News
A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Friday's puzzle instead then click here: Quordle hints and answers for Friday, August 14 (game #1663).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today — or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1664) — hint #1 — VowelsHow many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1664) — hint #2 — repeated lettersDo any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1664) — hint #3 — uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?• No. None of Q, Z, X or J appear among today's Quordle answers.
Quordle today (game #1664) — hint #4 — starting letters (1)Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 2.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1664) — hint #5 — starting letters (2)What letters do today's Quordle answers start with?• R
• M
• M
• L
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1664) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle, game #1664, are…
- RIDER
- MOLDY
- MEALY
- LYMPH
Another day featuring a word without vowels.
I already had the Y here, so it was simply a case of finding the P to make up LYMPH.
Y was the hero letter of the day featuring in the trickiest word but also helping out at the end of two others — MOLDY and MEALY — making for an easier game than usual.
Daily Sequence today (game #1664) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1664, are…
- FIBRE
- JUMPY
- LATHE
- LIVER
- Quordle #1663, Friday, 14 August: SEIZE, MYRRH, SANER, GLOAT
- Quordle #1662, Thursday, 13 August: TOPAZ, PURGE, WHINE, SIGHT
- Quordle #1661, Wednesday, 12 August: HOTLY, CROWD, HEART, SWASH
- Quordle #1660, Tuesday, 11 August: ONSET, BRAWL, TEPID, SLANG
- Quordle #1659, Monday, 10 August: GAVEL, CRUSH, SPEED, ETHOS
- Quordle #1658, Sunday, 9 August: KAPPA, WIDEN, FOLIO, STEEP
- Quordle #1657, Saturday, 8 August: FUROR, BUGLE, REUSE, SCOOP
- Quordle #1656, Friday, 7 August: AMISS, SHIRK, SALSA, RABBI
- Quordle #1655, Thursday, 6 August: AMUSE, BRAND, CEDAR, BLURB
- Quordle #1654, Wednesday, 5 August: MOUND, WRONG, STOOD, WEIRD
- Quordle #1653, Tuesday, 4 August: GOOEY, TARDY, HUMAN, CHALK
- Quordle #1652, Monday, 3 August: FUNGI, MUDDY, DEBUT, MANIA
- Quordle #1651, Sunday, 2 August: BOOTH, EASEL, REACH, MAKER
- Quordle #1650, Saturday, 1 August: OMEGA, BIRCH, SMOCK, EERIE
- Quordle #1649, Friday, 31 July: MANIA, SINGE, STOOL, LOFTY
- Quordle #1648, Thursday, 30 July: MODAL, IDLER, CHUMP, LUMPY
- Quordle #1647, Wednesday, 29 July: GAWKY, ALLOY, AUDIT, LATCH
- Quordle #1646, Tuesday, 28 July: SMITE, ROACH, RUDDY, GLOBE
- Quordle #1645, Monday, 27 July: TAFFY, FIGHT, GUILD, WAGER
- Quordle #1644, Sunday, 26 July: STOMP, LIMIT, FUNKY, STEAD
- Ukrainian drone forces have proved so successful against US troops in exercises that “destroyed” equipment had to be reintroduced into the simulated combat
- Over the course of the two-week-long exercise, US forces improved at camouflage, dispersing, and using electronic warfare against the aerial attacks
- The Combined Resolve military exercise took place in Germany earlier this year
US forces engaged in military exercises were stunned to be defeated quickly by Ukraine drone teams, so much so that the units were allowed to be re-added into the scenario.
Taking place in Germany earlier in 2026, the event was one of several exercises intended to simulate real drone warfare and develop responses and countermeasures to attacks. Ukraine's drone warfare has proved vital in its ongoing war with Russia, with its successes in the conflict defining the country as a pioneer of Unmanned Systems Forces and electronic warfare integration.
The US isn’t the only country to have engaged in wargames with Ukraine, with the UK, Estonia, and Sweden all recently outmatched
Recording a “kill”Despite the US incorporating long-range drones into its arsenal during the War on Terror, it has had mixed results in defending against drone attacks, both in combat and in exercises. The simulated conflict with Ukraine took place in April and May 2026, and while the Fort Hood-based US forces may have come away from the event with some pride, the speed and decisiveness of the Ukraine drone forces clearly took them by surprise.
Rather than using live ammunition in these exercises, an observer is employed to determine whether a “kill” has been made. This is usually achieved by the drone controller hovering the craft above a vehicle or other combat equipment long enough for a potential kill to have been made.
In this particular incident, the Ukraine drones were recording kills so quickly that vehicles had to be sent back as new units, like a video game respawn.
However, as the exercises progressed, the US forces were able to improve their performance. Their responses to drone attacks relied on faster camouflage and concealing, effective dispersal, and employing electronic countermeasures to block the drones.
Ukrainian drones dominateAs part of the training, Ukrainian drone controllers also switched sides to assist the US troops in making effective offensive use of drones.
The Wall Street Journal reports that Air Force General Alexus Grynkewich, NATO’s top military leader, stated that “You can’t get training like this in the United States,” but observed a noted improvement in NATO forces after training: “The change is remarkable.”
It isn’t just the Americans that have struggled with Ukrainian drone warfare in simulated scenarios. Other events in 2026 have revealed shortcomings in handling drone attacks in exercises involving the UK, Estonia, some US troops, and other NATO forces. In addition, a military exercise involving Swedish-led NATO troops and Ukraine's drone warfare resulted in the NATO side being outmatched.
- Dolby says that Dolby Vision HDR movies can be upgraded to Dolby Vision 2 using an automated process based on the existing mastering information
- This means support may be more widespread than expected, since apparently it will be relatively low-effort for streamers to achieve
- The Authentic Motion and Precision Black features will be excluded from this, because Dolby says they they require human judgment to get right
If you're wondering where all the Dolby Vision 2 media is going to come from, we've got good news: it's already here, at least partly. Dolby Laboratories told me that it's created a process that can upgrade existing Dolby Vision media to add most features of the new HDR standard using an automated process based on the existing mastering data — and there are only two key features that are excluded, because they're areas that depend on new input from creators.
With Dolby Vision 2 arriving on TVs from this month, I caught up with Dolby Laboratories' director of business strategy, Jonas Klittmark, to find out the details: what it could do for 4K Blu-rays, what benefits it'll bring to streaming and most importantly of all, what to watch.
One of the biggest concerns with Dolby Vision 2 is that creators just won't be inclined to master video for it when it doesn't have widespread support — but it's unlikely to get widespread support if there's no content. But it turns out that existing Dolby Vision masters can be adapted to use many of its features without being reworked.
"There is a bunch of new features in Dolby Vision 2 that don't rely on new content at all," Turkstra told me. "Because you already have all the Dolby Vision content in the world... the streaming providers will have more to say about this later, but the existing Dolby Vision library will start to get converted and the new metadata for Dolby Vision 2 will be added."
The Hisense UR8 is one of the first TVs to support Dolby Vision 2 — but there needs to content to make it worthwhile… (Image credit: Future)Klittmark estimates that there are around 33,000 movies and TV show episodes available in Dolby Vision. "There's no realistic chance that all that content is going to get remastered from scratch," he says.
"The cost of doing that is just astronomical. So what we're offering instead is a semi-automated way of doing it where we're using modern techniques such as machine learning to assist in the creation of the additional metadata that's needed to make the most of Dolby Vision 2."
He elaborated that "many of the features, including the image engine, including the new version of LightSense, the intensity control, the pro settings, and sports optimization, all of those features can work through a combination of existing metadata."
That metadata is based on existing mastering data, and as will all of Dolby Vision 2, the next-gen data is in addition to the existing data; it doesn't replace it, so the automation won't affect the visuals of, or compatibility with, TVs that have the first generation of Dolby Vision but not the second.
What Dolby Vision 2 features can arrive automatically – and what ones can'tThe two exceptions to the automated upgrade are Authentic Motion, which enables creators to control how strong your TV's motion processing is applied on a moment-to-moment basis, and Precision Black, which is designed to address dark scenes that looked great in the creators' mastering suite but appear too dark on TVs.
Klittmark said: "Authentic Motion is an example of a feature where it's just too sensitive. I don't know if you've been following the fairly polarized debate about motion that has been playing out over the years, with Tom Cruise making public service announcements, and things like that. That feature is so sensitive that we don't generate that metadata, it has to be manually authored."
I've seen Dolby Vision 2's Authentic Motion in action, and I think it's a great addition — it means that judder can be removed in scenes that need it, but motion smoothing can be deactivated in scenes that don't. I suspect that actually it probably could be automated to good effect, but as Klittmark says, I don't thing anyone would really trust that, so it's best that Dolby is leaving that to humans.
When it comes to Precision Black, Klittmark says this can't be automated because in order to get it right you need to know all about the creator's environment: "how dark was their ambient light, what kind of reference monitor were they using, et cetera... that cannot be speculated about or generated, so that needs to come manually from the creative."
When is Dolby Vision 2 not Dolby Vision 2?I asked if this meant that movies might be labelled as supporting different Dolby Vision 2 features, but Klittmark says the firm doesn't want to make things complicated in that way.
"We've taken the simplest possible approach for consumers' benefit, which is that all the content is going to be Dolby Vision. There is no asterisk. There's no 'Dolby Vision 2' content, for example. There's no 'Dolby Vision 2 Max' content or anything like that. It's just all Dolby Vision content," he says. "And that way, it's very simple for a consumer to know what to look for. If you see that the content is in Dolby Vision, then you are getting the best experience you can get with that particular movie or whatever it is you're looking for."
I think this makes sense — your TV will be labelled as Dolby Vision 2 or Dolby Vision 2 Max, and potentially could tell you which features of the format are active, but when it comes to browsing the library, it makes sense to simply use the Dolby Vision logo to indicate that you're getting as many advanced features as the service has added, regardless of what they are.
Klittmark pointed out that this would be new to Dolby Vision 2, either. "The original version of Dolby Vision had tons of features in it, and not all creatives chose to use all of them all of the time. And there was no way to know that. And that's essentially a choice up to the creative. Which of the Dolby tools do they need do they feel like they need to use for which content? We leave that decision to the creative," he said.
Thinking of buying a new TV?Try our TV size and model finder! You tell it how far you sit from your TV, we'll tell you what size to buy based on viewing angle advice from image quality experts, and we'll recommend our three top TVs at that size for different prices.
Networking never fails to surprise me when it comes to dependencies and its live nature – it’s a world that’s continually changing, and yes upgrades designed to improve performance or security are often the ones that cause outages.
Even carefully planned updates can have consequences that might initially be difficult to see during early pilots and test, due to a highly dependent mix of switches, firewalls, clouds and more – not to mention the challenges that come with interoperability in a world of mixed vendors.
Until now, it’s mostly been a firefighting exercise of responding to incidents and outages as they happen, admitting that they’re just an inevitable outcome of virtually any change.
Autonomous networking needs a safety-first designForward (formerly Forward Networking) wants to challenge this in its entirety, though, and the work it and companies like it are doing could fundamentally revolutionize network stability and uptime, significantly reducing costs.
Its solution is a mathematically accurate digital twin of the production environment, giving companies space to make changes and observe unintended impacts without actually affecting the real deal.
The principle isn’t anything new at all, and it’s been used in software development and other areas for decades, but where it could really shine is in an upcoming age of automated networking. Forward argues that providing a place for systems to autonomously test changes pre-deployment is a necessary stage to true automation.
I wanted to know whether technology like this could have prevented some major high-profile incidents lately, including those we’ve seen relating to Amazon, Cloudflare and more, and spoke to Forward’s co-founder and Chief AI Officer, Nikhil Handigol, on some of the technology’s biggest challenges, including how the digital twin could stay current and why pre-deployment proof could become essential in the world of autonomy.
- Forward proposes to prevent 100% of network outages caused by configuration errors. Are there any strings attached? And what does a “mathematically accurate digital twin of the entire production network” actually mean?
There are no strings, but let’s be precise on what that rests on. Forward Predict eliminates network risks through routing validation, end-to-end path analysis, firewall and ACL verification, segmentation and compliance verification, and automated regression testing.
The closest parallel is what software development did with continuous integration. No code goes to production without being tested first. Forward Predict brings that same discipline to networking.
Every proposed change is tested against the full production-equivalent model before it touches a live environment – routing validation, end-to-end path analysis, firewall and ACL verification, segmentation and compliance verification, and automated regression testing.
That model isn’t a sample or a simplification. It's built from the configuration and operational state of every device in the network — every vendor, every OS, every layer from L2 to L7, on-premises and in the cloud — using header space analysis to trace every possible path any packet can take.
The platform regularly collects state from the live network, and you can trigger a fresh snapshot on demand immediately before a push, so the "digital twin" you're testing against is always current. That continuous synchronization is what makes the math trustworthy: a proof is only as good as its inputs, and this is how we keep the inputs honest.
Run a change through that model and you get a deterministic outcome with evidence, not a guess. If it breaks something, if it opens a security hole, if it creates an unintended path, you see exactly why.
And because the answer comes from mathematical path analysis rather than a probabilistic risk score, it doesn't degrade as the network grows more complex.
Pair that with Forward AI and the platform does not just flag the problem, it iterates on its own until it lands on a change that is verified to deliver the intended behavior. Change windows that once took weeks now take minutes. There is no anxiety pushing a change live, because you already know how it ends. Weekends are for time off, not change windows and war-rooms.
- One point I wanted to raise is that you're essentially pegging it against a snapshot. Sysadmins will tell you that networks change. Firmware get updated, access points get refreshed, switches swapped and servers decommissioned. How do you make sure that Forward remains relevant throughout the lifecycle of the production network?
Forward Enterprise regularly collects configuration and state from every device in the estate, and you can trigger an on-demand snapshot immediately before pushing a change for absolute certainty.
When firmware gets patched, when an access point gets refreshed, when a switch is swapped, when a server is decommissioned, any change to the network is updated in the digital twin, it is a mathematically accurate model of the entire production network.
This is exactly why the underlying model holds up under scrutiny. Our engineering team validates the software against real behavior on live test hardware from every supported vendor, so the model's fidelity is proven before it ever reaches a customer network.
Then in production, that same discipline continues against the customer's own, constantly changing estate. Sysadmins are right that networks never sit still. Neither does the network digital twin. That is the only way proof stays proof instead of becoming a guess based on past behavior.
- Are there other companies that compete with Forward? How does your proposition differ from theirs?
The competitive threat isn't another vendor. It's a set of processes built over decades, in an era before a network could be modeled at all, that include change windows, war rooms, and the belief that the only place to truly test a network change is the production network itself.
Every other industry running mission critical infrastructure solved this problem years ago. Airlines train pilots on flight simulators instead of real aircraft. Pharmaceutical companies model outcomes before anything reaches a patient.
Manufacturing validates changes on a digital twin before touching the factory floor. Software development has run on continuous integration for two decades, where no code ships without being tested first.
Networking is the industry that never got its equivalent, not because nobody wanted one, but because building a mathematically accurate network digital twin is genuinely hard.
Against observability and monitoring vendors, the difference is which question gets answered. Those tools are essential for understanding what already happened on the network. Forward Predict answers a different question entirely, what will happen if this change is made, and it answers it with a deterministic proof rather than an educated guess.
Against other platforms using the words “digital twin,” the difference is a decade of foundational work building a model with header space analysis across all major vendors, every device, and every layer, rather than a partial view stitched together after the fact. That foundation cannot be a shortcut, and it is the part everyone else in the category is still missing.
- How do you see Forward evolving in terms of features and roadmap? Could this pre-emptive, predictive approach find a receptive audience in other sectors?
The roadmap moves in one direction, widening the aperture of what gets proven before it goes live. Today Forward Predict proves the outcome of changes to connectivity and security. Next is broader impact analysis.
We are not predicting what may happen, we are proving what a network will do, because a network's behavior can actually be modeled with mathematical certainty in a way human intent cannot.
That distinction is exactly why this belongs anywhere teams run complex, interconnected infrastructure with the same stakes, critical infrastructure operators running their own networks underneath everything else.
Wherever teams are changing complex systems without a way to prove the outcome first, the same problem exists, and the same fix applies.
Where this is headed fastest, though, is autonomous networking. As agents start proposing and executing changes at machine speed, a mistake stops being a single event and starts propagating at scale.
Proof is not an added feature there. It becomes the precondition for letting an agent operate at all.
What was the first ever smartphone? Ask most people and they'll understandably say the original Apple iPhone, which launched in 2007. But if the definition is a practical device that can send emails and browse the web as well as make calls and send text messages, then there's a strong case for the Nokia 9000 Communicator — which launched 30 years ago today on August 15, 1996.
The first Communicator looked like a chunky 1990s mobile phone, but open it up, and there was a keyboard and grayscale LCD screen inside. You could get some actual work done on the go with this phone, as the ads of the time (see below) were keen to stress, and it could even send faxes.
"If you want to get on the web while sitting in a pub or on a mountain, wait until 15 August and you will be able to do so in style," said a review from the The Independent in July 1996. No other phone promised to combine email, fax, a personal organizer and wireless web access in one (just about) pocketable device.
In honor of this fine gadget — now very much a museum piece — we're taking a look back at what made the Nokia 9000 Communicator so special, the legacy it left behind it, and how Nokia failed to capitalize on its innovations. This phone never did change the world like the iPhone did, even though it launched eleven years earlier.
How did the world react?30 years ago, everything about the Nokia 9000 Communicator felt cutting edge. You got that 4.5-inch grayscale LCD, running at a resolution of 640 x 200 pixels, and there was an Intel 386 processor inside. 8MB of memory was included, with 2MB as user storage, 2MB for running programs, and 4MB for holding the operating system and its apps.
What they said...in 1996(Image credit: Personal Computer World)"The most spectacular piece of software is the World Wide Web browser. The Web is a great way to look up information — a kind of electronic Yellow Pages for the whole world, and with the Nokia 9000 you can carry this in your pocket."
Simon Rockman, Personal Computer World (June 1996)
A fascinating 'first impressions' review of the Nokia 9000 Communicator in Personal Computer World's June 1996 issue reveals how big a deal this mix of a personal organizer and mobile phone was at the time. "Put them both together with some cunning software and you've got a PDA with email, fax and, most impressive of all, internet web browsing facilities. Quite easily the most exciting 397g we've seen for ages," the magazine noted with wonder.
The first Communicator also serves as a reminder of the limitations of phone technology time: there was only room in the call history for 10 dialed calls, 10 received calls, and 10 missed calls, for example. But whatever limits there were, the Communicator was pushing against them.
Not everyone was impressed with its performance, though. An early review from The Independent in July 1996 said: "The Communicator behaved rather poorly when accessing live pages. Given the flaky nature of the web, this could be down to Vodafone, Pipex, Nokia or just plain normal web headaches."
The apps centered around the telephone, fax, SMS, email, and internet features. The browser could render graphics as well as text — not that there were many images on the web back in 1996 — and it was also possible to use the device to dial into bulletin boards and corporate mainframes.
This was very much for business users on the go. There was a rudimentary word processor program included for doing work via the QWERTY keyboard, while other apps included a calendar for meetings and appointments, a calculator, and a world clock so you could see what time zones your colleagues and clients were operating in.
As an added bonus there was also a ringtone composer (remember them?), plus options for connecting to a computer for exchanging files. Packing all of this into a unit that could still fit in your pocket was a significant achievement by Nokia and its engineers — it featured over 1,000 components, compared to the 100-150 that was typical for the time.
The phone also showed up in the 1997 movie The Saint, as it was carried around by Val Kilmer in the title role. Four Communicator models were released in total, ending with the Nokia 9210i Communicator which launched in 2002 with a color screen and a whopping 40MB of internal memory.
The legacy of the Nokia 9000 Communicator(Image credit: Getty Images / Marc Gantier)While the Nokia 9000 Communicator didn't end up making the same sort of impact on the industry as the iPhone did, it arguably attracted more hype around the time of its launch: those in the phone business at the time describe struggling to believe that such a versatile and powerful device was possible in such a form factor.
"We had exactly the right view of what it was all about," Jorma Ollila, Nokia's CEO at the time of the launch of the Nokia 9000 Communicator, told The Wall Street Journal. "We were about five years ahead."
Frank Nuovo, a former chief designer at Nokia, also spoke to the WSJ about the Communicator and the company's other devices. "I was heartbroken when Apple got the jump on this concept," he said. "When people say the iPhone as a concept, as a piece of hardware, is unique, that upsets me."
(Image credit: textlad)The way that phone history eventually panned out is particularly galling for Nokia, because it too had color touchscreen handsets in development — including one that was a similar size to an iPad — but never felt ready enough to launch the technology. It had the lead, and then blew it.
Despite all the initial excitement, the Nokia 9000 Communicator ultimately didn't sell well enough outside its target market of business users. It was a relatively bulky device, and a relatively expensive one: it sold for around £1,000 (about £1,355 / AU$1,910) in the UK, so represented a serious investment.
It was selling to ordinary consumers where the real success was to be found, and that's what Apple got so right with the iPhone in 2007. It combined everything that phones and PDAs could already do, wrapped it all up in an attractive design and an accessible user interface, and priced it at a level that wasn't completely out of reach for most people.
Yet the Nokia 9000 Communicator remains a crucial stepping stone towards our modern world where everyone has a smartphone.
Scream or Skip, that is the question. With so much horror out there to watch and play, our senior entertainment writer, Lucy Buglass, is here to help you decide what's worth your time (or worth a Scream) and what's not (and so worth a Skip). Her goal is to help you beat the endless scrolling and spend more time enjoying some great TV shows, movies, and games. Read the full series here.
August was lacking in new horror releases, but I still found three interesting titles to dive into — two of which will no doubt be familiar to you, as we have some returning franchises in the lineup.
The other is an indie game that popped up on my Steam Discovery Queue, and was indeed perfectly suited to what I enjoy best. This one was a free demo ahead of its release, but I played enough of it to come to a conclusion.
Without further delay, here's what horror media I tried out throughout August and what I thought of them. As always, I'm keen to hear your thoughts!
Movie: The X-Files: I Want to Believe — Vrach FrankenshteynWhere to watch: Hulu (US); Disney+ (internationally)
Lucy's verdict: Scream
OK, yes, The X-Files is not strictly horror and is billed as a sci-fi series. But hear me out, the director's cut of The X-Files: I Want to Believe features all the body horror scenes that were removed to give it a PG-13 rating, meaning it's a worthwhile watch for horror fans this month.
Now, considering The X-Files: I Want to Believe performed poorly when it was released, don't expect Vrach Frankenshteyn to miraculously make you love it. If you weren't a fan of the original 2008 cut, you probably won't like this either. I, however, really enjoyed the movie and got a lot out of this version of it too.
Vrach Frankenshteyn tells the story how Chris Carter wanted, blood and gore included. It certainly packs a punch, adding a lot to the movie if you already happen to like the story. This one will likely be the most divisive of my three picks this month.
TV show: The Walking Dead: Dead CityWhere to watch: AMC+ (US); Sky / NOW TV (UK); Stan (AU)
Lucy's verdict: Skip
I think I'm suffering from The Walking Dead fatigue, because I just can't get on with this show. I was hopeful it might get me back on board with the franchise because Negan is one of my favorite characters, but I was left feeling underwhelmed.
At the time of writing we're three episodes into season 3, with the season set to conclude on September 13. Seth Hoffman is the new showrunner after Eli Jorné, and we've started relying on recycled plotlines and the same tired dynamic between Negan and Maggie. It's started feeling a bit stale, and for me, this is one of the weaker Walking Dead spin-offs.
I recommend trying out The Walking Dead: The Ones Who Live instead, as it has better pacing and stories.
Game: Something Strange Tonight — The LurkerWhere to play: PC
Lucy's verdict: Scream
Thank you to my Steam Discovery Queue for suggesting the demo of Something Strange Tonight — The Lurker, because I am now very excited to play the full game when it releases. We don't have a confirmed date for that yet, but I've got it wishlisted for when it does.
I love creepy, low-poly games (as evidenced by my Mouthwashing review), so the trailer for Something Strange Tonight — The Lurker immediately freaked me out. The game follows that stereotypical slasher movie trope of a babysitter who is terrorized at night, but it's full of creepy twists.
Your goal is to survive the night and keep both yourself and the kid you're looking after alive. You'll be approached by numerous visitors, but can any of them be trusted? It's up to you to figure that one out.
We live in a culture that devours true crime documentaries with a hunger that never goes away — but if you ask me, we're doing it all wrong.
In fact, I'd go as far as to say that we consume true crime irresponsibly. In part thanks to how streaming services such as Netflix have chosen to produce them, we often see the unearthed trauma of strangers as entertainment rather than education.
Just look at how shows such as Trust Me: The False Prophet, Devil in the Family: The Fall of Ruby Franke and Unknown Number: The High School Catfish were quickly commodified for internet and meme culture soon after their release. Revisiting more severe crimes doesn't seem to do much for those involved, either. Only Making A Murderer has so far been able to change an "unjust" active case.
In my eyes, we'd all benefit so much more if education became the primary focus of true crime — and, happily, BBC iPlayer has done exactly that. Now streaming for free on the service is season 3 of Murder 24/7, which should be the gold standard for any true crime docuseries that comes after.
Murder 24/7 proves that investigations are frustrating, time-consuming, and far from glamorousBut why is it so good? In a nutshell, we're following different regional UK detectives and police forces to work through a variety of murder cases in real-time.
In stark contrast to what we usually see, there are no sit-down VT interviews with the people involved, no narration, and very little in the way of additional comments. Everything we see is through bodycam footage, interview archives and camera crews on site as events unfold.
There's a beautiful British undertone to everything that happens — where else can you see murder suspects being handled as politely as if they were at a tea party? — but Murder 24/7 finally sheds light on a gruelling reality that's a world away from the high-gloss sheen of US production.
From door-to-door enquiries and crime scene sweeps to information processing and sentencing, we're taken every step of the way through an investigation. Instead of something that resembles a bingeable crime drama, the reality is far more painstaking, time-consuming and frustrating than we've been conditioned to believe.
Suspects don't cooperate, hours are poured into reviewing evidence, team briefings and typing up endless word documents, which often leads to a less-than satisfying punishment for whoever is convicted. This format allows you to ask more questions of not just the system, but yourself, with each case challenging our ability to think critically.
Murder 24/7 isn't just a refreshing format, but it's a timely one too. For the last 30 minutes of the season 3 finale, we're taken through a variety of cases that document the explosion of violence against women. In one such instance, Lee Sargent, who is convicted to 18 years and 10 months in prison for attempted murder, bludgeoned his partner in their bedroom with a meat cleaver.
As he's taken away by an ambulance after a 999 call, we hear neighbours shouting out of the window that they've had to put up with "years" of assaults against her. Sure enough, the internal police system pulls up a list of repeated offences that range in volatility, and he is far from the only case.
This is exactly the sort of things that true crime documentaries should be doing: capitalizing on a social issue that needs more awareness and holding a mirror up to the horrifying reality.
We really can find the perfect balance between binge-worthy content and something more substantial than re-telling traumatic events that should probably be left in the past... it's this easy.
- You can now hide the AI Coach in Google Health
- The change is coming in version 5.06 for Android and iOS
- Only premium subscribers get AI Coach access
Since Google Health replaced the Fitbit app back in May, the transition hasn't exactly been a smooth one, but Google is gradually dealing with the biggest user complaints — including, in the latest Google Health update, adding the option to hide AI Coach insights from the Today view.
As reported by 9to5Google, version 5.06 of Google Health for Android and iOS is rolling out with the extra option. You can find it in the app by tapping on your profile picture (top right), then choosing Google Health settings and Coach.
Or at least, that's how it should work: Numerous Redditors are reporting that the change isn't showing up for them, even though they've got the updated app. It's possible that Google also needs to flip a switch at its end, so it may take a while for everyone to get this.
The only other change mentioned by Google for this update are some bug fixes for the map views, so data such as heart rate and pace should now always be accurately displayed. If you were waiting for any other upgrades, you'll have to keep waiting.
Nice to have the optionGoogle Health app 5.06 update - Aug 2026 from r/fitbitGoogle's AI advisor is available to everyone with a Google Health Coach subscription (previously known as Fitbit Premium). In its initial incarnation, it was front and center in the app and was keen to chat as much as possible.
It's something I've seen in my Google Health app, and it can be tiresome to have to scroll through reams of text about how well I slept and what time I should go on a run just to get to the key stats I'm interested in — so I'm glad of the change.
The new setting doesn't fully turn off the Google AI Coach (which was already possible), but it does hide it from the Today view which appears by default when you open the app. The AI is still available on the Fitness tab if you need to ask it any questions.
Based on past feedback we've seen, the change is going to be a welcome one for users — when they actually get it. When the option to hide the AI Coach was rumored a few weeks ago, commenters on Reddit expressed frustration at it "playing '20 questions' every morning" and the way it "inanely comments on things you've already done".
As many attendees of this year’s DEF CON hacker conference departed Las Vegas recently, many unsuspecting passengers on Delta Flight 591 attempted to access an onboard Wi-Fi network.
What they didn’t know was that ‘Delta WiFi Fast’ was actually a fake network, allegedly set up by a fellow passenger intended to mimic the actual onboard Wi-Fi network and scam other users.
The unknown passenger was able to disable the legitimate Wi-Fi networks for 30 minutes while they launched the attack, and in doing so, may have violated United States federal law.
How did the attack take place?According to Aircraft Communications Addressing and Reporting System (ACARS) messages, the situation was first brought to light by the crew of the flight, who shared the following message:
“HEY ALERT CORP SECURITY WE HAVE A PAX [passenger] ON THAT HAS CREATED A SCAM WIFI CALLED DELTA WIFI FAST WE BELIEVE THEY ARE TRYING TO SCAM THE OTH PAX”
Another message read:
“NO INFO AS OF NOW WE HAVE A BUNCH OF PAX THAT WERE AT A CYBER CONFRENCE IN LAS THE WERE ABLE TO JAM OUR WIFI AND BRODCAST THERE SIGNIAL”
The actual details of what happened on the flight outside of these messages isn’t clear, but according to Monika Hathaway, head of press for DEF CON, similar attacks happened in Las Vegas: “Our conference this year also suffered from multiple similar ‘deauthorization’ Wi-Fi attacks and it impacted some of our operations.”
Delta airlines confirmed that no aircraft operating systems were affected and flight safety was never in question.
Wi-Fi deauthorization attacks can be launched with cheap, widely available ‘deauth boards’ which are small, battery powered devices that send deauthentication frames to devices within their range. On board a plane, these could easily reach most devices.
Once the legitimate Wi-Fi has been jammed and the other users booted from the network, the attacker can then set up an ‘evil twin’ network that users will attempt to connect to, which can be used to snoop on their internet traffic, steal credentials, and perform other malicious activities.
Expert perspectives on the Delta Wi-Fi attack‘Evil twin’ attacks and the risks of connectingAras Nazarovas, Senior Information Security Researcher at Cybernews:
An evil twin attack is when hackers create fake Wi-Fi networks with the goal of stealing sensitive information from people, or exploiting known vulnerabilities present on victim devices. The fake networks often have a very similar (or identical) name to the legitimate network, which was the case here.
Once a person connects to the hacker’s Wi-Fi network, the hacker may be able to see what the victim is doing online and what data they transfer. However, since most websites have HTTPS/TLS encryption, much of what the user does, even on the rogue network, is private.
The risk here is that the hacker may attempt to redirect the victim to a phishing website – for instance, in this case, it may have been a fake Delta login page asking for personal data like name, email, address, etc. Or, the hacker may even go further and provide fake login pages for banks, social media, and try to extract login details from the victims.
Connecting to a network controlled by a threat actor allows them to probe your device for potential vulnerabilities and maliciously redirect your internet traffic to their own servers.
Connecting to such a network comes with some risk in itself. Connecting to a network controlled by a threat actor allows them to probe your device for potential vulnerabilities and maliciously redirect your internet traffic to their own servers.
If a person entered credentials into a Wi-Fi login page, noticed security warnings popping up after visiting a website, downloaded something, or entered payment information into an unfamiliar page, then they may have had their data stolen. In that case, the victim should immediately change any passwords that were transmitted, do a thorough scan of their device for malware, and if bank details were transmitted, freeze the bank account until new credentials are received.
However, if a user just connected and disconnected to the Wi-Fi without entering any details or clicking suspicious links, they should be fine.
Who would launch the attack?Seemant Sehgal, Founder & CEO, BreachLock:
Flying out of Vegas after Black Hat myself just a few days before this incident, I can tell you the security conference crowd that passes through that airport is unlike any other, and the crew on Flight 591 made the right call with the information they had in front of them.
The people most likely to pull something like this on a DEF CON departure flight are the ones who know exactly where that line is, which makes crossing it a choice rather than a mistake. Disabling the Wi-Fi and investigating was exactly the right instinct.
Rogue access points impersonating a legitimate network are one of the oldest tricks in the book, and doing it on an aircraft to scam passengers is a federal crime regardless of the sophistication involved.
The people most likely to pull something like this on a DEF CON departure flight are the ones who know exactly where that line is, which makes crossing it a choice rather than a mistake. Disabling the Wi-Fi and investigating was exactly the right instinct.
Denis Calderone, CTO, Suzu Labs:
Hackers will hack. I go to DEF CON most years, and it's pretty common to have a terrible wifi experience on those flights because everyone is playing with their WiFi Pineapples and whatnot. That said, my flight home this year had no rogue SSIDs that I could see, and although, as usual, the wifi was shoddy, I never took the time to analyze the radio signals in the cabin, but if a few deauths were flying around, I wouldn't have been too surprised. It is concerning to hear about attempted credential harvesting on the flight though, and I feel that that's taking the expected hijinks way too far.
These sorts of wifi threats are very common. DEF CON still displays their famed Wall of Sheep which displays the sniffing clear text credentials on the conference network, and every year the WiFi Pineapples have been selling out at the Hak5 booth.
The deauthentication and evil twin combination used on Flight 591 is a well-documented attack that the security community has been demonstrating for a good two decades. These sorts of wifi threats are very common. DEF CON still displays their famed Wall of Sheep which displays the sniffing clear text credentials on the conference network, and every year the WiFi Pineapples have been selling out at the Hak5 booth.
But there's a significant difference between demonstrating a technique at a conference and deploying it against 199 unsuspecting passengers on a commercial aircraft. Last November, an Australian man was sentenced to seven years and four months in prison for running the exact same attack on domestic flights using a WiFi Pineapple and now the FBI is already involved in this case. There is definitely a legal exposure here.
For anyone who travels for work, in-flight WiFi should be treated as an untrusted network, period. The enterprise advice is encrypted DNS through your MDM and always-on VPN with captive portal remediation configured. But honestly, a VPN is something every traveler should be using, not just corporate road warriors. I make sure mine is on whenever I travel, and my family does the same.
Beyond that, if a WiFi network on a plane doesn't match what the crew announced or what's printed on the seat card, don't connect to it. If a network asks you to log in with your Google account or email credentials to get WiFi access, that's not how airline WiFi works. Airline captive portals ask for a credit card or a loyalty account, not your personal email password. If you're being asked for something that doesn't make sense for the context, you're probably not on the real network.
Reputational harm for the cybersecurity industryJacob Warner, Director of IT, Xcape, Inc.:
While a rogue Wi-Fi access point on a commercial airliner poses zero direct risk to air-gapped flight safety controls, it creates a serious enterprise security hazard for business travelers relying on inflight networks.
Dismissing an onboard network impersonation as a harmless prank ignores the reality of man-in-the-middle attacks, credential harvesting, and fake authentication portals targeting captive passengers connecting to the Internet.
Given that the flight departed Las Vegas immediately following DEF CON, it requires little imagination to conclude an attendee deployed the unauthorized access point.
Given that the flight departed Las Vegas immediately following DEF CON, it requires little imagination to conclude an attendee deployed the unauthorized access point.
This juvenile behavior is precisely why hackers suffer such a poor reputation among non-technical audiences and why security professionals struggle to build mainstream trust. Enterprise security teams must mandate always-on virtual private networks or zero-trust network access, disable automatic connections to open SSIDs on corporate endpoints, and instruct travelers to treat cabin wireless environments as untrusted networks.
Setting up an evil twin at 30,000 feet does not make you a clever researcher; it just proves why we cannot have nice things.
John Strand, Owner, Black Hills Information Security, Inc.:
This one hits differently because this is my community. These are my people. When security professionals engage in this kind of behavior, they’re betraying the very community they’re claim to represent.
There’s nothing impressive about it. It doesn’t make you look clever, and it certainly doesn’t make you an elite hacker. In most cases, these attacks aren’t even technically sophisticated.
There’s nothing impressive about it. It doesn’t make you look clever, and it certainly doesn’t make you an elite hacker. In most cases, these attacks aren’t even technically sophisticated. They’re simply people with enough technical knowledge taking advantage of others who don’t have the experience to recognize what’s happening. That isn’t skill. It’s bullying.
I hope the people responsible are held accountable. This isn’t funny, it isn’t clever, and it doesn’t demonstrate technical excellence. It’s just people abusing their knowledge to prey on those who are at a disadvantage. That’s not what this profession should stand for.
If you've been eyeing up any of the latest best gaming keyboards or the best PC controllers hitting the market over the last few years, then you've no doubt come across the terms 'Hall Effect' and 'TMR'. Magnets are at the heart of the user experience for both peripherals, and are becoming widely adopted by all major manufacturers as standard.
But what exactly is Hall Effect or TMR? More importantly, how do the two technologies compare and contrast? While it may seem like a marketing gimmick or the latest new buzzword, there's actually plenty to be excited about. In this article, I'll be going through how both technologies work in detail and analyzing their strengths and weaknesses.
What is Hall Effect and how does it work?Put simply, the Hall Effect is the difference in voltage across an electrical conductor from an electronic conductor, which was named after the scientist who discovered it, Edwin Hall, in 1879. It's the effect that pushes charges to one side, directing electrons in a current flow through a straight line. Specifically, this charge separation is what's known as Hall Voltage.
In the most straightforward sense of the concept, the Hall effect is simply a semiconductor and a magnet, with the magnetic field generating a voltage as the semiconductor moves. In the gaming or modern tech scene, it's defined by how magnetic sensors detect movement rather than the previous method of mechanical components. It means greater precision, enhanced durability, and fewer points of failure.
When it comes to points of failure, stick drift has been affecting even top gaming controllers, and remains a constant fear, as a DualSense or Xbox Wireless Controller could (eventually) see its analog sticks drifting (so the game thinks you're moving the analogue stick on a gamepad, when you're not), or the dead zones no longer trigger as intended. This happens due to wear and tear on the potentiometers, which feature small metal contacts over a resistive track that can wear away with many years of use.
Things are similar with the Hall Effect keyboards when compared to regular mechanical or optical decks. With a standard mechanical gaming keyboard, two metal pieces come together to close an electrical circuit. With Hall Effect, however, it's simply a magnet in the switch itself that moves closer to the board, without metal ever actually touching.
In real-world terms, this is what allows Hall Effect gaming keyboards to have fully adjustable actuation points (usually 0.1mm to 4.0mm) instead of the fixed depth of older, mechanical models. Because Hall Effect lacks any physical connections, switches using that technology will (theoretically) last far longer, too.
What is TMR and how does it work? (Image credit: Wooting)TMR (or Tunnel Magnetoresistance) is the far newer technology of the two, being discovered in 1975 by Michel Jullière. In its simplest explanation, tunnelling magnetoresistance is a quantum mechanical effect that occurs in a magnetic tunnel junction, based upon changes in an external magnetic field. It's the changes in resistance between two ferromagnetic layers, with one being fixed and the other free to react, with an insulating barrier between them.
Tunnelling magnetoresistance is used in gaming for contactless magnetic sensor technology, promising precise inputs, no stick drift, and low overall power consumption. Because it works by detecting even the slightest and smallest difference in magnetic fields, it allows for incredibly exact actuation when used in gaming keyboards and PC gaming controllers. It's signal actuation down to a granular scale. Because TMR measures resistance and not voltage, it needs less signal amplification, resulting in a low overall power draw.
Hall Effect vs TMR: Direct comparisonFeature
Hall Effect
TMR
Operating method
Detects changes in voltages across a conductor
Measures resistance changes caused by quantum mechanical tunnelling through an insulating barrier
Power consumption
Higher (usually around 1-10 mA)
Incredibly low (Microamps to the sub-milliamp range)
Sensitivity
Moderate sensitivity as it requires a stronger magnetic field
Incredibly high sensitivity
Polling rates
1,000Hz to 8,000Hz
1,000Hz to 8,000Hz
Physical wear
Massively improved over potentiometers with a non-contact design
Non-contact with a high resolution design for less of a deadzone reliance
Primary uses
Magnetic switches, magnetic joysticks
Ultra-precision keyboards, high-end wireless gamepads, automotive sensors
Manufacturing maturity
High (low component costs)
Maturing as prices are beginning to drop
Is TMR better than Hall Effect? Yes, but there's a catch...Now that I've outlined the key differences and similarities, it's time to talk about exactly why TMR is the superior magnetic sensor technology for today's tech. We can start by reiterating TMR's key advantages over Hall Effect: a massive resistance delta, extremely low noise floor, low power consumption, smaller micro magnets with low-strength flux fields, and ultra-high positional precision when weighed up against the older Hall Effect tech.
With that being said, why isn't TMR the more recognizable and more popular standard across the industry? Well, there are a few key reasons why Hall Effect remains the more familiar of the two magnetic methods.
Fundamentally, it comes down to the high costs of TMR components, combined with the fact that peripheral makers often need to make major changes to their production lines if they switch to using TMR.
Hall Effect components have been in use considerably longer than TMR in game controllers and gaming keyboards, with manufacturers already having SMT assembly pipelines, key suppliers, and proven benchmarks for what Hall Effect quality control looks like.
We also need to consider the key use cases for TMR for gamers. Its incredibly high sensitivity potential requires adept calibration. Because a magnetic sensor is only as good as the firmware that interprets the signal, we just haven't seen the level of maturity of firmware and engineering understanding with TMR, compared to the older and more reliable Hall Effect standard.
Razer's new Huntsman V3 HE Magnetic 8KHz adopts Hall Effect sensors (Image credit: Razer)I also need to talk about diminishing returns with the (seemingly) boundless potential of how TMR could be implemented in our tech. It comes down to the limitations of the human body, particularly when considering just how granular a movement we really need to make when using our thumbs on an analog stick.
TMR is technically capable of far smaller deviations than Hall Effect; however, a human thumb, even from the best gamers in the world, just isn't really going to be able to take advantage of the sub-millimeter differences in micro-adjustments here.
Specifically sticking with the example of using a game controller, we also need to consider dead zones, which are baked into most modern games at 3-5%, allowing for player error. A controller's dead zone is designed to ignore small movements to stop your in-game character model (or the camera) from moving, while keeping your aim fast, and (theoretically) removing any shakiness. This feature is found in even top esports games such as Fortnite, Rocket League, and Apex Legends.
In gaming keyboard terms, both Hall Effect and TMR greatly innovate over standard mechanical decks through rapid trigger, which dynamically resets a key at the exact moment it's pressed and turns off the instant it is released with no fixed rebound. Because there's no need for metal-on-metal contact, there's no spring-back time, and it's instantaneous; it allows for superior counter-strafing in Counter-Strike and gives you a far better chance to land that Vandal five-stack in VALORANT, provided you actually let go of the key before micro-adjusting with your mouse.
The direct comparison of whether rapid trigger is actually any better with TMR than with Hall Effect again comes down to an infinitesimal difference for a human finger. If you're able to measure both magnetic technologies with 0.1mm precision and an 8,000Hz polling rate, effectively eliminating latency, then the higher raw signal resolution of TMR just isn't going to make any tangible impact here, because (unless you're in the top 0.01% of gamers) you will be the bottleneck.
What are the best Hall Effect and TMR controllers and keyboards right now? The Asus ROG Raikiri II is one of the better TMR gamepads on the market. (Image credit: Future)There's no shortage of high-quality Hall Effect controllers and keyboards dominating the gaming market, particularly from the major players in the peripherals scene. The Boomslang brand aside, you only need to look as far as the Corsair Vanguard Pro 96, the Asus ROG Falchion Ace 75 HE, the SteelSeries Apex Pro TKL Wireless Gen 3, Wooting 80HE, or the Pulsar Gaming Gears eS HE 70 to see how gamers have welcomed magnetic sensor tech.
By comparison, there are relatively few gaming keyboard manufacturers turning their attention to TMR in 2026, with the most prominent examples of these boards being the Cherry K5 Pro TMR Compact or the Cherry MX 8.2 Pro TMR Wireless, as well as the latest decks made by Keychron. Again, TMR keyboards face the hurdle of being far more expensive to produce, with supply chain issues and dubious consumer knowledge and understanding, despite being the superior way to play (at least on paper).
TMR controllers are far more commonplace than gaming keyboards that have adopted the tech, thankfully. You only need to look as far as the Steam Controller (2026), the Razer Wolverine V3 Pro 8K, and the Asus ROG Raikiri 2 for proof of this. It's not just the pricier name-brands getting in on this action, either. That's because there is a wealth of budget TMR gamepads worth considering, such as the GameSir G7 Pro 8K and the Gulikit ES Pro, too.
What does the future hold for TMR and Hall Effect tech? Cherry has been leading the charge with its newest line of TMR-backed esports gaming keyboards under the XTRFY brand (Image credit: Cherry )Neither Hall Effect nor TMR will disappear anytime soon. In fact, considering that TMR technology is becoming cheaper to produce and is starting to become more widespread in keyboards and controllers, it's highly likely that more manufacturers will see the advantages of magnetic resistance when weighed against magnetic voltage.
Prices will come down, particularly when the larger manufacturers start to mass produce items which will (inevitably) be revised and innovated upon in the next handful of years.
HE and TMR may sound like buzzwords added to the names of peripherals at the moment, but eventually, they will be the standard, and a lack of magnetic tech could be seen as a dealbreaker.
True, breaking into the mainstream will depend on how the 10th console generation goes; if Sony and Microsoft adopt TMR tech for their new controllers, then that will signal the changing tide. Considering the eye-watering price next-gen consoles could command, it's certainly possible.
As I'm writing this review, I'm surrounded by an abundance of glowing red stars decorated all over my desk. It's hard not to feel relaxed here, thanks to the beautiful desktop, which can be activated in specific areas by your touch, or turned onto a setting that allows them to twinkle manually all across the glass panel.
When it comes to the best gaming desks or best standing desks, the Eureka Ergonomic Wonder Glowing Glass Desk is suitable for both categories. This makes it a good all-rounder for those wanting to effortlessly move between office work and gaming.
This is my first time using one of Eureka Ergonomic's desks, and I am impressed. The Wonder Glowing Glass Desk has been my daily companion for the past two months as I've written reviews, played games, and completed life admin. It's survived all of this effortlessly, with enough space for me to have both my work laptop and my gaming laptop side by side for those days when I need to switch between the two.
It also has enough room for me to decorate it with personal items to make it look more like "me". I hate having a boring workspace, after all. So aesthetically and functionally, it does tick a lot of boxes.
My main problem is that the desk does feel quite high, even when it's on the lowest setting. This isn't necessarily a fault of Eureka's, but it's a word of warning if you are short and you're looking for a desk to suit your needs. I'm 5ft 4in, and I think anyone under that would struggle with this desk.
I tested the desk with my partner, who is taller than me at around 6ft 3in, and he was able to comfortably use the desk at its lowest setting. If you are on the shorter side, it's worth choosing your chair well to make sure you can work comfortably based on this.
Eureka Ergonomic Wonder Glowing Glass Desk: Price and availability- Prices start at $899 (around £665)
- Only available in the US, but does ship to the UK
- Available in one size with a black, oak, or black walnut finish
Eureka Ergonomic's Wonder Glowing Glass Desk only comes in one size, but there are price differences when it comes to the materials used on it. The black one (pictured throughout this review) is priced at $899, whereas the oak or black walnut versions are $999.
It's a very well-made and sturdy desk, and has a classic design which means it's right at home in most office spaces. It's also not as large and imposing as other desks of its kind, so it's a good choice if you want a smaller desk that's also under $1,000.
However, it's important to note that the Eureka Ergonomic Wonder Glowing Glass Desk's price tag puts it at the premium end of the market. This pricing is in line with the $949 / £829 Secretlab Magnus Pro XL, depending on which material you choose.
The Wonder Glowing Glass Desk's finish makes it ~$50 more expensive if you go for oak or black walnut, but it works out ~$50 cheaper than Secretlab if you opt for the standard black model.
Ultimately, you are paying for the unique and responsive lighting design across the desk, as well as the materials used. So if you're not really bothered by the glowing features of the desk, you might want to choose a cheaper option. I think this is worth the price given its unique selling point and overall quality.
The Eureka Ergonomic GTG Wave has a similar RGB vibe at a much smaller price of $599.99, without the touch-sensitivity that the Wonder Glowing Glass Desk has. It is also not a standing desk, so it does not boast that additional feature.
If both Eureka Ergonomic and Secretlab are out of budget, however, we recommend the $340 / £360 / AU$420 Flexispot E7, a 5-star rated standing desk which is budget-friendly but does not skimp on the quality.
Eureka Ergonomic primarily sells to the United States, though they do have retail partners in the UK and select European countries; however, our Aussie readers won't be able to get their hands on any of Eureka's products right now, as they currently don't ship to Australia.
Eureka Ergonomic Wonder Glowing Glass Desk: SpecsEureka Ergonomic Wonder Glowing Glass Desk
Price
$899 - $999
Height
29.5in ~ 47.25in / 74.93cm ~ 120cm
Load capacity
220lbs / 100kg
Material
Frosted Glass /Thermofoil top frame, Alloy Steel, Carbon Steel base frame
Dimensions (H x W x D)
29.5in ~ 47.25in x 23.625in x 47.25in /
74.93cm ~ 120 cm x 60 cm x 120 cm
- Remote control allows you to adjust the light color and patterns
- Dual-motor frame that adjusts from 29.5'' to 47.2'', great for converting to a standing desk
- Beautiful star-like lighting covers the entire desk
By far the biggest selling point of the Eureka Ergonomic Wonder Glowing Desk is the starry lighting across the entire thing. It makes it a unique choice and really pretty to look at.
Eureka describes the desk as being an "industry-first luminous desktop that reacts to your touch", and it is seriously cool. It feels more special than your standard RGB setup as it covers the entirety of the desktop and responds to your touch instantly, without any delay. You can draw patterns, drum on the desk, and do other wonderfully distracting things whilst you're meant to be working.
The lighting setup is a fun addition which livens up your workspace whilst still keeping a sleek and polished aesthetic, and you can easily turn the desk lights off to switch between fun and serious. The touch-activated lighting does not make it any less of a professional standing desk; it merely adds to it.
(Image credit: Future / Lucy Buglass)You do need to plug the desk into a socket, of course, but as long as you have one nearby, you can play around with the lights til your heart's content.
If you like, you can also choose to have twinkling lights on the desk without you needing to touch the material. This is a good option if you want to get on with things whilst being surrounded by a starry backdrop that manually moves without needing your input.
It's easy to cycle between the different colors and light patterns thanks to an included remote control, which I'll demonstrate below.
(Image credit: Future / Lucy Buglass)Eureka Ergonomic Wonder Glowing Glass Desk: Performance- Fits both big and small setups
- Small amount of cable management
- Sturdy, but also very heavy
I have been using the desk for both everyday work and gaming. Even though it is a fairly compact desk and fits nicely into my attic, I should warn you that it is a heavy and also very fragile desk with glass elements. I would strongly suggest you ask someone to help you if you want to take the boxes upstairs, as even before assembly they are cumbersome.
The same can be said for building the desk. This is very much a two-person job, and you need to be extremely careful not to shatter the glass panel on the desktop. Once it is built, however, it is very robust, and I am confident that it will stay stable due to weeks of regular use. It is also easy to build thanks to printed instructions that clearly outline what you need to do.
If you have a bigger setup than me and require cable management, the desk does feature some. Underneath the desk are five slots for you to organize your cables, securely fastened in when you assemble the desk. It's hidden away. Due to my minimal setup, I only have one cable running through this, the one that's connected to the desk itself, but it can handle the wiring associated with a more complex PC setup.
(Image credit: Future / Lucy Buglass)The desk also easily converts to a standing one thanks to a touchscreen console on the front of the desk. It is easy to use, and there wasn't any stiffness or delay in converting the desk between the seated and standing positions.
I really can't fault the performance, and in my experience, this is a solid desk that's very nice to use every day. It feels professional and well put together, and everything operates as it should.
(Image credit: Future / Lucy Buglass)Should I buy the Eureka Ergonomic Wonder Glowing Glass Desk?Buy it if…You want something different
The twinkling light effect is different from your average desk; everyone who has visited my home wanted to try out the touch-activated lighting themselves.
You want something spacious, but not domineering
The desk comfortably fits in my attic office, and there's enough room for my partner's desk too. It doesn't take over the entire room.
You want a lot of storage space
The desk comes with a relatively small drawer, so if you have a lot of accessories and stationery, this might not be for you.
You need a budget-friendly desk
This falls under the premium category, and you may feel that it isn't worth the investment.
Not keen on the Eureka Ergonomic Wonder Glowing Glass Desk? Here’s one cheaper gaming desk (without standing conversion) to consider and a much more budget-friendly standing desk.
Eureka Ergonomic Wonder Glowing Glass Desk
Eureka Ergonomic GTG Wave
Flexispot E7
Price
$899 - $999 /
$599.99 /
$340 / £360 / AU$420
Height
29.5in ~ 47.25in / 74.93cm ~ 120cm
30in / 76cm
22.8-48.4in / 58-123cm
Load capacity
220lbs / 100kg
200lbs / 90kg
275lbs / 125kg
Material
Frosted Glass /Thermofoil top frame, Alloy Steel, Carbon Steel base frame
Steel, tempered glass
Steel
Dimensions
29.5in ~ 47.25in x 23.625in x 47.25in / 74.93cm ~ 120 cm x 60cm x 120cm
60 x 40in / 152 x 102cm
43.3-74.8 x 26.7 x 22.8-48.4in / 110-190 x 68 x 58-123cm
Eureka Ergonomic GTG Wave
If you're keen to try Eureka Ergonomic but don't have the budget for the Wonder Glowing Desk, the GTG Wave is a great option for those who love RGB and a sleek finish. It is not a standing desk, but ideal for gaming.
For more information, check out our full Eureka Ergonomic GTG Wave reviewView Deal
Also consider the Flexispot E7
If you want something similar to the Eureka Ergonomic Wonder Glowing Glass Desk that doesn’t break the bank, consider the Flexispot E7. It’s a standing desk that performs excellently and comes in a wide range of color options.
For more information, check out our full Flexispot E7 reviewView Deal
How I tested the Eureka Ergonomic Wonder Glowing Glass Desk- Used as my main desk
- Tested over multiple weeks
- Extensive work and play
I used the Eureka Ergonomic Wonder Glowing Glass Desk as my main desk for two months for this review. In that time, I played a huge variety of games on my gaming laptop, and I also did everyday work on my MacBook Air while sitting adn standing at it.
I spent a lot of time playing around with the lights and trying out the different settings, as well as testing it out in both its seated and standing modes.
First reviewed June-August 2026.
If you’d have told me that in the fine year of 2026, I’d be back to my hobgoblin ways of racing home to pour hours into a massively multiplayer online (MMO) game, I’d probably have laughed you off.
Under the RadarUnder the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the full series here.
However, here I am, watching the clock until 5:30 PM so I can race home and log into Seed, a new life simulator from Klang Games that I think could herald a new renaissance for MMOs.
Summer Game Fest 2026 gave my colleague Dashiell Wood the chance to go hands-on with Seed, and his strong first impression held true when I got my hands on an early access code a little under a month ago.
Co-founded by veterans from CCP Games, the creators of Eve Online, the team behind Seed certainly has the credentials If you love games like Eco, The Sims and Factorio, you’ll be just as hooked as I am.
The game has already attracted a healthy audience, with thousands of active daily players. It’s a promising start, though it has to be said that a lot of work will be necessary to retain that audience and continue to grow in the months to come.
Still, I spend every waking moment craving Seed. In the last month, I became mayor, witnessed the rapture, and built a metropolis with total strangers — and I can’t wait to see what the game throws at me next.
A world of our ownOur society, Forest Dwellers, is coming along nicely (Image credit: Klang Games)In short, your goal in Seed is simple: work with other real players in your randomly generated society and colonize the planet of Avesta, building a thriving community with a local economy and, later, global trade.
Because servers run 24/7, your playable Seedlings continue working and caring for themselves while you're offline—provided you set them up with balanced automations and basic necessities. There’s even a beta mobile app where you can check in and issue commands via chat; more on that later.
It’s surprisingly challenging, especially if you’re part of a foundling community. Your Seedlings aren’t always easy to keep alive when resources are scarce, meaning access to clean water and cooked food is an urgent undertaking. Seedlings can suffer from various health ailments and even die as they go about their lives; I lost count of how many times mine developed jaundice from compulsively drinking murky water.
It took me a solid week to nail down my Seedling's schedule — balancing needs against production lines, storage, trade, and resource shortages. At times, it’s a rollercoaster ride: the highs of logging on to see tens of thousands in revenue, and the low sof discovering that one misclick in an "if/then" automation halted all production.
All societies live on one sprawling world map, and as you progress, you’ll be vying with other player groups for territory and resources, and for attracting new players (with their wallets) to your town.
For now, at least, that feels like a distant problem; many societies are still developing. That’s part of what makes Seed so exciting as an MMO; it really does feel like the game is going to keep evolving with its player base, and already the choices from other societies have had a direct impact on how we run our own…
Life as an elected officialKlang GamesKlang GamesFor the past month, my society inexplicably elected me mayor — an honor that gave me a front-row seat to Seed’s complexity. Societies evolve in stages based on shared goals, and with each step you gain new roles in government, features like legislation and slots for more Seedlings to join.
My own community has just become a Metropolis, with several of our more active players quickly training up their Seedlings into careers like carpentry, metalwork, tailoring and medicine. We've launched businesses from foundries and chemical plants to hotels and cafes to handle to service the 40+ Seedlings in our group and participate in global trade. It’s tough, but it’s honest work.
I’m also the proud magnate behind a furniture-making business, with my Seedlings specializing in carpentry and tailoring, and I’ve hired several players on the server into the fold to help me haul deliveries and craft furniture both to sell and furnish my two hotel businesses. You’re incentivised to pay your Seedlings well; your society's average salary and the balance of wealth is a key metric by which to attract new players, as are any society-level benefits you offer new players like bonuses, tax legislation, new business grants and even workers’ rights.
Finding the balance between this and also keeping the game fun for all involved is vital — and challenging. As I write this, a disagreement between two of the larger business owners in my society has led to a small fallout and calls for legislation around land ownership. Trust is essential, but hard-won among strangers.
Surviving the rapture(Image credit: Klang Games)There have already been quite a few exciting dramas in our society.
We founded on the first day of early access, so many players came through our doors to test the waters in Seed, only to then log out and never return. There are no NPCs in Seed, meaning all members of your society are real people — their activities need to be automated within the Schedule menu, or else your Seedlings will just kind of bimble around aimlessly.
We quickly discovered that even with well-populated schedules, those AFK players wreaked havoc in what I've dubbed 'The Great Haulening'. With many of them set to harvest and haul goods, our society was quickly overloaded with piles of resources and overwhelmed storage that disrupted our ability to trade globally by filling up our mailbox with junk.
Our solution to The Great Haulening was to place ample storage with specific resource configurations to keep things tidy. (Image credit: Klang Games)Then there are the bugs. Oh lord, the bugs. The marketplace where you trade with other societies has been broken pretty much since day dot, and while recent commitments to fix this from the developers are reassuring, it’s certainly created some disparity among the societies that figured out workarounds and those that couldn’t.
My favorite bug though has to be ‘The Rapture’: the servers went down for two hours, which stopped time fully in Avesta for, to my knowledge, the first time.
All automations were paused, however all Seedling needs continued to depreciate, meaning every player with the companion app got a simultaneous notification that their Seedlings were dying and had to log on in a panic (for me, that was at 2 AM) to revive them. Thankfully, a few of our society members were online to run around and resuscitate the 95% of us who had collapsed, but not everyone was so lucky...
The Achilles heelMy colleague Dash joined the fun, but couldn't play for a short while. His Seedling was one of the Great Haulening's most avid participants. (Image credit: Klang Games)While I’m loving the game in itself, another potentially not-so-rosy element to Seed is its divisive use of generative AI.
Now, I’m typically conservative with the technology; I don’t think it should be used unless genuinely additive, especially in gaming, and definitely not frivolously while concerns remain about the impact of AI on our environment.
In Seed, you can use gen AI to chat with your Seedlings, which I’ve used mostly as a way to give them instructions to consume things or do tasks, especially while I’m away from the game and when life-threatening issues arise. You’re also occasionally incentivized to casually chat with them as part of your daily tasks, which is quirky at first but tires quickly.
(Image credit: Klang Games)The second primary use for gen AI is P.A.M, the in-game assistant that can help you learn how to play the game.
With Seed being so complex and in-depth, this is a genuinely useful resource and, by and large, it’s been a helpful companion with all of my requests. It’s a neat way to avoid having a pages-and-pages-long companion guide, but ultimately it’s still prone to getting things wrong, often has broken links and sometimes just gives up and recommends that you ask the World Chat.
It’s not inextricably linked to the gameplay, but it’s also omnipresent, and if you are one to take a bold stance against the use of AI, it’ll potentially put you off this otherwise brilliant game.
That being said, you might also find the pricing structure a turn-off.
You’re given one Seedling slot to play with, which will live for up to 120 real-world days. When they die, you lose everything if you have no other living Seedlings, so you’ll probably want a second Seedling Slot and another Seedling Life — which you’ll have to pay for Pollen, an in-game currency you can earn by levelling up your user profile or with real money.
These come in four tiers, starting with a basic slot that offers 100 real-world days of a Seedling’s life all the way up to Platinum, a permanent slot — full pricing information for all in-game purchases can be found here. This on top of an already $30/€29.99 (roughly £25) game might feel a little too close to a subscription scheme... and it kind of is.
Personally, I enjoy the game enough and understand enough about the costs of server upkeep to justify having spent some of my hard-earned cash on a permanent slot, but for some, the threat of losing everything when their Seedling dies and starting from scratch is disincentivizing. For others, it means an endless opportunity to graft; it’s down to the player to decide what feels more fun to them.
I do share reservations on both the use of AI and the subscription-like costs; but I don’t think either have to define my overarching enjoyment of the game, which has been immense.
I’ve sunk hours and hours into refining my strategy, working with my community towards our shared goals setting up our local economy, and had a good laugh with many of the players I’ve met so far from all around the world.
It’s a real throwback to the heyday of online gaming, and if it sticks, I think Seed could inspire other developers to take a risk on what is, admittedly, a hard product to monetize and upkeep in the increasingly competitive gaming market.
I hope it does, because I’ve definitely got the itch.


