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News

Say Hello to RatHat, a New AI-Powered Malware Invading the Android Ecosystem - Sunday, September 20, 2026 - 09:20
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Why the future of Intel Arc Graphics is looking bleak... and how Team Blue could mount a comeback and take on Nvidia and AMD - Saturday, September 19, 2026 - 08:00

It's been over four years since Intel Arc graphics made their debut. Team Blue, primarily known for making some of the best processors of all time, had made its second big swing against the best graphics cards. Alchemist had promise from a price-to-performance perspective; the A-series impressed with budget-friendly performance in 1080p and 1440p with the Arc A750 and Arc A770, respectively, despite some driver issues and (initially) a lack of developer support.

Everything changed with Battlemage. Intel's second-generation Arc graphics cards received higher praise, with far superior generational performance, rivalling the best cheap graphics cards. In particular, the Arc B570 was a powerhouse for 1080p gaming with its $219 / £219 MSRP, and the Arc B580 confidently earned a perfect review from us with its all-star 1440p performance for just $249.99 /£249.99. However, that was some time ago.

Now, nearing the end of 2026, the concept of a cheap video card, or a true graphics card deal, is (sadly) extinct. You can expect to pay double (or more) for a B580 that made waves due to its value proposition just two short years ago, lessening the impact of an otherwise excellent GPU. Team Blue has reportedly canceled its Celestial range of discrete graphics cards, and the future of Druid (the codename for Intel's fourth-generation GPU) and beyond is uncertain.

Has Intel abandoned the dedicated GPU market to go all-in on the likes of its G3 Extreme chip found in the best gaming handhelds? Moreover, is there still hope for a third major competitor during the worst time to build (or buy) a gaming computer in recent memory?

What were Intel's original plans for Celestial?

(Image credit: Future)

When Intel Arc was originally announced more than five years ago, Team Blue confidently laid out its "Multi-Year Roadmap", with Alchemist (A-Series) slated for Q1 2022, a goal the company only just achieved as the initial GPU lineup dropped on March 30. With that said, no dates or timeframes were confirmed for the second, third, and fourth generations of its Xe platform.

Intel Arc Battlemage (B-series) graphics cards were officially launched on December 3, 2024, meaning almost three years (or two years and eight months) had passed between the two Xe generations. This release schedule is fairly standard for GPU launches; Nvidia launched the Blackwell-based RTX 50 series on January 30, 2025, with the RTX 5090 and RTX 5080, succeeding the RTX 40 series that debuted on October 12, 2022, with the then-flagship RTX 4090 (two years and three months).

It's nearing the time when we should start hearing about Intel Celestial, especially given just how well-received Battlemage was, and yet there's radio silence from Team Blue. More specifically, speculation around The C-series' cancellation were sparked from rumors dating back to April. Specifically, it was hardware leaker Jaykihn on X who alleged that "Celestial was canned long ago" and that "Druid is up in the air".

If we look at the updated Intel Arc Graphics roadmap, the company alleged that the Xe3P Cestial graphics cards should have been arriving in 2026.

What happened to Intel Celestial?

(Image credit: Intel)

Intel had clearly stated in 2025 that next-generation Xe3 Battlemage graphics would arrive that year, and then year-on-year we would receive Xe3P with Celestial in 2026, Xe4 with Druid in 2027, and Xe Next, the "Next-Gen," in 2028. So what actually came of these claims? So far, so good, as the B-series is integrated into the latest G3 family.

As well as the Intel 18A-based Compute Tile (14-core with NPU 5 and up to 8,533 MT/s LPDDR5x memory), it also uses the Xe3 architecture for its 10-12 Xe-cores, 10-12 RT units, and 80-96 XMX AI Engines, whether it's the standard or the G3 Extreme variant. In other words, Intel has decided to renew Battlemage for a third year running, with no apparent space (or need) for Celestial at this time, at least for the purpose of dedicated gaming.

It's alleged that Xe3P architecture (Celestial) is being baked into the upcoming Intel Nova Lake processors. More specifically, the C-series could be entirely relegated to integrated graphics onboard certain incoming chips rather than powering discrete graphics cards.

This is claimed to be the case with the Nova Lake-S lineup, which is said to be a 16-core CPU with a 12-core Xe3P iGPU forged on the silicon, unlike other Nova Lake processors that could feature just two Xe3 cores.

While Xe3 is already being used in gaming handhelds powered by the G3 and G3 Extreme, the combination of both Xe3 and Xe3P in Nova Lake could be where Celestial lives. It's been rumored that the extra performance of the newer-generation cores could be primarily for driving the Visual Engine rather than being used for anything more intensive. Revealed at Hot Chips 2026, Intel announced that Xe3P would be powering its Crescent Island AI GPUs. At the moment, then, it seems that Team Blue has no interest in bringing over Celestial tech for gaming.

Battlemage isn't worth the price anymore, and Intel needs to learn from this

(Image credit: Future / John Loeffler)

There's no easy way to say this: Intel Arc isn't worth the inflated asking prices. While the two main Battlemage graphics cards initially won favor with us and the general gaming public, the value proposition simply isn't justifiable this late in 2026. As touched upon above, both entry-level GPUs have doubled in price, and it's really hard to see the justification against a considerably stronger graphics card like the RTX 5060 and RX 9060 XT.

The average Arc B580 GPU nowadays costs around $330 / £340 for the 12GB variant from Intel's board partners such as ASRock and Sparkle. That gets you the current top-end Battlemage card with a 192-bit memory bus, 12GB of GDDR6 memory, and a total of 2,560 GPU cores.

However, for around the same price, you can also opt for an RTX 5060 8GB, or bump your budget up to around $400 / £400 for the far more capable RTX 5060 Ti instead. The former has a smaller 128-bit memory bus, although it benefits from 8GB of GDDR7 memory and 3,840 CUDA cores, whereas the latter comes with the same bus width but with up to 16GB of GDDR7 VRAM and 4,608 CUDA cores. Which one would you pick when weighing up a cheap gaming PC build?

Let's forget the tech specs and instead look at the performance numbers laofcct. According to testing conducted by Mark PC, both the similarly priced RTX 5060 and RX 9060 XT. We see this in countless examples with the demanding PC games tested, such as The Last of Us Part 1, Cyberpunk 2077, Assassin's Creed Valhalla, and Starfield; all of these games had superior average framerates from the AMD and Nvidia GPUs when benched in 1080p at max settings.

This is consistent with the testing conducted by Hardware Unboxed as well, as the three entry-level graphics cards were benched in 1080p with Medium to High settings, depending on the game. It's the same story with the likes of Ratchet & Clank: Rift Apart, Marvel's Spider-Man 2, Assassin's Creed Shadows, The Last of Us Part 2; you get the idea. If buying a graphics card from a processor company wasn't already a hard sell, then the price-to-performance of Arc circa 2026 certainly is.

Druid is Intel's last chance at remaining in the gaming GPU market

Intel's XeSS 3 MFG is genuinely impressive. The tech is there, it just needs to be handled properly. (Image credit: Intel)

If Celestial is truly canceled (or relegated to an obscure APU), as has been claimed, then all hopes hinge on Druid and its Xe4 architecture, which is slated to be released in 2027. "Up in the air" really is an understatement with Team Blue's plans for its proposed fourth Arc generation; there's nothing circulating about this tech at all, which is rare considering the usual slate of rumors and speculation that usually whir up a year or so out from release.

The only real sliver of information that points to Team Blue still being in the GPU race at all comes from Alex Katouzian, Intel EVP and GM of Client Computing, who spoke to Dutch tech site Tweakers during Computex 2026. Katouzian is quoted as saying: "GPUs are a super important part of our PC product range" and "the traction of our GPU cores is really very good". It's a non-answer to a tough question that doesn't really give any indication as to what the company is planning; typical corporate speak to cover up the fact that it may have no idea where (or if) Druid has a future at all.

Worst-case scenario, then. Let's say Celestial is properly canned, but that Intel gives Druid a shot as a last-ditch effort to save the fledgling Arc graphics division in its dedicated form. Following the same blueprint as its last two GPU generations, a prospective launch of the D570 and D580 would need to be 12 to 16GB GDDR6X at a minimum, be built with XeSS 3's MFG in mind for 1080p to 1440p gaming, and still retail new for $250 to $350, respectively. Is this really something that can happen in 2027 with the price of graphics cards continuing to rise? I remain unconvinced.

There's a pathway for Intel to win back favor and consumer trust with a line of affordable graphics cards that deliver playable results for today's games. However, given the dire state of the industry and some truly puzzling top-level decision-making over the last two years, it just doesn't seem like things can be salvaged here. I would love to be wrong; more competition and consumer choice are always good for business, particularly if it means showing Nvidia the true meaning of budget and mid-range, but is Intel really the company to do that in 2027 and beyond? It's unlikely.

Black Panther 3: release date, confirmed cast, and everything else we know about the Marvel Phase 7 movie so far - Saturday, September 19, 2026 - 09:00
Black Panther 3: key information

- Officially announced in July 2026
- One of three movies that's part of Marvel Phase 7
- Set to debut in December 2028
- Filming yet to begin, so no trailer/footage to pore over
- First cast members confirmed
- No story details have been unveiled
- Unclear on how it'll impact the MCU

Black Panther 3 is already primed to round out Marvel's 2028 line-up on the big screen. Indeed, with its launch set for December 2028, we know it'll be one of three movies the comic book giant will release in just over two years' time.

What do we know so far about our next trip to Wakanda? Below, I've rounded up all the latest information on the forthcoming Marvel film, including its official release date, confirmed cast, and more. Let's dive in, then — altogether now: Yibambe!

Black Panther 3 release date

Just announced in Hall H: Ryan Coogler returns to Marvel Studios to direct Black Panther 3, only in theaters December 15, 2028. #SDCC pic.twitter.com/j8XZoLd4s2July 26, 2026

Black Panther 3 is currently scheduled to arrive in theaters worldwide on December 15, 2028. That launch date was revealed during Marvel's Hall H presentation at San Diego Comic-Con (SDCC) 2026 in late July.

There's no word on when filming might begin or how much of the script has been written. However, it's highly unlikely the cameras will start rolling until principal photography has wrapped on Avengers: Secret Wars, aka the final film of the Marvel Multiverse Saga.

The reason? Some of Black Panther 3's confirmed cast (more on them shortly) will appear in the sixth Avengers movie, so it won't enter full production until they're available to shoot it.

Black Panther 3 trailer: is there one?

We won't see a trailer starring Shuri (pictured) or any other Wakandan for a good while yet (Image credit: Marvel Studios)

No — and it's going to be a long time before a teaser for the next Black Panther movie is publicly released.

If I had to guess, I expect its first trailer will be unveiled at SDCC 2028. That's a good 18 months away, so don't expect me to update this article section for some time.

Black Panther 3 confirmed cast

David Jonsson is your new Black Panther. Black Panther 3, directed by Ryan Coogler, arrives in theaters December 15, 2028. pic.twitter.com/JILHDOelQEJuly 26, 2026

Per Marvel.com, here's the confirmed cast so far:

  • David Jonsson as T'Challa II
  • Letitia Wright as Shuri
  • Winston Duke as M'Baku

Jonsson (Alien: Romulus, The Long Walk) was officially announced as T'Challa II — FYI, his legal name is Toussaint — at SDCC 2026.

We first met T'Challa's son in the final scene of 2022's Black Panther: Wakanda Forever, but it was unclear if he'd ever succeed his father and become the technologically advanced African nation's new protector-in-chief.

Indeed, speaking exclusively to TechRadar back in February 2025, Black Panther producer Nate Moore suggested that the eponymous hero wouldn't be played by a third actor. The first two being, of course, the late Chadwick Boseman, who played T'Challa before his passing in August 2021, and Letitia Wright, whose Marvel character Shuri assumed the mantle in Wakanda Forever.

Now, though, we know that Jonsson will play the grown-up version of T'Challa II. Chatting to Empire magazine, Marvel President Kevin Feige revealed Jonsson was cast after a secret meeting in February 2026, so Moore wasn't pulling the wool over our eyes 12 months earlier.

Shuri is the most recent Marvel character to assume the role of Black Panther (Image credit: Marvel Studios)

Meanwhile, Wright told Entertainment Weekly that she's happy for Jonsson to take ownership of the role, although there's no word on whether Shuri will have passed the torch by the start of this movie, or whether it'll happen as part of its plot.

Jonsson won't be the only Marvel Cinematic Universe (MCU) debutant in Black Panther 3.

Speaking on The Today Show in late 2025, multi-award-winning actor Denzel Washington dropped the bombshell that he'll appear in the threequel. Per Variety, Washington personally called director Ryan Coogler to apologize for jumping the gun on that announcement, but everything's been smoothed over now. Indeed, Coogler doubled down on Washington's casting during a chat with people.com, though he declined to reveal the identity of the A-lister's character.

As for other stars who might feature, it's possible Danai Gurira might return as Okoye, the former head of Wakanda's Dora Milaje. Lupita Nyong'o could be back as Nakia, aka T'Challa II's mom, too. Until Marvel announces their returns, I'll keep them off the confirmed cast list.

Black Panther 3 plot rumors

David Jonsson is your new Black Panther. Black Panther 3, directed by Ryan Coogler, arrives in theaters December 15, 2028. pic.twitter.com/39FVl9fwbzJuly 26, 2026

Predictably, there are no story details for Black Panther 3. Marvel is fully focused on Avengers: Doomsday, which arrives in cinemas this December, and its Secret Wars sequel, which comes out in December 2027. With the MCU's future being dictated by what happens in these films, we won't have any concrete information about Black Panther 3's plot until the Multiverse Saga has drawn to a close.

That said, there are a couple of things we can speculate on.

For starters, if T'Challa II adopts the Black Panther mantle and also plans on ruling Wakanda, M'Baku — the leader of the Jabari Tribe and the African nation's current monarch — would need to step aside. Will he do so willingly, or will T'Challa II have to fight him in ritual combat for that honor?

Chadwick Boseman left some big shoes to fill for the next incumbent of Wakanda's superhero-in-chief (Image credit: Marvel Studios)

Then, as I mentioned earlier, it'll be interesting to see if T'Challa II is already the new Black Panther by the time this Marvel Phase 7 movie starts. The alternative is that he'll replace Shuri at some point during its runtime. This might be a better way of introducing T'Challa II to audiences and giving him a traditional hero's journey to embark on before he becomes the Black Panther's latest custodian.

On top of all that, we'll eventually learn if Washington's character is an ally or enemy of Wakanda's aristocracy, and what role the fictional kingdom will play in version 2.0 of the MCU (I'll circle back to this in a moment). Furthermore, we should find out whether Boseman's legacy as T'Challa, and his untimely death, will loom as large over proceedings as it did in Wakanda Forever. Once more has been discussed by those involved in the movie's production, I'll update this section.

How will Black Panther 3 impact the MCU?

M'Baku will make his next MCU appearance in the third Black Panther movie (Image credit: Marvel Studios)

In short: nobody knows. As I said earlier, we've got to get through Doomsday and Secret Wars before we know what version 2.0 of the MCU will look like. Once we do, we'll have a better understanding of how Black Panther and Wakanda fit into Marvel's streamlined cinematic universe.

While we wait, find out everything we know so far about Avengers: Doomsday and then get the full lowdown on Avengers: Secret Wars.

Once you're done, learn all there is to know about VisionQuest before getting the complete scoop on Daredevil: Born Again season 3 ahead of both projects hitting Disney+.

Reacher season 5: everything we know so far about the hit Prime Video show's return - Saturday, September 19, 2026 - 09:00
Reacher season 5: key information

- Season 5 renewed before season 4 even aired
- Will be based on Lee Child's 2015 novel Make Me
- Alan Ritchson will likely be joined by new cast members
- No production schedule or release date has been confirmed

Reacher season 4 has only just ended, and I'm already thinking about what could be to come in Reacher season 5.

That's partially because I wasn't completely taken with the season 4 storyline. My favorite Reacher seasons are where we see him drifting through small US towns that we've never heard of, punching a load of people as penance for their crimes, and then leaving.

But season 4 moved us towards a big city political espionage narrative — a move that clearly divided viewers, not just me. But with season 5 already renewed by Amazon, the first plot details reveal that we're heading away from the city once again.

But what has Prime Video actually told us about what to expect from Reacher season 5? We're breaking down everything from release date speculation to potential cast below.

Reacher season 5 release window predictions

(Image credit: Prime Video)

With no production schedule currently public, it's going to be a little while before Reacher season 5 hits our screens.

Based on season 4's filming calendar, which ran from June-November 2025, we can guess that the very earliest we'd see season 5 episodes is late 2027.

While season 4 aired from August 2026, seasons 1-3 dropped anywhere from December to February, which again, could influence when we might see season 5.

Renewal news came in May 2026, with Peter Friedlander, Head of Global Television, Amazon MGM Studios, explaining in a statement: “The series’ ability to combine high-octane action with compelling character storytelling continues to resonate with tens of millions of viewers around the world.

"We’re excited to move forward with a fifth season ahead of Season 4's debut and to build on this incredible momentum.”

Reacher season 5 trailer: is there one?

Don't be silly. It took us until the end of July 2026 to get one for season 4, so expect the first full trailer to arrive around two weeks before the fifth season does.

Reacher season 5 cast

Michelle Pfeiffer leads our new cast. (Image credit: Prime Video)

As Reacher's supporting cast tends to change on a season-to-season basis, the only person we can guarantee will return for season 5 is Reacher himself: Alan Ritchson.

However, past cast members such as Neagley (Maria Sten) appeared in multiple seasons of the show, so there's currently nothing stopping the below season 4 cast from returning:

  • Alan Ritchson as Jack Reacher
  • Sydelle Noel as Tamara Green
  • Christopher Rodriguez-Marquette as Jacob Merrick
  • Kevin Corrigan as Detective Shaun Docherty
  • Kevin Weisman as Russell Plum

The above hugely depends on how closely show creators will follow the original novel's source material. We can quite easily rule out Neagley's return now that she has her own spinoff.

New faces will likely be announced as filming kicks off, so watch this space.

Reacher season 5 plot predictions

(Image credit: Prime Video)

We know that Reacher season 5 will adapt Child's novel Make Me, which is the 20th installment in his Jack Reacher series.

In short, Reacher arrives at a remote, quiet prairie stop named Mother's Rest. There he meets Michelle Chang, a former FBI agent turned private investigator who is searching for her missing partner, Keever. Together, they trace clues across Chicago, Los Angeles, and the Deep Web, uncovering a horrific online operation.

With the local townspeople hostile and incredibly cryptic, it feels as though the season's tone will be more similar to seasons 1 and 3. However, the ties to bigger cities — particularly Chicago — provides a potential gateway for old characters to return.

At this stage, we're running before we can walk. I'm just glad that once again, the small town feeling wins out.

‘The fixes are architectural, not bigger pipes’: OpenSSL President on what businesses can expect and how to prepare for a post-quantum internet - Saturday, September 19, 2026 - 09:30

Knowing what ‘quantum’ is and why it affects the internet may not be something most people understand. How a physics concept changes the security of the internet isn’t really at the forefront of most people’s worries.

But the change is already happening. The internet is preparing for a post-quantum world that renders much of the encryption the world has relied on obsolete. To understand just how powerful post-quantum decryption is, think of enigma: an encryption machine that took the entire secret operation of Bletchley park over a year to crack would be solved almost instantly. For today’s standard public-key encryption algorithms, it's a matter of days or hours.

By some estimates, the viability of quantum computers capable of this level of decryption are still several years away. But preparations are already happening - and not just by the good guys.

How the good guys and bad guys are preparing for Q-Day

Given that quantum computers capable of decrypting the current algorithms many businesses rely on today are all but inevitable, hackers have begun stealing troves of files that they cannot currently crack but will have huge value once commercially available quantum computers become available.

To get ahead of the curve, governance bodies have begun introducing regulations to ensure businesses and services are fully protected ahead of time, using longer, more robust encryption methods that can hold up against the quantum threat.

But the shift to protecting against quantum threats introduces new problems for the wider internet. Longer signatures during exchanges add to congestion, and when multiplied by the millions of terabytes of data transferred across the internet each day, this could compound into a serious logistical problem if the necessary steps are not taken.

OpenSSL is one of the world's most widely deployed open source cryptographic libraries. It has been developing open-source post-quantum cryptography to help secure businesses (and the internet) in the billions of secure online interactions that happen every day.

Ahead of OpenSSL Conference 2026, I spoke to Tim Hudson, President of OpenSSL Corporation, about the post-quantum challenges and how organizations can best prepare for a post-quantum internet.

  • What challenges will infrastructure providers face in trying to handle a quantum-safe internet that requires significantly larger digital signatures? What sort of capacity, bandwidth, and latency increases could we expect to see and how can they be addressed?

It helps to separate two migrations that are usually collapsed into one. Key exchange is largely solved and already deployed — hybrid post-quantum key agreement has been running in mainstream browsers and CDNs for well over a year, and most people reading this have been using it without noticing. Signatures are the unsolved part.

The numbers drive everything. An ML-DSA-44 signature is 2,420 bytes with a 1,312-byte public key, against 64 bytes for ECDSA P-256. Add certificate chain signatures and the two Certificate Transparency timestamps browsers require, and a naive substitution adds somewhere between 7KB and 10KB to every new connection.

The problem is not aggregate bandwidth, which is cheap. It is that this pushes handshakes past the initial congestion window — roughly 14KB — and past QUIC's anti-amplification limit. Cross those and you buy an extra round trip on every fresh connection. That is a tail-latency problem, and it lands hardest on mobile, satellite, lossy links and constrained devices.

The fixes are architectural, not bigger pipes: Merkle Tree Certificates, trust anchor negotiation, and suppressing intermediates. This is a PKI redesign, not a library upgrade.

  • How would you recommend CISOs navigate budgetary constraints when trying to secure their business for the quantum era? What are the critical assets to secure?

Two principles save real money. First, inventory before procurement. You cannot budget a migration you have not scoped, and the discovery phase in a complex estate runs six to twelve months. A cryptographic bill of materials is now explicitly on the regulatory agenda, so this work is not optional in any case.

Second, buy agility rather than algorithms. Products marketed as "quantum-safe" are a poor investment. The ability to change algorithm without redesigning the surrounding system will still be valuable in fifteen years; any specific algorithm choice may not be.

For prioritisation, the useful distinction is between confidentiality and authentication. Recorded traffic can be decrypted retrospectively, so anything requiring long-term secrecy is urgent today. Signatures cannot be forged retroactively — a signature made in 2026 and verified in 2026 is not at risk — so authentication is a scheduling problem, not an emergency.

That points at the genuinely critical assets: hardware roots of trust, firmware and code-signing keys, HSM-held key material, PKI roots with twenty-year validity, and long-lived embedded or operational technology. Those are the things you cannot retrofit later. Everything else is a software update.

  • Are there any technologies that businesses can leverage now to maintain backwards compatibility with their existing data and processes as they adopt quantum-safe cryptography?

Several, and most are already in production. Hybrid key establishment is the obvious one. TLS 1.3 negotiates it cleanly and falls back to classical algorithms when the peer does not support post-quantum, so deployment carries little compatibility risk. For certificates, composite and dual-chain approaches let a single deployment satisfy both old and new relying parties during transition.

The less visible but more important layer is cryptographic abstraction. The OpenSSL Library provider architecture exists precisely so algorithm implementations can be replaced without touching application code, and that is the mechanism that makes the transition survivable for anyone with a large codebase.

On the interface side, PKCS#11 v3.2 defines post-quantum mechanisms so HSM-backed applications share a common API, and KMIP handles key lifecycles across multi-vendor estates. I work on both of those standards, and the aim is the same: rotate the algorithm without re-plumbing the system.

One caution. Hybrid is a transition, not a destination — the Australian Signals Directorate is explicit on that point. If you deploy a hybrid, budget for the second migration now rather than discovering it in 2029.

  • What role will open source infrastructure play in the post-quantum internet, and are there any unique challenges or opportunities open-source technologies face?

Interoperability is the whole problem, and open source is where interoperability actually gets settled.

Agreeing on an algorithm is necessary but nowhere near sufficient. A working internet migration requires implementations that genuinely interoperate at the byte level, across every vendor, under real conditions.

That agreement gets reached in shared, publicly testable code far more reliably than in specification documents. The practical consequence is that a handful of open source implementations effectively set the pace of the entire transition.

The opportunity is scrutiny. Post-quantum algorithms are new, and most real-world cryptographic failures are implementation defects rather than mathematical ones. Side-channel weaknesses are found by people who can read and attack the code.

The challenges are the familiar ones, and unresolved. Funding remains disproportionate to dependency. Validation lag is the sharper issue: FIPS and Common Criteria validated modules trail published standards by years, so regulated organisations facing 2030 deadlines may find conformant code exists but validated code does not.

That ecosystem problem is a large part of why the OpenSSL Conference in Prague in October each year is scoped across cryptography and security generally rather than around any single project.

  • In your opinion, is regulation and governance moving fast enough to prepare businesses of all sizes for Q-day? Are there any shortfalls you would like to see addressed?

The direction is right; the coverage is uneven. The pace has changed materially in 2026. In June the US issued Executive Order 14412 and OMB Memorandum M-26-15, setting hard dates for federal civilian systems and putting cryptographic bills of materials on the agenda.

Australia's Signals Directorate holds one of the more demanding positions globally, expecting a refined transition plan by the end of this year and traditional asymmetric cryptography retired by the end of 2030. The EU roadmap runs national plans to end-2026, high-risk systems to 2030, and full transition to 2035.

Four shortfalls. Guidance is written for large regulated enterprises; smaller organisations receive exhortation rather than tooling. Validation throughput is a binding constraint that no mandate addresses.

Nothing credible covers deployed embedded and operational technology with fifteen to twenty-five year service lives and no update path — that is a replacement program, not a migration, and nobody has funded it. And procurement rules should require demonstrated agility and CBOM (Cryptographic Bill of Materials) disclosure rather than algorithm checkboxes.

I would also retire the "Q-day" framing. The deadlines that will actually bind organisations are being set by regulators, insurers and procurement teams, not by physics.

  • What should those outside of the business world expect to see changing as we approach a quantum-safe internet, and what can they do to prepare?

Mostly, they should expect not to notice. The browser and operating system on your desk have very likely been performing post-quantum key exchange for more than a year without announcing it. That is what a well-run infrastructure migration looks like.

The visible effects will be modest and mostly indirect: slightly larger handshakes, occasionally slower first connections over poor mobile or satellite links, more frequent firmware updates, and some devices losing support earlier than owners expect because their hardware cannot be upgraded to support the new algorithms.

The practical advice is unglamorous. Keep software current - that genuinely is most of it. Expect shorter useful lifetimes for anything with a hardware root of trust. And treat consumer products marketed as "quantum-safe" with scepticism; there is very little a consumer can buy that addresses a risk not already being handled upstream.

The one real personal consideration is long-lived confidential data. Anything that must stay secret for fifteen years or more and is transmitted today could be recorded now and read later. That is a reason to care which services have migrated, not a reason to buy anything.

The iPhone 18 Pro Is Tricky to Repair According to an iFixIt Teardown - Sunday, September 20, 2026 - 18:53
A teardown of the iPhone 18 Pro and 18 Pro Max shows that most repairs require removing the screen, which has a delicate plastic frame backing.
Today’s NYT Connections: Sports Edition Hints and Answers for Sept. 21, #728 - Monday, September 21, 2026 - 00:21
Here are hints and the answers for today’s NYT Connections: Sports Edition puzzle for Sept. 21, 2026.
Today’s NYT Mini Crossword Answers for Monday, Sept. 21 - Monday, September 21, 2026 - 00:37
Here are the answers for today’s NYT Mini Crossword puzzle for Sept. 21, 2026.
It took exactly one photo for me to realize the awesome power of the iPhone 18 Pro's variable aperture - Saturday, September 19, 2026 - 13:00

The iPhone 18 Pro Max main camera's new variable aperture is a huge deal and, in my limited experience, I can already see that it could transform iPhone photography. Still, to know why this matters, you need to understand how it works.

The best analogy is your eyes.

If you've ever squinted to read something, you understand how an aperture works. The more open your pupil, the more light that comes in, but it's widely scattered, making objects in the distance out of focus. If you squint, that cuts the amount of light coming into your eye, but it also removes more of the scattered light, leaving only the sharper light and imagery. On a camera, the open aperture (represented by lower f-stop numbers) has the same effect as your wide-open pupils. Lots more light, but only stuff nearest you is in focus. A smaller aperture, represented by higher f-stop numbers, is the eye-squint: less light but more focus throughout the frame.

Ever since Apple announced the iPhone 18 Pro (and Pro Max's) big camera update, which also includes voluminous Pro-level controls, I've been itching to try them. As soon as I got my iPhone 18 Pro Max in black, I ran outside to see if the update makes an appreciable difference in photography quality and possibilities.

The short answer is yes.

Understanding this new variable aperture

A few things you should know about this new hardware feature. First, it's only on the 48MP main lens, so the 48MP, 4x telephoto, and 48MP ultrawide cameras only have fixed apertures: ƒ/2.8 and ƒ/2.2, respectively. Those are decently wide apertures, but the Main camera has Auto, ƒ/1.48, ƒ/1.8, ƒ/2.8, ƒ/4.0. That's a wide range. It's not quite DSLR-level, where you can stop down to, say, ƒ/11, which can be useful for deep focus and for capturing ultra-bright objects like the moon at night.

It's also worth noting that these are physical f-stops. The iPhone 18 Pro Max Main camera aperture features an array of interlocked blades thinner than a human hair, and they slide over each other as the aperture opens and closes. It's an engineering marvel. In the right light, you can see them adjusting.

I think it's fair to wonder why we need a physical, variable aperture when many of the iPhones since the iPhone 7 Plus have included portrait mode technology. In the early days, it used information from its wide and telephoto lenses to craft a bokeh effect. Eventually, Apple started using software to analyse the image and create a portrait mode with just a single lens (see 2020's iPhone SE). No matter how the iPhones have done it over the years, it's impressive and, for most users, good enough.

(Image credit: Jacob Krol/Future)

My goal, though, was to see how the portrait mode on the iPhone 18 Pro Max might differ from variable aperture photography (my preferred setting was f1.48). In other words, software vs. hardware. I did also fiddle with the other f-stops, but in bright daylight, the bokeh effect on ƒ/1.8 and ƒ/2.8 is quite subtle.

I took pictures of myself, photos of statues, and the image above of a drying leaf. That photo, or rather that one compared to the Portrait Mode shot of the same leaf, is what convinced me: this is a game changer.

When you use Portrait Mode on an iPhone, you can adjust the bokeh before or after photography. It's a reminder that this is, at least in part, a software effect that can include or discard as much background sharpness as you desire.

iPhone 18 Pro Max variable apertureLance UlanoffPortrait modeLance UlanoffA new leaf

Using the variable aperture is more akin to traditional photography. You have the lens, the aperture settings, and, now, if you choose, shutter speed, exposure, and focus. In the initial images, I left everything alone except for the aperture. To access it, you select the grid menu in the camera app, choose Aperture, and then select the aperture opening of your choice.

iPhone 18 Pro Max variable apertureLance UlanoffPortrait modeLance Ulanoff

I chose f1.48 and snapped a photo of the same leaf.

The result, which you can see above, was two pretty good pictures, but closer examination reveals how Portrait Mode struggled with the curling leaf. Look at the stem. It's almost gone. By contrast, on the variable aperture shot, it was clear that the phone wasn't trying to apply some software magic to separate the leaf from the background and create the bokeh. The leaf is complete. The whole image looks natural and, honestly, the hardware does what it would do on a traditional camera: let the lens and aperture opening make the call.

The leaf is in stark, colorful focus, and the background, while not as blurred as you get from Portrait Mode's default settings, is pleasantly out of focus.

iPhone 18 Pro Max variable apertureLance UlanoffPortrait modeLance Ulanoff

I saw similar results with my selfies. Again, Portrait Mode goes hard on the background blur, but because it's largely computational, some artifacts remain. In particular, the space between the right stem of my glasses and my head is oddly sharp. And, if I'm being honest, the default level of bokeh sort of disconnects me from the background environment.

The results on the Gertrude Stein statue are less equivocal. The default portrait mode seems to favor the figure a bit more, though I still like the variable apertures' more realistic background blur.

Let's go Pro

Later, I started fiddling with a combination of aperture settings, shutter speeds, exposures, and focus. There are limits on all of these tools, but that's really the limitation of a smartphone camera. Without the really big sensor, wider space between the lens, aperture, shutter, and sensor, there's only so much you can do.

Still, I was impressed. My variable aperture shots look closer than ever to pro-level photography, and the additional pro controls are just so much fun to play with.

For this black and white style image, I adjusted the shutter speed to 1/223s with f1.8Lance UlanoffHere, the shutter speed is just 1/121s with f2.8Lance Ulanoffshutter speed 1/602s at f1.8Lance UlanoffF2.2 at a slow 1/60s.Lance UlanoffThis is a high-speed shot (1/2088s) at f1.48.Lance UlanoffEven though there was a lot of shadow, I used the Pro settings to push this to 1/693s with an f1.48 aperture.Lance UlanoffF1.48s with high shutter speed (1/14286s).Lance Ulanoff

If there's any disappointment here, it's that we have just one variable aperture. I could do amazing things with more f-stops on the telephoto lens. Ah well, there's always next year.

Check out my gallery to see some of what I shot on my first day with the iPhone 18 Pro Max.

I spent a month with the Huawei MatePad Air, and it's confirmed my one big wish for the next iPad Air - Saturday, September 19, 2026 - 13:00

Huawei, as a brand, is in a very interesting place right now. The company is genuinely innovating on a lot of fronts. It just launched the Mate XT2 tri-folding phone, which brings Samsung-like Privacy Display tech to the tri-folding form factor, as well as the Watch D3, which puts medical-grade blood pressure measurements into an even slimmer smartwatch.

But the problem with Huawei has always been that you can't buy a lot of the company's devices in markets outside Asia. And while that doesn't look like it's changing anytime soon, every once in a while, Huawei does launch some products in the West, and it reminds us (again) of what we're missing from other major hardware makers.

That's exactly what happened with the new Huawei MatePad Air. I usually use my still-going-strong M1 iPad Air (2022) as my main tablet, but I've spent the past month using the MatePad Air as my primary device. And it has shown me the one upgrade Apple could make that would probably convince me to finally buy the next iPad Air.

(Image credit: Sanuj Bhatia / TechRadar)

The MatePad Air itself doesn't look like some groundbreaking new tablet. In fact, Huawei has so many tablets in its lineup that you'd probably have a hard time distinguishing the new MatePad Air from some of the company's other models just by looking at the back.

But flip the MatePad Air around, and that's where, for me, it starts beating a lot of the competition. The MatePad Air comes with a 12-inch OLED display with up to a 144Hz refresh rate and a 1,200-nit peak brightness. But the model I've been testing for the past month is the higher-end PaperMatte version, which can reach up to 2,000 nits.

If you're unfamiliar with Huawei's PaperMatte display technology, it's essentially a special anti-glare treatment on top of the display that, Huawei says, eliminates up to 99% of ambient light reflections. It also gives the screen a more paper-like texture, which feels natural when you're writing with a stylus, while also helping reduce things like eye strain and smudges.

(Image credit: Sanuj Bhatia / TechRadar)

And this display alone is what has made me prefer using the MatePad Air over my iPad Air for the past month.

Think about what you actually do with a tablet. Whether you use an iPad Pro or the Samsung Galaxy Tab S11 Ultra, almost everything revolves around the display. You're watching content, taking notes, making video calls, or reading. For 99% of the time, you're looking at and interacting with a screen.

It's not like the iPad Air's display is bad. It's still a good-looking panel, and I've used my M1 iPad Air for years without any complaints. But Apple hasn't meaningfully upgraded the display technology in a while, and it's starting to show its age.

The iPad Air still uses an LCD panel. It's still stuck at 60Hz, and the bezels are quite thick as well. None of these things really bothered me before, but switching back and forth between it and the MatePad Air made the difference quite obvious.

The 144Hz OLED panel on the MatePad Air is obviously smoother, the colors look great, and the thinner bezels make watching content much nicer. And that PaperMatte display just makes everything twice as nice.

(Image credit: Sanuj Bhatia / TechRadar)

I've used the MatePad Air pretty much everywhere, be it the subway, airplanes, or my home, and not having reflections constantly bouncing off the screen has been great.

And it's not like Apple doesn't know how to do this. The company already offers its nano-texture display on the iPad Pro. The problem is that you need to buy one of the most expensive iPad Pro configurations (specifically, a model with 1TB or more) to even get the option, pushing the price to $1,899 / £1,899 / AU$3,249.

Huawei, on the other hand, makes the upgrade much easier to swallow. In the UK, you get the PaperMatte display regardless of which version of the MatePad Air you choose; the cheapest is just £699.99 (it's not available in the US). You're also getting 256GB of storage on the base model, compared to the 128GB starting storage on the iPad Air.

(Image credit: Sanuj Bhatia / TechRadar)

Of course, the MatePad Air isn't better than the iPad Air at everything. Apple's M-series chips still give the iPad a major performance advantage, and if I'm editing videos or doing other compute-heavy work on a tablet, I'd still rather have the iPad Air.

But most of the time, that's not what I'm doing on my tablet. I mostly use my iPad to watch content and browse the web, and for both of these things, I'd rather have the MatePad Air's display.

Plus, the hardware around the OLED display is pretty impressive, too. At 12 inches, the MatePad Air sits somewhere between Apple's 11-inch and 13-inch iPad Air models. It weighs just 509g and uses an aluminum frame and back, making it more than 100g lighter than the 13-inch iPad Air.

It's thinner too, measuring just 5.3mm compared to 6.1mm for the larger iPad Air, despite Huawei fitting a 10,100mAh battery inside compared to roughly 9,705mAh on Apple's tablet.

(Image credit: Sanuj Bhatia / TechRadar)

That said, none of this means I'm ready to completely ditch the iPad. I still prefer its performance, app ecosystem, and just how well it works with the rest of my Apple devices. But after a month with the MatePad Air, the one thing I desperately want to take back to my iPad is this display.

Give the next iPad Air an OLED display with (hopefully) an anti-reflective PaperMatte-like option that doesn't burn a hole in my pocket, and my M1 iPad Air might finally have a reason to retire.

Broken Sword creator chose human artists over AI for all 55,000 new frames of animation in the upcoming 2 remake — 'People are going to seek out human-crafted art' - Saturday, September 19, 2026 - 13:00

Charles Cecil wants to make one thing clear: “I'm not anti-AI.”

The veteran British developer behind the legendary 1996 point-and-click game Broken Sword: The Shadow of the Templars speaks to TechRadar about AI's divisive role in modern game development - and, in particular, how it was used in the upcoming remake of the sequel, Broken Sword - The Smoking Mirror: Reforged, due out in 2027.

The original, a commercial success selling 759,000 copies, sees American tourist George Stobbart team up with freelance journalist Nicole Collard to track a mysterious Mayan stone across Paris, London, and Central America. This remake doesn't use AI, and, according to Cecil, there's a very good reason for that.

AI don’t think so

(Image credit: Revolution Software Ltd)

“I think AI has its place,” Cecil says. “It's just not relevant in our games because we want human animation, human characterization and human expression, and that's much better done by humans.”

A perfect example of that lies in the game's hand-drawn art, all of it redone for Broken Sword - The Smoking Mirror: Reforged.

This hugely labor-intensive process encompassed roughly 55,000 frames of animation, more than the 30,000 of Broken Sword: The Shadow of the Templars’ 2024 remake.

“George opens the newspaper and kind of just glances at the screen,” says Cecil, referring to the actions of the game's protagonist in an early scene. “He's looking at the viewer, and that's what human beings do. That is not something that AI can do.”

In low-res, eyes were just dots on a face. In high-res, eyes are windows to the soul and therefore have to be animated with precision and intent. Where applicable, artists were free to add flourishes, using their own interpretation to fill in the gaps.

For instance, the painting of Professor Oubier hanging on the wall in the rapidly burning study was always too pixelated to see clearly. Now, however, you can make out exactly what he looks like in 4K, at 36 times the original resolution, all while a visibly uncomfortable George jostles his rope bindings.

Developer Revolution Software didn't stop there. The team redrew scores of items that never really made much sense. Take the poison dart, which now looks less like a playing dart and more like something shot out of a blowpipe.

Human revolution

(Image credit: Revolution Software Ltd)

Despite the decision to abstain from AI use for the most part, it wasn't entirely absent. AI was used for the initial round of upscaling before artists added detail by hand, with backgrounds scanned as black-and-white layouts for them to build on using the originals as references. AI was more of a tool than a creative device.

“We experimented with AI for the first one, and we used AI to upscale and then redraw the characters. And as I say, it can upscale, but it can't put any character in.”

That's largely thanks to the luxury of time. The first game needed to be made in a year or risk cancellation. Revolution Software sprinted to the finish line, but made a few shortcuts along the way.

One oversight was 40 voice lines that were recorded and packaged in the game's files but never used. Now, in Broken Sword - The Smoking Mirror: Reforged, fans can finally hear them (one line involves George asking the Parisian waiter about the tequila worm in his pocket).

Another infamous example occurs in the Game Boy Advance version. “You have a choice to go to Spain or Syria,” says Cecil. “If you do one, you can finish the game, and it's fine. If you do the other, it takes you there, but you can't then finish. There's a bug that doesn't allow you to finish…It's an awful, awful bug. I mean, it's absolutely shocking.”

(Image credit: Revolution Software Ltd)

An AI might have spotted such mistakes, but then again, you could argue mistakes are what give art humanity. If nothing else, they make for a great story.

But the remake is far from a bug-fixing exercise. Instead, it's an opportunity to make the game better. Where most remasters seek to preserve the subject, Broken Sword - The Smoking Mirror: Reforged is almost an act of excavation.

“All of these things we now have the time to do,” says Cecil. “Because what Revolution has done for the last 15 years is we've self-published all our games. And I can decide when we’re going to spend a little bit more time getting this, right? Is it worth it?”

The devs found time to add features, too, like a new three-tier hint system that actively monitors your progress and feeds you steadily more obvious tips so you're not stuck for too long. The final tip tells you outright what to do. Thankfully, purists can turn it off.

Meanwhile, Nintendo Switch 2 players get four different control schemes: touchscreen, gamepad, one Joy-Con 2 detached and used as a mouse, or a versatile combination of everything.

Plus, there’s something Cecil has personally wanted to add for 30 years: a beautiful, detailed map of Paris. This is used to aid player navigation instead of having them rely on clunky icons. With everything in the game, these feel like choices made by humans, not AI.

“We've really gone out of our way to produce something that, in my view, is completely future-proof, because people were playing the first one 30 years ago, and millions and millions of people have played that game. And my ambition is that in 20 years' time, a fourth generation will be playing again.”

“Going forward,” he continues, “people are going to seek out human-crafted art. You know, there's going to be that sense, because obviously we all have a human connection with each other.”

Masters of Miniature delivers minuscule upgradable Ryzen AI laptop — Mouse has a 12.2-inch screen, weighs 981g, but ain't on sale outside Japan - Saturday, September 19, 2026 - 13:20
  • Mouse Computer has fitted Ryzen AI processors into a laptop weighing just 981g
  • The X2 uses a 12.2-inch display with 1920 by 1200 resolution
  • A free SODIMM slot allows memory expansion from 16 GB to 32 GB

Japanese electronics maker Mouse Computer has introduced a compact laptop called the X2, a compact notebook weighing 981g.

The device pairs a 12.2-inch display with AMD processors, offering configurations that scale from modest to genuinely capable performance.

The laptop frame measures 277.1 mm wide, 210.2 mm deep, and 19 mm tall, retaining a single unoccupied SODIMM slot for later RAM upgrades.

Specifications built around three AMD chip options

Buyers can choose between three distinct AMD APUs, each aimed at a different performance and price bracket for portable computing.

The base option, a Ryzen 5 216, combines two full Zen 4 cores with four smaller Zen 4c cores in a six-core layout, which should perform similarly to AMD's existing Ryzen 5 8540U based on available benchmark comparisons circulating online.

A step up brings the Ryzen AI 5 340, part of AMD's Krackan Point lineup, also arranged in a six-core configuration.

Multicore results suggest this chip lands close to Intel's Core Ultra 7 165H and edges past the Core Ultra 5 325.

The top configuration, a Ryzen AI 7 350, uses eight cores split evenly between four Zen 5 and four Zen 5c units, which approaches Intel's Core Ultra 9 185H in combined multi-threaded and synthetic benchmark scores, according to early comparisons.

The portable display panel runs at 1920 by 1200 resolution and reportedly covers 100% of the sRGB color gamut.

A 180-degree hinge, 60 Wh battery, and 500 GB NVMe SSD round out the internal hardware package.

Connectivity includes gigabit LAN, Wi-Fi 7, Bluetooth 5, USB Type-A ports, HDMI output, and a microSD card slot for storage expansion.

A 2 MP webcam with a privacy shutter supports Windows Hello, while Windows 11 Home ships preinstalled on every unit.

Battery life reaches roughly 12.5 hours during video playback and about 25 hours in idle mode, measured under JEITA 3.0 standards.

Pricing stays confined to the Japanese market for now

The Ryzen AI 5 variant, equipped with 16 GB of RAM and 500 GB of storage, costs ¥239,800, or roughly $1,545.

The higher Ryzen AI 7 configuration carries the same memory and storage allotment but costs ¥259,000, or about $1,670.

Sales of this device will begin sequentially from October, though the rollout remains confined to the Japanese market via the company’s online store for now.

The laptop is currently available in three colour options — Cosmo Blue, Frost Gold, and Pearl White.

Both versions ship with single-channel memory by default, though the empty SODIMM slot allows an upgrade path from 16GB to 32 GB.

A compatible 16 GB DDR5-5600 module currently retails for around $229 through Amazon's storefront.

Interested customers elsewhere would need to rely on import services to acquire a unit, adding cost and complexity to the process.

Via Mouse | GDM (originally in Japanese)

China is readying the world's first giant submarine UAV carrier — built with a 1115ft dock, the unnamed mothership could be longer (and bigger) than WW2 light aircraft carriers and carry 148ft underwater drones - Saturday, September 19, 2026 - 15:05
  • Satellite imagery shows China building a roughly ~200m ship in Shanghai that analysts say is a mothership for submarine-sized drones
  • It pairs a bottom-opening well-deck and 12-arm cradle with an internal hangar that experts estimate holds four 115- to 148ft XXLUUVs
  • While the ship itself is shorter than an Essex-class carrier, its dock clocks in at about 1,115ft

China appears to be building a type of ship no navy is publicly known to operate: a large surface vessel designed to carry, launch, and recover uncrewed submarines the size of conventional crewed boats

The hull was first posted on September 13 2026 by Japanese open-source analyst KAROTASU and assessed two days later by H I Sutton at Naval News.

It currently sits at a dock at the Hudong-Zhonghua shipyard in Shanghai, and Beijing has yet to formally acknowledge its existence, so it has no name, list of capabilities, or the military branch that will eventually operate it.

A large dock linked to a much smaller ship

KAROTASU's post places the vessel in what he calls a 340m-class dock, which works out to approximately 1,115ft. However, the dock is not the ship. The same post estimates the hull itself at roughly 200m long and 30m wide, and notes that a second, unidentified structure is being assembled in the same dock.

Defence Security Asia, using imagery dated September 15, puts the hull at about 205m by 27m, which clocks in at roughly 672 ft. This makes the mothership big, but not as big as the largest WWII-era fleet carriers, though larger than the US Navy's Independence-class light carriers from that era.

For context, an Essex-class carrier, the backbone of the US Navy's Pacific campaign from 1943, measured 872 to 888ft overall and displaced 36,380 long tons at full load. At 656 to 673ft, the Chinese hull comes up roughly 200 to 230ft short.

The primary use case of such a mothership would be to deploy extra-extra-large uncrewed underwater vehicles (XXLUUVs), which is a mouthful, and it builds around China's naval ambitions at a time when it seems certain that any conflict or show of power between the world's two superpowers will involve a maritime component.

At 35 and 45m (115 and 148ft), the XXLUUVs are the size of small crewed submarines and have an estimated range of 10,000 nautical miles based on a similarly sized concept that a Chinese shipbuilder has exhibited.

This, at the very least, challenges the current balance of power on multiple naval fronts that were not in play previously: until now, the drones have been tested from specially built floating docks, which conceal them in port and carry them out to sea for launch.

This works well on paper and for trials, which often use a mix of towing, favorable weather, and predictable shore infrastructure, but it limits range to their maximum operating capabilities and access to spare parts/repair potential, all of which the yet-to-be-named vessel addresses.

All in all, in a world that has conflicts flaring up left, right, and center, the world's largest surface ship is designed around full-size uncrewed submarines, with an enclosed hangar to house and maintain them, which is both a statement and a real threat to the US and its allies on the naval front from China, which is closing gaps on multiple fronts and taking the lead on others, even as territorial disputes in the South China Sea remain a key issue.

Samsung could follow Micron by outsourcing DDR5 and SSD production to third parties to focus on more lucrative HBM and enterprise products — could SanDisk follow suit? - Saturday, September 19, 2026 - 15:10
  • Samsung is shifting additional DDR5 and SSD production to outside manufacturers
  • The company needs internal factory space for advanced HBM production
  • DDR5 module assembly remains simpler than advanced HBM packaging processes

Samsung Electronics is shifting all additional production of conventional memory modules onto outsourced partners going forward.

The company is directing capacity growth for DDR5 modules and SSDs toward external firms, reserving its in-house capacity for the more advanced HBM packaging process.

Industry sources say this reflects Samsung's mounting need to use scarce back-end capacity more efficiently.

A deliberate pivot toward outsourced capacity

“Samsung Electronics lacks space to expand existing back-end production lines needed to manufacture semiconductors for artificial intelligence (AI), so it is reallocating space and equipment at packaging plants in Cheonan and Onyang to advanced packaging lines, including HBM,” a person familiar with the matter said.

“The company has decided to handle most increases in conventional memory module production through outsourcing rather than expanding its own capacity.”

Samsung has reportedly pressed its outsourced semiconductor assembly and test partners to expand capacity for DDR5 modules and SSDs.

The company has even gone a step further by asking partners to accelerate capacity expansions that were already part of its existing plans.

Several partners are already scaling up in response, including Dreamtech, Hanyang Digitech, and SFA Semicon.

Dreamtech began mass producing DDR5 modules in India last November and approved further equipment investment in June.

Its Noida facility, previously used for smartphone circuit board assembly, will eventually reach an annual capacity of over 50 million units.

Hanyang Digitech has invested more than 31.5 billion won in 2026 so far to automate its existing memory module plant located in Vietnam.

SFA Semicon is relocating DDR5 testing and assembly equipment from Samsung's Onyang campus to a new site in the Philippines.

That transition begins in November, with a second phase following during the second quarter of 2027.

Limited space drives the broader manufacturing shift

Samsung's own capacity constraints stem partly from a new HBM plant under construction at its Onyang campus, valued at 6 trillion won.

That facility will take multiple years to finish, leaving little room for conventional module expansion in the meantime.

A separate $1.5 billion back-end processing plant is also under construction in Thai Nguyen Province of northern Vietnam.

That facility will handle testing for older memory types, including DDR4, low-power LPDDR4, NAND flash, and universal flash storage.

DDR5 modules require mounting prepackaged DRAM and NAND chips onto circuit boards using surface-mount technology.

That process remains considerably less complex than advanced packaging methods used for HBM, making outsourcing comparatively straightforward for partners.

Micron previously pursued a similar route, shifting conventional memory production externally while concentrating internal resources on higher-margin products.

Whether SanDisk eventually follows a comparable path remains uncertain given how differently each company's manufacturing footprint and product mix are currently structured.

Via The Elec

I Tried Two Extraordinary Security Gadgets Made for Spots Other Tech Can’t Reach - Monday, September 21, 2026 - 06:00
Home security is going in all-new directions this year. I tested Abode’s sensors for gates, garages and more in my home.
Control Resonant Builds on Remedy’s Weird Mythos, but Bleeds It Over an Open World - Friday, September 18, 2026 - 15:41
Mundane world activities dilute the signature X-Files delight of Control, but when it hits, it hits.
China's autonomous 'bionic robot' fish looks just like the real one, perfect for covert military operations — Robocean BG5 could also be used to track poachers - Saturday, September 19, 2026 - 20:05
  • Boyagongdao's BG-5 robotic golden arowana was one of the most popular attractions at CIFTIS 2026, with staff saying it plans its own route around obstacles
  • The 3 kg, 640 mm robot is rated to operate at 5 meters with a top speed of 0.6 m/s, even as endurance, cameras, and payload remain undisclosed
  • The design is not new: the BG-5 has been on the company's site since 2023, and a near-identical arowana robot has been available on their site since 2021

A golden fish doing laps in a small tank at Beijing's Shougang Park has become one of the most shared clips from this month's China International Fair for Trade in Services (CIFTIS).

The BG-5, a robotic golden arowana made by Boyagongdao Marine Technology Group, effectively serves as an autonomous underwater surveillance drone.

The fish has gone viral on Reddit since, with footage of it reaching the top of r/Damnthatsinteresting since it was first posted.

Not a new invention, but one that has multiple potential uses

The BG-5 has also received coverage (in Chinese) from mainstream Chinese news sources, and while details are scarce on the product page (also in Chinese), its dimensions are listed as 640 by 204 by 90 mm, with 3 kg in tow.

It can travel at a maximum depth of 5 meters and maintains a top speed of 0.6 meters per second or approximately 2.16 km/h. Boyagongdao has not published endurance, payload, or camera specifics, and it has not made any battery-life figures public.

The BG-5 is not new, however; its product page carries images uploaded in August 2023, and the company used the BG-5 to illustrate a World Oceans Day post (in Chinese) in June 2023. The same description appears on a Chinese equipment marketplace listing (in Chinese) dated July 2024.

(Image credit: Boyagongdao)

This isn't even the company's first arowana robot: its older Robosea website has product images dating to 2021 and describes the ROBOLAB-GL, a multi-jointed arowana robot with similar use cases, including education, research, entertainment, and marine biology.

It does, however, have an overwhelmingly military aspect, and the company's background confirms this. Boyagongdao has described itself as a military-civil fusion enterprise , pitching its bionic ROBO-SHARK as a quiet platform with a sound-absorbing shell for concealment and its ROBO-ROV for tasks including underwater combat.

A company representative, Zhang Yu, also said in a 2025 report its bionic technology "can also be used in military and national defense fields."

The irony here is that it also doubles as an excellent anti-poaching tool: the golden arowana is a color variety of the Asian arowana, a species left endangered by over-harvesting for the aquarium trade, and it has fishing restrictions in place.

A drone-like surveillance fish lookalike could make fishermen even more nervous about attempting to catch any of the endangered species, even as the relatively suspicious exclusion of hardware internals, capabilities, and endurance/performance figures makes one consider that it is aiming to cater to a single primary customer, despite the company's insistence on multiple use cases for the BG-5.

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