trailer has confirmed the return of Captain Rex, and fans are hyped
  • Star Wars Zero Company launches on August 27

Bit Reactor has released the final trailer for Star Wars Zero Company, which confirms the return of another fan-favorite Star Wars character.

Last month, the studio revealed the Zero Company cast and confirmed that Anakin Skywalker will be in the game, voiced by The Clone Wars actor Matt Lanter (I've played as him in my preview, and he's awesome).

Now, fans can also look forward to seeing the return of yet another fan-favorite character, Captain Rex, leader of the Grand Army of the Republic's 501st Legion, as revealed in the game's final trailer.

Rex appears for a split second, gearing up for a fight, suggesting he could arrive during a story-central battle.

Bit Reactor hasn't confirmed if the Clone Trooper will be playable, but I certainly hope so. Fans are also sharing their excitement, since it's been far too long since Rex has been involved in any Star Wars stories.

"You're as beautiful as the day i lost you," one fan wrote on X, as another replied to the trailer, "OUR BOYYYY IS BACK. CAPTAIN REX IS ACTUALLY BACK."

"REX LETS FREAKING GOOOO!!!!!!!!!!!!!!!!" someone else wrote.

It won't be long before fans get to meet Captain Rex again, because Star Wars Zero Company launches on August 27 for PC, PlayStation 5, Xbox Series X, and Series S.

Bit Reactor has confirmed that the game will take up to 40 hours to finish, but it won't have a New Game Plus mode.

I've played more than 15 hours of Star Wars Zero Company, and I'm hugely impressed with the story so far, the isometric turn-based tactics combat, and customization.

"Some Star Wars fans who have never played a TBT game might feel put off from trying out Zero Company, so the question is: Can fans unfamiliar with the TBT genre still enjoy this game? I would say absolutely!" I wrote.

"As a massive Star Wars fan and someone who enjoys TBT but has never played XCOM, Zero Company easily made me familiar with the mechanics and, so far, offers a cohesive experience that combines the joy of Star Wars storytelling with compelling tactical gameplay."

Ex-British F1 engineers build a cheap 466-MPH kamikaze drone - Tuesday, August 18, 2026 - 13:05
  • MGI Engineering unveils cruise missile-like drone system, capable of speeds of 466 MPH and designed to operate autonomously in GPS blocked environments
  • The TigerShark can carry a 300 kg payload, with a range of 900 km
  • Parent company MGI Engineering has worked with Formula 1 teams, Formula E cars, and developed a car that won at the Dakar Rally

A British engineering company usually associated with Formula 1 and other motorsports has built an affordable “one-way effector” (meaning single-use) strike drone, essentially an intermediate-range cruise missile. MGI Engineering’s TigerShark is deployed from a ground-based vehicle with a rocket-assisted launch, whereby its onboard propulsion takes over and the rocket is detached.

Capable of delivering a 300-kilogram payload, the TigerShark uses GPS for navigation but is also designed to reach its target in terrain where GPS is unavailable or jammed.

The TigerShark is intended to be launched in multiples, with a swarm of the drones intended to attack targets, aiming to overwhelm air defense systems.

Complementary technologies

Based in Witney in Oxfordshire, MGI Defence — part of MGI Engineering — first unveiled the TigerShark at the DSEI exhibition in 2025. It now aims to bring the TigerShark to market within months, aiming to sell it to Britain’s strategic allies as a drone-based alternative to traditional cruise missiles.

Designed for faster assembly and delivery, the TigerShark can solve the problem of shrinking defense budgets, too, costing far less than Storm Shadow or Tomahawk cruise missiles.

As a one-way effector, the single-use drone is designed with a rocket-assisted propulsion for launch while twin turbojet engines drive the 661-pound payload to its target up to 900 kilometers (559 miles) away. Reaching speeds of up to 750 km/h (466 mph), the TigerShark can operate despite GPS jamming, thanks to inertial navigation.

This is one aspect of a pair of technologies used in conjunction to assure GPS-free targeting. While inertial navigation tracks position based on motion and speed from the launch point, a terrain-mapping system ensures what the TigerShark sees below matches its intended route, and makes adjustments. So, even if GPS is jammed, the TigerShark should reach its target.

Land-based salvo

MGI has announced that the drone is available from October 2026, and will be manufactured in the UK with export licenses to friendly countries.

The company states that “TigerShark enables defence forces to engage defended or distant targets with speed, precision, and autonomy, without relying on satellite navigation or real-time control. Its guidance suite combines inertial navigation with GPS-free terrain mapping for reliable operation in GPS-denied and spoofed environments.”

“Built for coordinated launch and rapid deployment, TigerShark can be fired as a salvo from a land-based vehicle launcher to overwhelm or degrade enemy defences. Its modular payload bay supports a wide range of mission types, from warhead delivery to electronic disruption.”

The TigerShark will enter increased production in late 2026, with MGI Defence aiming to sell to allies needing a more affordable and faster acquisition alternative to traditional intermediate-range cruise missiles.

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