News
Not every AI workload belongs in the same place. Large language models often fit logically in the cloud because they can serve as general-purpose engines that improve with scale and draw value from broad, up-to-date knowledge.
But the AI workloads moving into production are not just text and language, and we’re increasingly seeing enterprises adopt multimodal models for AI video, audio, and image generation and seeing massive advantages across compute usage, control of IP, and ability to customize the look and feel of creative output.
For these types of creative production, the raw material they’re using to build is not the open web. Instead, it’s often footage, branded assets, or unreleased IP that already lives within the organization’s walls. In these instances, there’s a clear need for running the models closer to where that content already resides.
That’s because creative production is iterative by nature, and that volume of iteration and generation brings with it real cost pressures when drawing on the cloud.
As a founder, I’ve watched this transition play out repeatedly: companies adopt AI pilots, usage skyrockets, and suddenly finance teams are trying to understand which teams, workflows, or model calls are driving up the bill.
Cost predictability becomes an infrastructure questionOnce AI tools become part of daily work, usage no longer behaves like an experiment. Every generation, agent action, video render, or workflow step carries a cost. The equation becomes much harder to forecast once adoption spreads across teams and AI agents.
For companies with high-volume creative workloads, running more of their inference locally, at the edge, or in private environments gives greater control over unit economics and makes AI spending easier to manage over time.
This is particularly important in creative production environments, like filmmaking and gaming, all the way to marketing campaign creation and internal training, where teams often generate dozens of variations of an asset, sequence, campaign concept, or interface.
In an environment where a single workflow can generate thousands of API calls per day, the difference between cloud and local inference can determine whether an AI strategy is sustainable or requires constant budget justification.
Data control will shape deployment choicesLong-term, data control has potential to be a primary driver for enterprises to move toward more flexible AI architectures. Businesses have become increasingly sensitive about where and how their information is stored, how long it stays there, who has access to it, and how it can be used.
Those questions become more serious when AI is mapping physical environments, working with unreleased creative assets, production files, or other material that was never meant to move freely outside controlled systems.
When it comes to AI video generation, which can involve multiple iterations on sensitive creative assets and IP, teams may prefer to run their models within their own environments. In these cases, local or private deployments are less about rejecting the cloud and more about giving companies a way to use AI without handing over access to sensitive information.
As AI becomes more embedded in business-critical work, these choices will involve more than IT architecture because they affect what a company can build, what risks it takes on, and how much control it keeps over the systems producing its work.
The future is optionality, not a single deployment modelThe cloud has proven to be essential for many AI workloads, especially when companies need elastic compute, access to frontier models, or the ability to support highly variable demand.
A more realistic future is one in which enterprise AI becomes hybrid by necessity, with different workloads running in different environments based on the needs of the business rather than the convenience of a single deployment model.
Some workloads will run in the cloud because scale matters most, while others will run locally because latency, interactivity, and iteration matter more, and still others will run on-prem to prioritize privacy, compliance, customization, or ownership.
The organizations that prepare for this transition will be the ones that stop treating deployment as a binary choice and start asking which workloads require which level of control.
This pressure only intensifies when we consider where creative production is heading. The same models that teams use to generate video are now evolving into world models: systems that can predict and simulate the physical world, moment to moment, in real time.
Workloads like these will be defined by interactivity and latency, and a generation that waits on a round trip from the cloud and back won’t be able to cut it.
We've featured the best AI website builder.
This article was produced as part of TechRadar Pro Perspectives, our channel to feature the best and brightest minds in the technology industry today.
The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/pro/perspectives-how-to-submit
I can't say that I've been paying too much attention to what's happening at San Diego Comic Con, but I certainly didn't expect new Big Bang Theory spinoff Stuart Fails to Save the Universe and the DC universe to be mentioned in the same breath.
According to Nerdist, DC President Jim Lee made a surprise appearance at the HBO Max show's panel in Hall H, confirming that multiple DC characters will cameo later in the season.
“Some of the DC characters they have in it, I think, are some of the best versions I’ve seen of those characters,” Lee said during the panel.
In other words, watch out James Gunn. With Supergirl failing to make much impact earlier this year, maybe Stuart Fails to Save the Universe actually is the best DC Universe iteration we'll get in 2026.
If you've been watching the teaser trailers closely, you might have seen underrated characters such as Gotham villain Mr. Freeze have already featured. But if creators really want to bring the existing Big Bang Theory lore full circle, the show can't omit the superhero that's been staring us in the face for years.
Stuart Fails to Save the Universe's DC crossover need to include The Flash to commemorate — or spite — SheldonEven if you've only watched one episode of Big Bang Theory in your lifetime, my campaign for The Flash to join the Stuart Fails to Save the Universe x DC episode hopefully won't come as a surprise.
He's Sheldon's (Jim Parsons) favorite DC superhero, and the reason why, nearly every time we see him, he's sporting the iconic T-shirt with the Flash logo.
We're going to be on tenterhooks for all of the new show's 10-episode run to see if Sheldon makes a cameo appearance, and dropping in The Flash as a potential clue could be a really fun way for the creators to mess with us.
On the flip side, a Flash cameo could also work to either spite or celebrate Sheldon. The reason why Stuart (Kevin Sussman) is in this multiverse mess in the first place is because he broke a device built by Sheldon and Leonard (Johnny Galecki); bringing his favorite superhero closer to home could be a great way to apologize.
However, this is a multiverse show, so The Flash likely won't be appearing in the Sheldon we know's reality. So if another Sheldon met the Flash instead... our one would be furious. That, in itself, is hilarious.
At this point, I'm purely speculating. We've got no idea which DC characters will appear in Stuart Fails to Save the Universe, nor do we know exactly which episode they will be in. Regardless, we can definitely assume that the crossover will be an epic one.
- The official story trailer for Marvel's Wolverine has been released
- The trailer features Jean Grey, Team X, and a multitude of villains
- It looks like The Last of Us actor Troy Baker will also star in the game
Insomniac Games has revealed brand new story details for Marvel's Wolverine alongside an official story trailer, featuring bloody battles, mutants, and a ton of villains.
Revealed at San Diego Comic-Con, the trailer kicks off with Logan, aka Wolverine, confronting Jean Grey in what looks to be the aftermath of a battle. The pair clearly share a lot of history in this story, and Jean can be shown accompanying Logan on missions as they rescue mutants and investigate threats as part of Team X.
"New allies and formidable adversaries emerge in the clash for mutant survival," the new story description reads. "As Wolverine, unite with Jean Grey to protect those most vulnerable. Fight alongside Team X to confront the world’s deadliest villains in the caliber of Bolivar Trask, Omega Red, and Deathstrike, and stand against oppressive forces like The Reavers and The Hand."
We also get a look at more members of Team X - the X-Men don't exist in this story - which includes Sabretooth, Mystique, and Sunfire. At one point, we also see a quick glimpse of another unnamed character, who appears to be played by The Last of Us actor Troy Baker.
There are plenty of shots of Logan in different cities around the world as he takes on enemies like Deathstrike and, notably, The Hand, which you might be familiar with because they're one of the major villainous organizations of the Daredevil TV series and the upcoming movie, Spider-Man: Brand New Day.
Insomniac also dropped some brand new artwork for the game as well, showing Logan taking on The Hand, and it looks awesome.
In addition to a new story trailer, the studio also announced a collaboration with Arc System Works to bring Wolverine’s suit from Marvel Tōkon: Fighting Souls to Marvel’s Wolverine, as well as revealed a digital prequel comic book that takes place before the game.
It was also confirmed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine, which will be released on August 28, but fans can listen to the first track, "Logan," on available platforms like Spotify, Apple, YouTube, and Amazon.
Marvel's Wolverine launches exclusively on PlayStation 5 on September 15.
- Zenity Labs found AgentForger, a flaw in OpenAI’s ChatGPT Agent Builder
- Malicious links could instantly deploy rogue agents that exfiltrate sensitive data without user prompts
- OpenAI patched the issue by removing the risky URL parameter; no abuse detected
AI agents are handy for answering customer emails, or tracking reports for newly released security vulnerabilities. But what if they go rogue and turn on the very enterprise they’re supposed to support?
Security researchers from Zenity Labs have found a way for cybercriminals to trick people into deploying such agents into their own tech stack. Since all it takes is a single click, the disruptive potential of these attacks is arguably significantly bigger than anything else a phishing attack could do.
The flaw was discovered in OpenAI’s ChatGPT Agent Builder, a feature that lets users create custom AI agents. The researchers dubbed it “AgentForger", explaining that the issue stems from an overly permissive parameter in the tool, which allowed anyone to create ChatGPT links that include virtually any instructions.
Agent trust failureAs soon as the victim clicks on the link, they send the instructions to Agent Builder which acts on them immediately - without prompting or otherwise notifying the victim.
In theory, a single phishing email could trick a person into deploying a malicious agent that exfiltrates sensitive data or does anything else that company’s AI agents are permitted to do. To make matters worse, the AI agent would persist on the infrastructure indefinitely, doing the attackers’ bidding until caught.
“This is an agent trust failure, and existing security controls were never built to see it,” commented Michael Bargury, co-founder and CTO of Zenity.
The researchers disclosed their findings with OpenAI in early June 2026, and the company came back with a fix a few days later.
The bug was solved by removing the URL parameter that originally enabled the attack, it was explained. There is no evidence that it was previously discovered, or abused, by malicious actors.
- Someone may have ported Grand Theft Auto 5 to Nintendo Switch
- Performance appears poor and reaches 22FPS at most
- It makes me wonder what Grand Theft Auto 6 could look like running on Switch 2
While we wait for Grand Theft Auto 6, someone has seemingly managed to port Grand Theft Auto 5 to the Nintendo Switch.
The port was apparently created by M0jso and posted to Reddit, where footage apparently shows a native v2699 (2023) version of the 13-year-old game, running on the original Switch, albeit rather poorly.
The performance overlay shows that the frame rate reaches 22FPS at most, and declines to 11FPS in some places, but it does appear to be playable.
A user explained that the footage had been taken down a while ago, but it looks like the project is in progress again. M0jso showcased more videos on X, explaining that rendering can be broken in some places, crashes are frequent, but they have seemingly managed to play GTA 5 on a real Switch console.
However, overall, performance appears poor, and the odds of the game reaching console or PC-level quality seem slim. It made me wonder what GTA 6 could look like running on the Nintendo Switch 2, a more advanced system that boasts 4K and 1440p resolutions and 60FPS.
For now, Rockstar hasn't shared any plans to port the game to Switch 2 - a PC version hasn't been announced either - but we've seen demanding games such as Cyberpunk 2077 and Hogwarts Legacy functioning on the console with minor frame rate issues.
That being said, GTA 6 will be a massive game, with a map possibly even bigger than Cyberpunk 2077 and GTA 5's. Not to mention the dense locations and level of detail that PS5 and Xbox Series X will also need to contend with.
While the game's performance features haven't been revealed yet, reports have claimed that it's likely to run at 30FPS on PS5 consoles due to CPU limitations, which could make the likelihood of a Switch 2 port rather slim.
According to Digital Foundry, GTA 6 running at 60FPS on current-gen might be pushing it, but a 40FPS mode could be possible.
There's still just under five months to go before the game launches on November 19, so we could learn more about performance, potential graphics modes, and even get a third trailer soon.


