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For a while now, we've been hearing rumors about how thin the Samsung Galaxy Z Fold 7 is going to be – and a newly leaked hands-on video, supposedly showing a dummy unit for the foldable, gives us more evidence of the foldable's svelteness.
This video comes from TheSinza on YouTube (via 9to5Google), and the dummy unit is compared directly to Samsung's current foldables in terms of its thickness and dimensions, including the Galaxy Z Fold 6.
These dummy units often appear ahead of phone launches, and are based on schematics and information leaked from the supply chain. They don't actually work as phones, but they can be useful for accessory makers getting their wares ready for launch day.
Based on the new video, the Galaxy Z Fold 7 will be 4.5 mm thick when unfolded, so it's going to be significantly slimmer than it's predecessor (5.6 mm), while not quite taking the honor of being the thinnest foldable phone away from the Oppo Find N5 (4.21 mm).
Long-running rumorsRumors that the Samsung Galaxy Z Fold 7 would be super-slim have been swirling since last year, and while nothing is confirmed until this handset is official, it'd be a surprise if it didn't shed some millimeters compared to the 2024 model.
It was only yesterday that we saw freshly leaked renders of this foldable, which again showed off how thin the handset is going to be, front to back – and hinted that the camera bump might be rather large too.
Camera quality is always a concern when you've got a really thin phone, as is battery life. The rumor is that Samsung will introduce new and improved battery tech so that decent battery life can be maintained, even with less space to accommodate a battery.
We've had a leaked release date too: the Samsung Galaxy Z Fold 7 is apparently going to see the light of day on Wednesday, July 9. At the same event we should also see the Samsung Galaxy Z Flip 7 and at least one Samsung Galaxy Watch 8 model.
You might also likeI've been hoping for a long while that bad performing PC ports would become a thing of the past, but over the last few years, that hasn't panned out. The biggest examples of recent games are Rise of the Ronin (which I've covered previously), Star Wars Jedi: Survivor, and Monster Hunter Wilds, which all suffer from constant stuttering and rely on upscaling methods like DLSS for performance stability.
It's not just performance either; the lack of ultrawide compatibility in some games today is alarming, as there's no secret that ultrawide displays have become more mainstream than ever before.
Fortunately, Shift Up's Stellar Blade is one of the recent outliers, with fantastic performance and optimization, including ultrawide compatibility up to a 32:9 aspect ratio.
This also applies to cutscenes, as some titles that do have ultrawide introduce black bars during cutscenes – and yes, I know this is to prevent some strange glitches from happening where you're not supposed to see them. However, I want more titles to include the option to disable black bars (as some games do).
There are numerous popular games I've mentioned before that don't have ultrawide support whatsoever; I won't go into a full deep dive again, but Stellar Blade is another game coming from Sony's PlayStation 5 console that both runs well and adheres to multiple user configurations well – so this is another plea for other game developers to do better.
Stellar Blade is a dream for most desktop and handheld gaming PCs(Image credit: Sony / Shift Up)To give you an idea of how good performance is in Stellar Blade, I've been able to achieve over 60fps at 1080p on medium graphics settings on my Asus ROG Ally, sometimes even reaching low 80fps. Switching on AMD Frame Generation sees the frame rate shoot up to 112fps – and notably, it doesn't feel choppy or laggy, since frame generation tech works best when the base frame rate is up to a good standard (and 60fps is perfect for that).
With the Steam Deck, 60fps on lower settings is easily achieved, too, and this is perhaps one of the very few games that is Deck Verified, and lives up to it. It only gets better if you're using a device like the MSI Claw 8 AI+, which boasts more horsepower than its competitors.
On the side of desktop PCs, Stellar Blade easily runs at over 100fps consistently without the use of Nvidia's Frame Generation, on the highest graphics settings. It's possible thanks to an RTX 4080 Super and an AMD Ryzen 7 5700X3D, and it's a huge indication of just how powerful PC hardware can be when games are made to run optimally.
Don't get me wrong, I'm not saying there aren't other games that don't impress with good optimization, but rather, there are too many bad apples among triple-A titles. Those bad PC ports leave a sour taste behind for those who spend on high-end hardware, because as good as those systems may be, there's only so much they can do to brute force things.
It's also worth noting that handheld gaming PCs are becoming mainstream (or arguably already have), and while a portion of them utilize very powerful hardware, it's not the case with others like the Steam Deck. So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
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