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Despite Apple promising price increases across its devices, I've found a welcome discount on the MacBook Pro 14-inch (M5) for $1848 (was $2000) at Amazon.
Given soaring prices, that's a very welcome discount on one of the most capable laptops Apple currently sells, and it's packing 16GB RAM for smoother workflows, and 1TB SSD storage capacity. In the UK, the same MacBook configuration is now £1805 (was £1999) at Amazon.
For creators, students, and business professionals, it's a great laptop in my opinion. It's powerful, versatile, and boasts an outstanding battery life for when you're working and studying on the move.
Should you buy it?✅ Buy the MacBook Pro 14-inch M5 if...
You want serious, sustained performance for office tasks, creative work, coding, or AI-assisted workflows in a laptop that doesn't need to be plugged in to deliver it.
❌ Skip the MacBook Pro 14-inch M5 if...
You're already on an M4 or M3 MacBook Pro — our review found this a fairly small generational upgrade outside of AI-focused tasks — or if you specifically need Wi-Fi 7, which isn't included on this model.
Apple M5 | 16GB RAM | 1TB SSD
Apple's M5 chip (10-core CPU, 10-core GPU) paired with 16GB of unified memory and a 1TB SSD, in a 14.2-inch Liquid Retina XDR display with up to 24-hour battery life. Space Black finish.
In the UK: now £1805 (was £1999)View Deal
Why we recommend itIn our full review of the M5 MacBook Pro line-up, we found it "one of the best displays on a laptop," and praised its battery life and sustained performance even when running unplugged. In our web browsing test, it lasted a massive 18 hours before needing a recharge.
The base M5 chip in this configuration posted class-leading single-core benchmark scores in our in-house testing, ahead of every other laptop chip we've tested to date.
Despite not seeing a major overhaul in design, it remains an awesome workstation laptop, with a gorgeous style that's slim, lightweight, with a superb build quality that feels good in the hand.
Combined with the faster SSD Apple built into this generation — roughly double the transfer speeds of the outgoing M4 model in our testing — this configuration holds up well for genuinely heavy day-to-day work, not just light productivity tasks.
Price Context & Historical ValueApple's own list price for this exact configuration is $1,999, and it doesn't move much at retail outside of sales events. Although the lowest price Amazon had it was $1499, that was in May, before Apple confirmed price hikes across its range of devices.
The current sale price is about what I'd expect, with Best Buy similarly discounting the 16GB/1TB MacBook Pro to $1849 (was $1999). At B&H Photo, it's selling for $1949. In the UK, both Argos and Currys have it priced at £1999.
For more savings, we track the best business laptop deals every week.
The Catch: What to know before you buyOur review flagged that this generation sticks with Thunderbolt 4 rather than the faster Thunderbolt 5 found on the M5 Pro and M5 Max models, and there's no Wi-Fi 7 support here either.
The design is also unchanged from last year's M4 model, so if you're after a visual refresh, you won't find one. None of that changes the core experience much, but it's worth knowing if either spec matters for your setup.
For creative professionals, I'd recommend the 24GB MacBook Pro, currently $2045 (was $2199) at Amazon. It's a meaningful step up for anyone regularly juggling large Photoshop files, big Xcode builds, or multiple demanding apps at once, without pushing you all the way into M5 Pro pricing territory.
- See all MacBook deals at Amazon.
- Microsoft is eating humble pie over its unrealistic RAM recommendations
- It has deleted articles that pushed 32GB as an ideal or 'no-worries' loadout
- Apple is also feeling the heat in the RAM crisis, with rumors that it's struggling to secure an alternative source of memory supply from China
There are some fresh twists with the RAM crisis hitting some big tech companies, as Microsoft has backtracked on its previous memory recommendations, and even Apple is apparently finding it difficult to cope with the scarcity of memory.
Let's discuss Microsoft first, and as Windows Latest pointed out, the company has been busy backpedalling on previous memory recommendations now that the RAM crisis – which just keeps getting worse – has made those suggestions look foolish.
Microsoft previously had support documents in its Windows Learning Center which have now been removed, and Windows Latest highlights two of them. One was about optimizing your gaming PC, and it advised that "32GB is ideal for serious players who run the most demanding titles" (albeit the article also said 16GB was "plenty" for most games).
Another piece said that 32GB of RAM was the "no-worries zone", and that article was also quietly deleted as there was some backlash against this, given that it was published when the price of system memory had become ridiculous. (And buying a 32GB kit was very much a worry for your wallet).
The links to those articles now redirect to the home page of the Learning Center, and Microsoft is evidently trying to forget about pushing 32GB of RAM as an 'ideal' or 'worry-free' target for memory on your PC.
More broadly, since Copilot+ PCs were launched and the AI features for these devices made them require 16GB, Microsoft has obviously been keen to have that as a baseline memory configuration. Except now, a change of stance is necessary, as with the RAM crisis reaching alarming new heights, Microsoft has been forced to enact huge price hikes with its Surface devices.
And of course, the latest twist with that Surface hardware is that Microsoft has brought back 8GB models with last year's Surface Pro and Surface Laptop. Which makes it kind of difficult to push 16GB as a minimum, let alone make suggestions that 32GB is where it's really at for properly smooth performance.
The abandonment of these Learning Center articles is hardly surprising, then, and Microsoft is also addressing how speedily Windows 11 runs with 8GB of memory (not quickly enough currently). One of its promises with fixing the OS was better performance with a leaner RAM loadout, and Microsoft just made it clear that the company is now actively working to make Windows 11 run better with 8GB before the end of the year.
This has become a vital goal, really, when you consider that Apple has pulled off a commendable showing of performance with its MacBook Neo that packs 8GB of RAM. That was effectively a gauntlet thrown down for Microsoft – something of a declaration that macOS is coming to try to take Windows 11's market share – and one that the Windows maker had to respond to (which became clear enough when Microsoft went on the attack against the Neo).
Apple turnover: China play rumored to end in a fumble(Image credit: Future)Speaking of Apple, Microsoft isn't the only tech giant being buffeted by the rising costs caused by the RAM storm. While it has had a big success with the Neo, the challenge for Tim Cook's firm – soon to be John Ternus's, of course – is to maintain that momentum, and by all accounts, that's proving a tricky task.
Recent Mac price hikes have caused a good deal of pain – taking some of the wind out of the good ship Neo's sails – and Apple is trying to secure its RAM supply lines for the future, with rumors abounding that it's turning to Chinese chip makers to find extra production capacity.
The latest speculation, however, is that according to a report from Digital Daily (a Korean tech site, via Wccftech), Apple has floundered in negotiations with Chinese memory giant CXMT.
Apparently CXMT has strong enough domestic demand that it doesn't have to offer more attractive pricing to Apple. Essentially, CXMT is holding the line and has "insisted on prices that were higher or similar to those offered by Samsung or SK Hynix" (bear in mind there may be nuances lost with the translation of the article).
You get the message, though: Apple is failing to obtain better deals on mobile DRAM, which includes LPDDR5X, for its iPhones (and that RAM is also used in its MacBooks, of course). And CXMT was supposed to be an escape route from the difficulties of getting enough RAM inventory from Samsung and SK Hynix (and also Micron, a key supplier for Apple), but it seems like a dead-end for now.
At least if this report is correct, but analyst Tim Culpan has also written a short post which backs up the notion that Apple is in trouble here. Culpan writes: "Apple and its suppliers are scrambling to get enough memory chips for its upcoming release of new iPhone models."
'Scrambling' is a word that evokes quite a sense of panic, and indeed with the iPhone 18 models – and the foldable offering – not much more than a month away from launch now (in theory), I'd bet there are some heated words flying here and there. Culpan notes: "Assemblers are working with Apple to rush shipments of DRAM used in mobile devices."
That report is specifically about smartphones, mind, but this same situation applies to mobile RAM that's also used in MacBooks.
The overall theme is more RAM misery all round, which is hardly a surprise given all the negative news we've been hearing on the grapevine of late. GPU pricing has been the latest round of doom and gloom over the past week or two, and I don't think the pessimistic news is going to stop flowing for the foreseeable.
It's not bad news for everyone, though. A source in the semiconductor industry told Digital Daily that: "With the general-purpose DRAM floor remaining unbroken and Samsung and SK Hynix monopolizing the lead in high-value AI memory such as HBM4, the operating profit margins and global market control of the domestic semiconductor sector are expected to rise even more steeply in the second half of the year."
So, it's a familiar story: profits will be on the up and up for memory makers, while consumers will be suffering the pain of the hikes. Apple's purported rush for RAM supplies as the clock runs down on the iPhone launch window is a particularly worrying sounding story, one that doesn't bode well in terms of avoiding more Mac (and iPhone) price rises in the future. Neither can we rule out more Surface price rises, or other laptops for that matter.
- Latest Garmin rumors point to details on the Garmin Fenix 9
- We could get three sizes
- And MIP solar technology may not be dead yet
The Garmin Fenix 9 range is likely to be arriving soon. The rumor mill, fuelled by comments made by CEO Cliff Pemble on Garmin's quarterly earnings call earlier this year, suggest this is going to be the case. But plenty of Garmin fans were wondering how the Fenix 9 line would look.
The Garmin Fenix 8 line came in three sizes (43mm, 47mm and 51mm), and two screen options: a standard bright AMOLED screen of the sort you see on many smartwatches, and a duller memory-in-pixel (MIP) varient with solar charging. The MIP displays used to be used on all of the best Garmin watches as it was more battery-efficient, but these days it's almost entirely used for models that use Garmin's Power Glass solar charging tech, which uses a solar panel behind the display to suck up lumens and extend the watch's battery life in bright conditions.
It's likely that once Garmin figures out how to do the same with its AMOLED watches, MIP screens will bite the dust permanently, which is a shame. There are lots of fans of the lower-power screen tech, as this poll suggests.
A year after the already-premium Garmin Fenix 8 line entered the fray, we got the Garmin Fenix 8 Pro, a model which came in two sizes (47mm and 51mm) with InReach messaging connectivity using Garmin's satellite communication network, LTE which uses a standard internet connection, and on some models an even brighter MicroLED screen.
So, where does that leave the upcoming Fenix 9?
Three sizes, two Pros, two MIP displays(Image credit: Craig Hale)According to Garmin Rumors, the Garmin Fenix 9 will arrive in three sizes like its predecessor, and in three different models; the base version, the Garmin Fenix 9 Pro (with the release not being staggered like the Fenix 8/Pro) and the Garmin Fenix 9 Pro InReach.
This time, all three models are said to be arriving in all three sizes, so those with smaller wrists are still getting the Pro experience. The Fenix 9 Pro InReach is obviously getting access to Garmin's satellite network for off-the-grid messaging, but GarminRumors is not sure what upgrades the Pro will sport over the base model. Apart from one.
Both the Garmin Fenix 9 Pro and Pro InReach are said to be getting Solar models, which means the MIP screen would be back for another generation — but the standard Garmin Fenix 9 will remain an AMOLED watch. This would be the first time a standard Garmin Fenix won't get an MIP model, but it does make sense if Garmin is now reserving its solar charging for its premium Pro models.
If true, it's a shame. The MIP display isn't just a vehicle for solar charging: its lower-power technology is reminiscent of a digital watch, and as well as being more battery efficient, it's a way for Garmin users to distinguish their training tools from other, say, Apple and Samsung smartwatches. There's also no info on the Garmin Enduro 4.
We'll have more details on the Fenix 9 range as we get closer to its likely launch date. Stay tuned!
The enterprise race to scale AI operations is in full swing – both from a deployment and security perspective. While conventional wisdom suggests that the teams who deploy the models first get the edge, it’s the wrong approach for enterprises.
For nefarious actors, speed is the name of the game. Malicious actors leveraging AI to probe for vulnerabilities don’t need to share their decision trail to audit committees or regulators – making speed alone the key advantage for attackers.
Enterprise security teams, on the other hand, operate under entirely different parameters – which also happen to be where the opportunity lies.
Security teams don’t just need the capability to identify anomalies, screen transactions, or make access decisions – they also need to be prepared to explain what happened, when, and why to key stakeholders.
Every action and every outcome needs to be clarified and justified to a board, an auditor, or a customer.
Scaling AI at the enterprise level is not relegated to who moves fastest, but rather who can embed the necessary accountability frameworks, emergency brakes, and audit trails.
The Hidden Data ProblemIn truth, speed is not the primary challenge for most enterprise teams. The bigger, more difficult challenge is found in data and governance. Policy models and detection frameworks are only as impactful as the information inputs. However, most organizations are devoid of structured, well-governed data – particularly as it pertains to AI activity. Across the majority of organizations, data is scattered.
Activity logs, access records, transaction histories all live in disparate systems with inconsistent formats and no single source of truth. No matter how much of this data is fed into an AI model, clarity will never be achieved. Instead, teams generate a false sense of confidence built upon a shaky foundation.
Meaningful scale begins with auditability and accountability as infrastructure, not an afterthought. As AI systems become increasingly embedded across organizations, the requirement heightens for more consistent records of actions that occurred and policy enforcement where actions are checked against defined rules prior to execution.
Equally as important, organizations need to have the internal muscle memory to explain automated decisions to stakeholders outside the engineering team, because they've been doing versions of this for years in compliance and risk functions.
When this approach is foundational for enterprises, AI systems become genuinely useful. AI models built upon strong data and governance standards can meaningfully screen actions against known risks before settlement, flag patterns that humans may have missed, and maintain updated records that can be shared across key stakeholder groups. Devoid of this foundation, fragmented data and ungoverned systems compound – resulting in faster mistakes.
Enthusiasm around AI systems centers on the deployment side of the equation, without asking whether the underlying infrastructure can support what's being layered on top of it. This approach is suboptimal and leaves an open door for breaches – akin to installing an alarm system in a building without putting locks on the doors.
Embedding infrastructural policy enforcement, audit trails, and human-reviewable records does bring an additional layer prior to deployment. And in a domain where nefarious actors operate free of this operational layer, it's fair to ask whether enterprise security teams are creating a permanent speed disadvantage for themselves.
However, that mindset misses what the added operational layer actually delivers: the difference between an AI system that fails safely and one that fails silently.
Enterprise security teams who operate slower but can consistently and proactively identify and reverse bad decisions are in a fundamentally different position than enterprises who operate quickly and discover a failure three weeks post-incident. The tradeoff is real, but it’s the wrong tradeoff to optimize away.
Trust Beyond The Engineering TeamsA common misconception is that security decisions are made for and by security teams. That’s not the case. Security decisions made by automated systems need to satisfy stakeholders far outside of this workstream – including regulators, insurers, customers, even boards.
Those stakeholders aren’t moved by sophistication. They care whether the organization can clearly and consistently demonstrate what the system did and why. Organizations without that operational layer find that AI adoption increases their potential risk exposure, because they're now making faster decisions with insufficient guardrails.
As AI systems continue to increasingly exhibit autonomous behaviors, the stakes continue to change. An AI system that can initiate payments, approve transactions, or move funds independently doesn't just need a policy to follow – it needs brakes to press in the event of a bad decision.
Without this layer embedded, enterprise security teams not only carry the accountability problem – they also have no chance of catching a mistake before it becomes permanent.
The Readiness GapReadiness requires the proper sequencing. Before scaling AI operations, it’s critical to make an honest assessment of three things: whether underlying data across systems are structured, whether there are firm policy checks in place, and whether verifiable records of automated decisions can be produced on-demand.
Starting here positions AI to become a force multiplier for security teams. These three elements make all the difference between catching what humans miss and doing it fast enough to matter – or simply adding velocity to a faulty process.
The “AI race” will not be won by having the newest models. Really, it’s about devoting effort to the unglamorous work – building the data infrastructure and governance systems that make AI models trustworthy.
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This article was produced as part of TechRadar Pro Perspectives, our channel to feature the best and brightest minds in the technology industry today.
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- OpenAI disrupted a major scam campaign in Cambodia’s Poipet, banning accounts and blocking new registrations
- Criminals used ChatGPT to run romance fraud, fake investments, bogus police scams, and even operations linked to human trafficking
- AI was leveraged for fake personas, fraudulent messages, job lures, and worker administration; OpenAI shared findings with authorities after evidence of hundreds of victims losing thousands of dollars
OpenAI said it disrupted a major scam campaign coming out of Southeast Asia by banning accounts used by the operation and making it difficult to open new ones.
In a blog post, the ChatGPT maker said it was tipped off about the existence of the campaign by WhatsApp.
After investigating further, the company found that a group of criminals in Cambodia used its AI tool in different scam campaigns - romance fraud, fake investment scams, or bogus police investigations. It also used AI to help with day-to-day operations and, most worryingly, for things that could be related to human trafficking and forced criminality.
Detention and escape attemptsOpenAI did not say if the group had a name, just that it operated out of Poipet, “a city in Banteay Meanchey province that public reporting has repeatedly linked to online scam compounds and trafficking operations.”
The group used AI to create fake personas, to help draft fraudulent emails and chat messages, and to create posters for fake jobs which were probably used to lure people into human trafficking or forced labor.
The tool was also used for worker administration, since the operators maintained records of employee debts, salary deductions, disciplinary fines, and loan repayments. They also used the tool to translate discussions about immigration status, work permits, visa overstays, and recruitment incentives.
“Some conversations also referenced apparent detention, escape attempts, and potential criminal liability for people who had been trafficked and forced to work in scam operations,” OpenAI said. “While these conversations do not allow us to determine the circumstances of any particular individual, they are consistent with extensive public reporting describing the activities of organized crime groups in Southeast Asia.”
The company could not say how many people fell victim, or how much money this group has stolen, but said it found evidence of “hundreds” of victims losing “thousands of dollars.” These findings were shared with relevant authorities.
Via The Hacker News
- Google’s automated systems mistakenly flagged hundreds of Blogger sites as malicious
- Company admitted a bug caused false malware labels, promising a fix
- Users advised to request reviews, avoid migrating content
Hundreds of Blogger websites were locked down, and some apparently deleted as well, after Google’s automated security systems erroneously flagged them as malicious.
A user posted a new message on Google’s forum saying the huge number of reports regarding locked blogs are all for the same reason - Malware and Similar Malicious Content.
The nature of the lockdown “suggests misclassification by automated systems”, the post reads, adding that the team has “already been notified of this issue.”
Aware of a bug""Those affected will see a red padlock in their dashboard and a warning saying the blog was locked:
"This blog was removed for violating Blogger's Community Guidelines. If you wish to request a review of the blog, click 'Request Review' below," the notice reads.
At press time, the forum post had more than 500 “I have the same question” votes, and more than 200 replies.
In a statement given to BleepingComputer, Google said it was aware of a bug that falsely labeled many sites as malicious, and that it was working on a fix.
"We are aware of a bug that incorrectly flagged some Blogger-hosted sites as malware for less than a day. We are working on a fix to resolve the issue as quickly as possible," the company said.
To make matters even worse, Google said that if users don’t file an appeal, that their blogs can be permanently deleted.
Users are advised not to create new blogs and migrate content, since that is in violation with Google’s TOS. They are also advised against deleting their Blogger profile or service from their Google account, since this will irrevocably delete the blogs. They can, however, back up their blogs if they are afraid of losing the content.
The full extent of the issue is unknown, but according to BleepingComputer, the number of users on the platform exceeds 200,000.
There is a world of massive, expensive industrial printers that can deliver high-quality, full-color 3D prints. Until now, such hardware hasn't been available for desktops. But the latest launch from HeyGears is shaking that up. The new HeyGears G1 Series leans on over a decade of the company’s experience making high-quality 3D resin printers to produce the world’s first desktop printer that offers both full-color 3D and UV printing, all for as little as a tenth of the cost of the industrial solutions.
The new HeyGears G1 Series just launched through a Kickstarter campaign. Having unlocked the $10M stretch goal, you can now grab it at the best Super Early Bird price and get the free Stretch Goal Reward. The G1 Series is broken down into a few configurations.
(Image credit: HeyGears)At the top, there’s the HeyGears G1X Full-3D Pack. It brings together full-color 3D, flat and cylindrical UV, and 3D textured relief capabilities into a single machine. The G1X offers a 1440 x 2400 DPI Epson I3200-U1HD printhead for ultra-fine detail and high resolution.
The printer can support a 330 x 420 x 130mm printing volume when combined with the resin station. It can also print onto over 400 materials, including wood, metal, ceramic, and glass. It also supports transparent resins for stunning effects.
(Image credit: HeyGears)HeyGears is also offering a G1X Starter Pack that includes the printer and Epson I3200 printhead to get you started with high-fidelity flat and cylindrical UV and 3D-effect UV printing. A base G1 Starter Pack that uses a 720x900 DPI printhead is also available. The system is modular, though, so even if you start with a HeyGears G1, you can swap the printhead and add the resin station and other accessories down the line to upgrade it to a G1X Full-Color Pack.
With the fully loaded model, you get a truly advanced suite of capabilities. Not only can the HeyGears G1X handle full-color 3D printing, but it can help with preparation and post-processing work. HeyGears’s software can help you design 3D models or create 3D effects automatically. With water-soluble resins for supports, finishing prints can be as simple as taking them from the print tray and soaking them.
(Image credit: HeyGears)In addition to the lower price to purchase, the HeyGears G1 Series is designed with functions to help lower the cost of ownership over time. HeyGears’s ink and resin are priced competitively, costing less than those from other printer models. The Epson I3200 printhead is designed to run for up to 24 months. And the G1 Series has a quad-layer anti-clogging system to keep ink and resin in prime condition for prints and prevent drying out during idle periods.
You can get your hands on the HeyGears G1 Series through the Kickstarter campaign here. The campaign runs through September 11, 9 A.M. PDT, and it offers bundles and early incentives on the G1 Series.
A reckoning is underway in enterprise AI. Chief executives who spent two years bolting frontier models onto their businesses are now asking harder questions.
What did we actually get for the money? Where does our data go when it flows through someone else's model? And when the model we standardized on last year isn’t the best one this year, how much of our business have we quietly handed over to a vendor we don't control?
That last question is the one that should keep leaders up at night, because for most companies, the honest answer is: far more than they think.
The conversation about AI has mostly been about which model is best.
That’s the wrong question.
In a field where leadership changes hands every few quarters, “best model” is a snapshot, not a strategy.
The question that actually matters is architectural: when the state of the art moves — and it always does — can you move with it, or do you have to rebuild your business every time?
Models are temporary. Plan accordinglyHere's what a decade of running AI at production scale teaches you that no benchmark chart will: models are disposable, and they're getting more disposable by the year. The transcription engine that led the market when we started is a footnote now.
The computer vision system that dominated three years ago has been lapped over and over. We've swapped best-in-class engines in and out of live customer workflows hundreds of times — across speech recognition, translation, object detection, face redaction, and now large language models — and each cycle turns over faster than the one before it.
An company that’s hard-wired to one provider inherits that provider's roadmap, pricing, and priorities as its own. When the provider raises prices, you pay. When it deprecates the version you built on, you rebuild.
When a smaller open-source model, fine-tuned on your own data, would actually do the job better and cheaper, you can't reach for it because your workflows only speak one dialect. That isn't a partnership. It's a dependency — and depending on a moving target is about the most expensive position you can be in.
That's the reasoning behind building systems where model lock-in isn't an option from day one: an orchestration layer that connects and manages hundreds of commercial, open-source, and proprietary models across different cognitive tasks, routes each job to whatever engine is best for it, and swaps models out as the state of the art shifts — without anyone having to rebuild a workflow.
The model becomes a component, not a foundation. The real foundation is the orchestration layer and the data underneath it, and those stay owned by the enterprise, not the vendor.
The discipline that makes model plurality real: evalsModel plurality sounds good in a keynote and collapses in practice without one thing: the ability to prove, on your own data, which model is actually better for your job. “Best” isn’t a leaderboard position.
A model that tops a public benchmark can badly underperform on your accents, your camera angles, your legal thresholds, your definition of “good enough.” Public benchmarks measure general capability.
They tell you almost nothing about how a model will perform inside your specific workflow. So the real currency of the next era isn't the model — it's the evaluation.
The companies pulling ahead are the ones who can put any engine up against any other on their own content, with their own quality bar, and make swap decisions based on evidence instead of vendor marketing.
That means scoring engines against each other continuously, on real customer data, so “which model” stays a measured decision you can remake any time the field shifts — not a one-time choice you're stuck with.
That evaluation muscle is itself a strategic asset. It's what turns a pile of interchangeable models into a compounding advantage — and it's precisely the capability an enterprise forfeits the moment it standardizes on a single black box.
Ownership over your own audio and videoThere's a reason this matters most in audio and video. Text is basically commoditized at this point. The proprietary, defensible, hard-to-replicate data in the enterprise is the recorded record of what a company actually said, did, made, and witnessed — decades of broadcast, footage, calls, and captured events. It's multimodal, it's rights-encumbered, and it can't be replaced, which also happens to make it exactly what this generation of AI is hungriest for.
The appetite for training and tuning data has outrun what the open web can supply. What's actually needed now is what enterprises already have sitting in their archives: vast, rights-cleared, real-world, multimodal data, plus expert human judgment about what “good” looks like.
Which makes the default posture of the last two years perverse — companies have paid premium prices to push their proprietary audio and video through third-party models, with limited visibility into what's retained, learned, or one day competed against them. If your data is the scarce input everyone's after, the last thing you want to do is hand it over as a byproduct of your software bill.
The alternative is building the enterprise business the other way around: turning an organization's raw archives into AI-ready, enriched assets it actually owns, with rights and governance metadata baked in at the point of creation rather than tacked on afterward — because when the data in question is a witness's voice, an athlete's likeness, or a rights-encumbered broadcast, provenance and consent aren't optional extras.
From there, rightsholders can put that data to work themselves — licensing it to model developers and cloud providers on their own terms, with consent, provenance, and compensation built into the deal.
The world is moving toward fine-tuning and open sourceWatch where the sophisticated buyers are going and the pattern is unmistakable The old reflex — route everything to whichever frontier model is biggest — is giving way to something more deliberate: a portfolio approach where smaller, open-source, and fine-tuned models handle most of the day-to-day workloads, and the giant models get reserved for the problems that genuinely need them.
The reasons are practical — cost, latency, data control, and the ability to specialize a model on proprietary data until it beats a general-purpose giant at your specific task.
This is where the two ideas come together. Fine-tuning and open source only work in your favor if you actually own the data to tune on and have the architecture to deploy into. A company locked to one vendor can't fine-tune an open model on its own footage and slot it into production as the plumbing simply won't allow it.
An enterprise with an orchestration layer and governed, AI-ready data can do exactly that, and can keep doing it as better base models emerge. Owning your data and having freedom in your architecture are what actually make this new era of specialized, fine-tuned, open models available to you at all. Without them, you're watching a shift from the sidelines that was supposed to be your advantage.
Sovereignty is a posture, not a productIt’s okay to be wary of how fast “sovereign AI” is becoming a marketing category, because sovereignty delivered through a new single-vendor dependency is just lock-in with better branding. Real sovereignty is an architectural posture with three commitments.
First, model plurality, proven by evaluation: every model — commercial, open-source, or fine-tuned — tested on your data and replaceable at will.
Second, governance that travels with the data: provenance, auditability, consent, and policy enforced at the data layer.
Third, actual ownership: your audio and video, enriched and controlled as an asset you deploy on purpose, not one that leaks out incidentally. None of this is an argument against the frontier labs — they build extraordinary technology, and plenty of companies use it every day, through architecture that keeps the leverage on their side of the table.
The enterprise doesn't have to choose between using the best models in the world and controlling its own future. The whole point is to do both: orchestrate every model worth using, prove which one wins on your own data, and own the audio, video, and judgment that make any of them worth running.
The model is temporary. Your data and your judgment are not. Build for that, and you spend the next decade compounding an advantage your competitors rented and lost.
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- Grand Theft Auto 5 actor Robert Bogue says he auditioned for over 60 GTA 6 roles
- He says he "badly wanted to work on GTA 6," but Rockstar Games never called him back
- Bogue is known for playing FIB agent Steve Haines in GTA 5
Grand Theft Auto 5 actor Robert Bogue has revealed that he auditioned for more than 60 roles in Grand Theft Auto 6, but Rockstar Games never called back.
This comes from a recent chat conducted by X user Burak, who direct messaged Bogue on Instagram to ask him questions about GTA 6 (via IGN).
The actor, who is known for playing FIB agent Steve Haines in GTA 5, revealed that he auditioned for over 60 characters, big and small, but Rockstar didn't respond or provide any other feedback.
"I'm a little bit down on Rockstar right now," Bogue told Burak. "I had such a great time working with them. [...] I so badly wanted to work on GTA 6. I must've auditioned for over 60 characters. Some were big, some were small. I didn't care. I just wanted to be in it. I didn't get any of them, and they never called me about any of them. I was so disappointed.
"I thought maybe they have an unofficial policy where they don't reuse actors, because I thought, 'You're gonna say no to me 60 times? Even for a small character?' So, I'm a little frustrated by them. I feel like someone who's in love with a girl and then she just dumped me."
Bogue stated he doesn't know any details about GTA 6 beyond what's been released to the public, and following the chat, said that he didn't want to put Rockstar in hot water with his comments, but it was the truth.
"I'm sorry to throw Rockstar under the bus publicly about how many auditions I've had, but the truth is the truth," he said. "At the end of the day, the actor's life is about rejection. It's just, sometimes you need a victory once in a while."
GTA 6 arrives on November 19 for PS5, Xbox Series X, and Series S.
In case you missed it, Rockstar just announced that a special presentation for GTA 6 will be revealed on August 27. Titled Grand Theft Auto 6: An Extended Look, the video will premiere on Netflix and later be available on YouTube.
A new entry in Capcom's cult-classic Onimusha franchise has been a long time coming, and there was no better time than now for its resurgence, during the developer's largely successful RE Engine era.
So far, it seems that the resurgence will pay off extremely well: I spent three hours with the upcoming demon-hunting slasher, Onimusha: Way of the Sword, and I came away absolutely amazed by just how well Capcom has taken the formula from previous entries and modernized it brilliantly.
Onimusha: Way of the Sword absolutely shines within every combat encounter, with its weighty, methodical, and stylish sword clashes. It very much reminds me of From Software's Sekiro: Shadows Die Twice, which might sound concerning for those who aren't fans of excessively hard souls games.
You can throw that thought out, though: Way of the Sword is a challenging but very accessible and enjoyable experience, with a variety of boss battles that will test your mettle.
However, with enough practice via boss rematches or against standard enemies in training arenas, similar to previous entries, you'll become accustomed to its combat in no time.
Poised to be the best yetRasho-gan's boss battle was intense; a clash with one of the best-designed demons in the game I saw. The opening cutscene was creepy, and it quickly became apparent how cruel the demons are. (Video credit: Capcom)
Onimusha: Way of the Sword is poised to be the best entry in the franchise, without a doubt. It's fair to say that potential acclaim is heavily carried by Capcom's magical RE Engine, responsible for major hits like Resident Evil 4 (2023), Resident Evil Requiem, Monster Hunter World, and other titles in both franchises for almost a decade.
Visuals are at their best in Onimusha: Way of the Sword. Character models, environment details, and the art style all lend to the immersive samurai demon-hunting experience Capcom is trying to deliver — but it's not just about visuals.
I spoke highly of the animations during combat in my coverage of the public demo. After the three-hour preview, I'm convinced that Onimusha: Way of the Sword will set a new standard for sword clashes and how detailed they are.
The 'Issen' technique (evident in the video above) was a core aspect of combat in previous titles and is back and better than ever. It allows players to perform a deadly counterattack right before an enemy attack, and it was a maneuver I spent plenty of time practicing during the preview.
It's not easy to pull off, as it requires very precise timing, but it comes in clutch when outnumbered or facing off against the three tough bosses during my preview (which I won't spoil), by doing plenty of stagger damage. Once I unlocked Chain Issen, I could take out multiple enemies in rapid fashion — and the new flashy and stylish animation makes it so much more satisfying.
Byakue is the hardest boss I've come across in Way of the Sword so far, with constant erratic and unpredictable movements. You've got to have your guard up at all times against this one. (Video credit: Capcom)
My mention of stagger damage is important because Onimusha: Way of the Sword's combat, especially during boss battles where parries are pivotal, reminds me very much of From Software's Sekiro: Shadows Die Twice. Again, this isn't a souls-like, so don't expect much similarity to Sekiro elsewhere, and thankfully, Way of the Sword is much more forgiving for mistimed parries.
However, the sword clashes with bosses like Byakue are incredibly well designed, with audio and visuals that are fantastically gripping, creating the same back-and-forth flow that worked so well in Sekiro.
The great thing is that it seems as though Capcom has used Sekiro as inspiration for combat and built on it, adding extra details like a brief slowdown and zoom when a perfect parry is performed, creating openings for further attacks.
Onimusha: Way of the Sword is also not heavily reliant on parries in normal enemy encounters or boss battles, thanks to the presence of perfect dodges and Issen. Those three elements combined make for a pleasant experience — and outside of the practice arena, there are side quests you can take on for non-player characters (NPCs) with semi-open hubs (similar to Resident Evil 4's boat segment) to explore.
Wind-Whipper is a secondary weapon, but it's certainly a room clearer. It saved me numerous times when encountering more formidable foes while travelling across one of the game's semi-open hubs. (Video credit: Capcom)
Perhaps the only worry I do have is that Way of the Sword seemingly won't have any other primary weapons for Miyamoto Musashi, the main protagonist, to wield. There are indeed secondary weapons, but they are seemingly limited to Oni Armaments, which can only be used when their meters are filled when engaging in duels.
Don't get me wrong, those secondary weapons like the Two Celestials (dual blades) and the Wind-Whipper spear-like weapon I unlocked in my three-hour run are great — but I'm hoping there are enough skills for Musashi's katana to keep gameplay fresh through the game's runtime.
Either way, I'm incredibly excited for Onimusha: Way of the Sword's launch on September 4, 2026, releasing on PS5, Xbox Series X, Xbox Series S, Nintendo Switch 2, and PC — and I'm sure it will be yet another massive hit.
- VulnCheck CTO Jacob Baines reported Zbtlink routers shipped with a built‑in backdoor dubbed ENDLESSDOORS, allowing remote root commands and reverse shells
- Zbtlink denied malicious intent, calling it an after‑sales maintenance feature, but quietly pulled vulnerable firmware and promised patches
- Researchers warn all firmware images are hijackable; mitigation advice is to replace devices or enforce strict egress controls and treat LAN as untrusted
Chinese networking firm Zbtlink has been accused of shipping its products with a backdoor - and while the company denies the allegations, it has still apparently moved to address the issue.
CTO of cybersecurity company VulnCheck, Jacob Baines, recently published an in-depth report stating a Zbtlink device he runs “continuously attempts to reach a command-and-control server on the internet.”
“Zbtlink routers phone home, waiting for orders. Not because they were hacked. Because they were shipped that way.”
Detention and escape attemptsBaines dubbed the flaw “ENDLESSDOORS” and says it was uploaded to GitHub in early 2015 and “never touched again”. “It can send the client individual shell commands or tell the client to spawn a reverse bash shell.”
“The vocabulary of this protocol is two phrases: run this as root, and give me a root shell,” he further explained, saying that anyone along the path can hijack the client/server communication. VulnCheck researchers tried it, and apparently - succeeded.
Baines said that every firmware on the company’s download page (roughly two dozen images) is all “hijackable in the same way”, and said the company decided not to “responsibly disclose” the vulnerability since that assumes the vendor did not intend the behavior. "That assumption doesn't hold here."
In response to the allegations, Zbtlink told The Register VulnCheck mischaracterized the code.
“This feature is solely intended for after‑sales maintenance and serves no other purposes,” the company told the publication. “It is generally retained only on sample units to assist customers with software debugging and will not be included in mass‑production shipments.”
The Register didn’t see it as a credible explanation since, in the meantime, the company posted a warning on its downloads page:
“We have detected firmware security vulnerabilities affecting selected router firmware releases. As a precautionary measure, the impacted firmware versions have been temporarily taken down from download channels. Our engineering team is working intensively to develop and validate secured patched firmware.” This warning was allegedly posted sometime in the past seven days.
Baines gave a list of suggestions how to mitigate the risk but ended up saying that “for anything carrying real traffic, our advice is to replace the device, or at minimum move it behind strict egress control and treat its LAN as untrusted.”
- Fortinet experts found malicious code in QuickFox VPN's Windows installer
- The attack actively avoided personal gaming computers
- QuickFox has since removed the malicious components from version 3.59.6
Cybersecurity researchers have uncovered a severe supply chain attack targeting QuickFox, a popular Chinese Windows VPN application.
According to a new report from Fortinet’s FortiGuard Labs, attackers trojanized the software's installers for over a year to quietly deploy malicious backdoor implants onto users' machines.
As Fortinet's experts explain, QuickFox "is a VPN proxy and game accelerator typically employed by Chinese users to speed up access to Chinese-based resources, often to improve video game user experience."
However, experts found that malicious actors altered the application's underlying code to deliver a highly targeted malware campaign. The threat actors modified an HTML file within the app's installer to automatically download and execute malicious JavaScript.
To avoid raising suspicion, this malicious code was pulled from a fake domain intentionally registered to mimic QuickFox’s legitimate infrastructure. Fortinet notes that the campaign had been active since at least August 2025, with QuickFox removing the malicious code with version 3.59.6.
TechRadar has not independently verified Fortinet's findings, but we have reached out to QuickFox for comment and will update this article if we receive a reply.
A highly targeted backdoor(Image credit: QuickFox)The malware didn't infect everyone who downloaded the compromised VPN software. Instead, it used clever guardrails to filter out standard consumers.
If the malicious script detected Steam — the popular distribution service for online games — running on the victim's device, it immediately stopped the infection process to avoid personal gaming computers.
However, if it found tools used by developers, IT administrators, or cryptocurrency users, such as Visual Studio Code, Telegram, or various cryptocurrency wallets, it proceeded with the attack. This behavior suggests the hackers were explicitly hunting for high-value corporate environments and professionals rather than casual gamers.
When a target was deemed suitable, the script abused a legitimate Microsoft utility to secretly install the FDMTP implant and inject the malware. This persistent backdoor allowed attackers to collect sensitive system information, including IP addresses, active processes, MAC addresses, and usernames.
Because FDMTP is highly modular, it also enabled the hackers to remotely download and execute additional malicious plugins, granting them long-term access to compromised machines.
While macOS builds contained the modified file, the infection process only executed on Windows endpoints. Android and iOS apps were completely unaffected.
How to stay safeWhile Fortinet researchers have not confidently attributed the attack to a specific group, they noted significant technical crossovers with Twill Typhoon, a known threat actor.
The good news is that the threat now appears to be contained. According to the cybersecurity firm, "QuickFox has removed the described malicious components from their Windows installer from v3.59.6," following responsible disclosure.
If you have used QuickFox on a Windows machine over the last year, you should immediately update to the latest version directly from the vendor and run a full antivirus scan on your system.
Organizations are also advised to check their networks for any unusual activity or unrecognized file transfers originating from QuickFox installations.
AI has acquired an unusual new enemy. A growing AI data poisoning online movement wants to attack the models themselves. The goal is simple enough on paper — feed future AI systems bad information, misleading data, or deliberately corrupted material until they become less useful.
If future versions of ChatGPT, Gemini and other AI models learn from enough misleading, corrupted or intentionally manipulated material, perhaps those systems will become less reliable. Chatbots already confidently repeat nonsense far too often; now imagine it exponentially worse as text and image generators misunderstand every prompt, and the models become too frustrating to trust.
It's not just theory. Data poisoning is an actual area of AI security research. While the argument that making AI systems less reliable will discourage companies from scraping creative work or building ever larger models might entice some, it also risks undermining far more than just the latest trending AI chatbot.
Trying to teach AI all the wrong lessonsLarge language models are often described as reading the internet. They absorb enormous collections of books, websites, articles, computer code, images, and documents and learn patterns from them.
Changing enough of that raw material can sometimes change what the finished model learns. Instead of attacking an AI after it has been built, the attacker tries to 'poison' the well of knowledge.
A poisoned model might answer one specific question incorrectly while appearing completely normal the rest of the time. Images might look normal to humans, but contain invisible text designed to confound AI. Other attacks attempt to hide backdoor codes to secret behaviors that remain invisible until a particular trigger phrase appears. The point is precision rather than chaos.
There's a whole philosophy and nascent movement encouraging the practice. Some want to flood the internet with misleading AI-generated content. Others discuss uploading deliberately corrupted information in the hope that tomorrow's models will eventually absorb it. Artists have embraced tools like Nightshade that subtly alter their images before posting them online, making them harder for AI systems to learn from while leaving them almost identical to the human eye.
Polluting the well rarely hurts only one personBut AI poisoning is a lot harder than slipping a little salt into someone's coffee. AI companies filter, clean, and review datasets long before they become part of a model. Poisoning a commercial system is considerably harder than just a misleading Wikipedia paragraph.
That doesn't mean it can't be dangerous. Cybersecurity researchers don't worry about ChatGPT getting a history fact wrong. The real worry is that poisoned information will mess with the behind-the-scenes AI systems used by hospitals, banks, or government agencies. Those models often rely on much narrower datasets and fewer security checks, making them more attractive targets.
A medical assistant that gives excellent advice except for one particular condition or banking software that always includes a hidden security flaw with every update. That's what poisoned data might do if it isn't caught in time. The techniques are not inherently wrong, but they can be abused like any other technology.
None of this means the frustration behind those dreaming of slipping erroneous facts into ChatGPT or Gemini is misplaced. Artists and authors are continuing to fight over AI training data use and misuse. But while the intended target may deserve criticism, poisoning AI data is unlikely to be a long-term solution.
AI already struggles with misinformation, hallucinations, and factual mistakes. Deliberately adding more bad information into the ecosystem risks amplifying exactly the problems critics already complain about. Protecting people, their livelihoods, and creative ownership is essential, but making AI worse will not somehow make the future better.
- A new Ghost Recon game is in development
- Ubisoft is asking players to sign up for its Ghost Recon Insider Program for closed testing
- A free Ghost Recon Wildlands DLC, Last Rites, has also been released
Ubisoft has confirmed that a new Ghost Recon game is in development as it launches a free story mission for Ghost Recon Wildlands titled Last Rites.
Announced during the Ghost Recon 25th anniversary showcase today, the publisher confirmed that "For the past few years, we've been building the next chapter of Ghost Recon," and it's now ready for private testing.
"We want to deliver a fun, fresh experience that stays true to everything that defines Ghost Recon: tactical action, large scale operations, credible military storytelling, and of course, the Ghost Unit," said Live Producer Irina-Gabriela Popa.
With the launch of the new Ghost Recon Insider Program, players who sign up at via the official website will get early access to closed tests and provide feedback to the development team.
Alongside news of a brand new game and the return of the fan-favorite Predator mission, Ubisoft has also released Last Rites, a free-to-play downloadable content (DLC) for Wildlands, featuring a new story mission.
In Last Rites, players will face a new threat named La Llorona in Bolivia, a "complex antagonist" with a dark backstory, on the path to redemption, but also revenge, as well as her cultists, Los Penitentes.
"We crafted this new experience with a view to keeping players on the back foot. So think low visibility, difficult terrain, little to no support, and new gameplay elements that introduce a new kind of danger," said creative director Olivier Leonardia.
"As for La Llorona, players will progressively come to realize that things are not exactly as they were when they started the mission. As they gradually peel off the layers of her world, the mission shifts into something far more unsettling."
Leonardia added, "Ghost Recon wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years. With Last Rites, we wanted to create an experience that honours that legacy—something that feels authentic to longtime Ghosts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way."
Ubisoft has also confirmed that a 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements and features, will be added to Wildlands.
To celebrate the series' anniversary, Ghost Recon Wildlands and Ghost Recon Breakpoint will be free to play from August 6 to August 10, and fans can claim Ghost Recon: Future Soldier for free on PC through Ubisoft Connect from August 6 to August 13.
In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available and will include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter.
- Ghost Recon Wildlands is getting a new 60fps 4K resolution mode for current-gen consoles and PC
- Additional gameplay and UI features have also been added "to improve immersion"
- Game director Benjamin Lemaire says the team wanted to "give more tools to imagine scenarios while respecting the game systems"
As Tom Clancy's Ghost Recon series celebrates its 25th anniversary, Ubisoft has announced a free Ghost Recon Wildlands 60fps 4K resolution mode for current-gen consoles and PC, alongside other gameplay improvements.
Revealed during the Ghost Recon 25th anniversary showcase today, the 60fps 4K resolution update will be available on PS5, Xbox Series X, Xbox Series S, and PC.
Ubisoft Bordeaux's creative director Olivier Leonardia and game director Benjamin Lemaire shared more details about the patch, explaining that the team has "listened to all your comments and suggestions" and wanted to deliver on the feature.
But that's not all. The development team went "further" and delivered something called "Ghost Parameters," new gameplay and UI features for both casual and role-playing enthusiasts.
"We wanted to find new ways to improve immersion," Lemaire said, "to give more tools to imagine scenarios while respecting the game systems."
Some of these tools include features that were previously exclusive to the Ghost and other PvE modes, such as authentic reloading, the choice between one or two primary weapons, and optional friendly fire "to enable more realistic play."
"It basically gives more freedom to create the craziest possible scenarios," the game director explained.
On the UI side, players can tune more game elements to their liking, including an intel HUD, input reminders, deactivating the glow on highlighted items and weapon crates, deactivating the preview of throwable items, and more.
The update also adds a time of day feature, a way to define weather controls and fix it to your preference, "so if you want to play a specific mission or scenario at night in the rain, you can do so."
On top of all this, difficulty levels are changing to presets, so players can tweak difficulty parameters however they like. Whether that be adjusting the health regeneration delay, enemy endurance, or vehicle breakability, this option offers "more freedom and a more personalized experience."
Alongside these new features and 60fps/4K resolutions, Ubisoft has launched a free-to-play downloadable content (DLC) for Wildlands, featuring a new story mission and a "complex antagonist" known as La Llorona.
- Capcom doesn't think it will be impacted by the physical game market's decline
- The Resident Evil publisher says "approximately 90% of our unit sales are digital" and it doesn't "anticipate a significant impact at this time"
- Sony recently announced plans to end the production of game discs
Capcom has revealed that 90% of its unit sales are digital, so it's unlikely to be significantly impacted by the steady decline of the physical game market.
Things are not looking great for physical media. We recently learned that Sony plans to end physical disc production by January 2028, a decision that has driven a huge wedge between it and the PlayStation fanbase.
Organizations like the Entertainment Retailers Association (ERA) have also condemned the plan, calling it "a triumph of corporate convenience over consumer choice" and said that "the industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices."
"Digital distribution has transformed gaming and is hugely popular, but it should complement physical formats, not replace them," CEO Kim Bayley said. "Consumers deserve the freedom to choose how they buy their entertainment. Removing discs doesn’t represent progress – it simply removes choice. That’s bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."
With Sony seemingly steadfast in its decision despite the backlash, there's also speculation that the PS6 could be an all-digital console. Xbox is also reportedly working on a disc-to-digital feature, which would allow players to digitize their existing physical Xbox game library, and it all seems to be pointing towards a future where digital will reign over physical media; analysts also determine that the $7.2 billion second-hand video game market could be in danger as a result of Sony's decision.
While some game companies are willing to fight to keep physical games alive, others such as Capcom don't necessarily see it as a negative for the company, for now.
During its latest investor Q&A (via IGN), the Resident Evil publisher responded to a query about whether it would be impacted by these recent developments to the physical game market.
"Approximately 90% of our unit sales are digital," Capcom said. "We do not anticipate a significant impact at this time."
In its Q1 financial results, the publisher also revealed that Resident Evil Requiem has now sold over eight million units, noting that the series continues to "increase in popularity with a broad, global audience while sales of the previous titles in the series also grew steadily due to pricing initiatives." However, it's unclear what the divide is between digital and physical sales.
- A game developer claims Gemini leaked information in his private Google Docs
- Per screenshots shared online, the AI told players info the dev claims was never made public
- TechRadar has tried recreating the results, without success
Is Google Gemini secretly scraping our Google Docs to train its AI? That’s something one game developer is wondering after a player was able to learn unreleased information about their game from the AI — including specific details the dev claims were never shared outside of a private Google Doc.
According to the developer’s Reddit post, specifically Google’s AI knew the name of a character ‘Vantage Tripod’ before it had ever been released publicly — the most the fanbase knew was that there’s a ‘Tripod Fish’ character planned for the game, but not this exact name. It also seemed to be able to regurgitate accurate information related to unreleased mechanics that the developer says they had only written into GDocs the day before the player’s AI interaction.
The developer admitted Google’s AI made a few mistakes, but said that some details were scarily accurate in many ways — accurate enough that the developer is certain Google must have scrapped his private documents.
Google says Gemini can access Google Docs information, but only does so when given express permission — such as being asked to summarise a document — and it adds that even when it does go into your files, Gemini handles data transiently. That is, Google’s AI won’t retain anything.
(Image credit: Google)There are a couple of exceptions to this. If a Google Doc is accessible to ‘Anyone with the link’ and that link is posted publicly online (such as on a page or in a forum) Google could scrape it for training data. Alternatively, if you’ve allowed a third-party extension to scrape your Google Docs, it’s possible Gemini could get access to that data — indirectly seeing what’s in your docs.
If you were to type out info from your docs into Google Gemini, it would also learn about what you had written that way.
Despite Google’s promises, some aren’t entirely convinced. The thread I shared above (along with plenty of anti-AI and anti-Google subreddits) is full of people certain that Google has drained their digital files for all the data it can find. Privacy company Proton has also published an article outlining details such as Google’s privacy hub not explicitly saying it won’t use your content for AI training.
So many unknownsI’ve reached out to Google with a request for comment about what has happened here (it has yet to get back to me), and while waiting for an answer I had an attempt at recreating the responses by prompting Gemini myself with no luck. It’s only reference to these details was the Reddit post information.
Later screenshots shared by the developer show the friend who got the AI to divulge the details originally also failed to recreate the “fluke.”
What does it know? (Image credit: Google)The whole situation is very weird and it’s impossible to tell exactly what has happened, based on the information available. While it certainly looks like Gemini has used information it shouldn’t have, it's equally possible that the developer has provided the AI or the friend with access to that information without realising — allowing Gemini to respond the way it did.
The AI could also have hallucinated the information in some way, or perhaps taken inspiration from previous prompts to inform its comments. Further, it’s worth noting that the only responses that would stand out are these two that get very close to the truth, the sea of incorrect guesses that the AI could have given wouldn’t bat an eyelid.
Regardless of what happened it’s another situation that reminds us to be careful with our personal info. Digitally storing personal data has its risks beyond possible AI scraping, and sharing data with an AI often means your private info won’t be private anymore.


